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Topics - SlipShot762

#1
SWBF2 Modding / Localization Questions
February 12, 2014, 04:45:10 PM
Well I've gotten everything I wanted in my personal home lan mod to work, largely thanks to the efforts of all of you folks and the people at gametoast, in that your works and understanding are available to view on the various message boards, and I thank you.

The last step for me is to localize everything, and about that, I am wondering:

Is there an easy way to generate a core.lvl file with my localizations for a side replacement mod like this?

I've done my editlocalize. bat and munged, but the generated core.lvl file crashes the game on launch, at present I'm using the shipped core.lvl file and everything works fine but there is no localization.

I have 2 ideas here, one is to figure out a way to use battlebeks core.lvl tool (i think it's battlebeks anyway) I DL'd from this site (folder structure and exactly which files to use escapes me as the tool is for BF1); the other is hex editing.

So, I ask, is there a simple way to generate the core.lvl for a sides replacement mod like this, perhaps with the core.lvl tool, or do I have to hex?

And, if I must hex, am I restricted to renaming things the same number of character or less just as if I was hexing pistols into rifles?

Thanks in advance for any forthcoming enlightenment...
#2
SWBF2 Modding / Replacing stock sides
January 15, 2014, 07:45:16 PM
trying to make a small mod for my sons and i to play on lan, utilizing heavily from BFX released assets, and hitting snags here and there, been at it for about 3 weeks now off and on. i has 1.3 patch installed as a base.

So basically i read everything i can find, dl the modtools and gimp, and then
1)did my clone skins the way i want them
2)create new world in modtools data_dad
3)get sides and animation from assets folder
4) copy over sides and animation from BFX (must have recoil and cockpits and land to reload missiles!!)
5)edit the odfs the way i want them (different weapons for the classes rather than the default BFX way)
6) munge; sum stuff works sum dont, i keep cleaning and starting over etc

in one case on kamino gcw i had only wookies and reb officer (replaces bothan spy with BFX crix madine model)

but still everything right on imp side. Initially i tried to make clone assassin and magnaguard as officer classes for each faction and on sum maps they'd work, others the magnaguard could not swing his staff.


no matter how hard i look i cant find a good straight shootin tutorial on re-doing stock sides, and BFX was almost perfect for us with a few changes.

What im trying to get for our lil lan game is thus:

My custom clone skins (done)

Cockpits and hafta land and reload (except for tie defender and bwing for the 7 year old they still have infinite missiles)  (also done)

keep BFX recoil and laser speed and damage and effects (mostly done, pushdeadonly thankyou)

add packs and gear to clones (done)

change many class weapons and skins, no bothan model for example, no arccasters etc...  just rifles and shotguns and pistols and what have you

everytime i think i got it, i get a bad munge or it works fine on sum levels or crashes or has bugs on others


i know im doing a hatchet job here, but i simply cannot find a tutorial on replacing stock sides.

any advice on this?

(thusfar lua scripts are not touched)