SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Unit 33 on January 05, 2013, 06:58:43 AM

Poll
Question: Would you rather have a scope, or have it removed completely?
Option 1: Scopes please, it's pretty! votes: 16
Option 2: No scopes, they are intrusive to gameplay. votes: 5
Title: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 05, 2013, 06:58:43 AM
So here it is. I am creating a second Common.lvl after much messing around.
So far all the reticles and most of the HUD is done.
What I would like to know is, would you rather have scopes or not? I have recently worked out how to remove the blurring effect which occurs when "zooming in".
I have also messed around with the majority of the effects.
This mod is 100% compatible with the CCSC and the ImpSC, thanks to Phobos for helping me out there.
(https://www.swbfgamers.com/index.php?action=dlattach;topic=5900.0;attach=1929;image)



[Please not the reticules in the  below attached screenshots have not been sized correctly yet.]

If you want to help test, just say so!
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Helios on January 05, 2013, 07:45:17 AM
Scopes on snipers and shotgun, i guess ill test but can i test tomorrow?
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Black Water on January 05, 2013, 07:48:38 AM
Or you could make two, one of the scope lovers one for the scope haters :D
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Anyder on January 05, 2013, 07:52:07 AM
i wonder how u can aim with those big xhairs Oo
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Shazam on January 05, 2013, 07:56:43 AM
I suggest using scopes, even though I hardly use then.

I'd be happy to help you test or get some ideas.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: {212th} Ldr. Norris on January 05, 2013, 08:09:31 AM
Quote from: Immor†al Anyder on January 05, 2013, 07:52:07 AM
i wonder how u can aim with those big xhairs Oo
Quote from: UNIT 33 on January 05, 2013, 06:58:43 AM

Please note the reticules in the screenshots have not been sized correctly yet.


Very Nice Unit! If you need more testers count me in  :D
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 05, 2013, 08:25:00 AM
It turns out resizing cross hairs actually makes them bigger on screen, unlike everything else in the game (which remains the same size and increases in definition).
WHY DID NO ONE TELL ME THAT?


Quote from: (212)^Adv^-Vixo on January 05, 2013, 07:48:38 AM
Or you could make two, one of the scope lovers one for the scope haters :D
Excellent idea! I shall make a minimal common.lvl and a shinny in-your face common.lvl

Feel free to post ideas you have in this thread!
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Sereja on January 05, 2013, 08:42:50 AM
Probably, it's because reticules, can be edited with no common.lvl editing.
It's cud be interesting to see, a pic of the new scopes...
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 05, 2013, 08:45:21 AM
Quote from: Sereja on January 05, 2013, 08:42:50 AM
Probably, it's because reticules, can be edited with no common.lvl editing.
It's cud be interesting to see, a pic of the new scopes...
Sereja, I remember last time you suggested adding a .tga.option file to prevent the weird saturation effect. Err. How do make one of those? Or could I just repurpose an existing one and rename it, and then give it the appropriate attributes?

Errr... More pics after I've had some dinner.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Sereja on January 05, 2013, 09:27:58 AM
Well, I am usauly just copy and rename those tga.option files. Also, you can copy any from assets, and just copy & paste needed text line in to the file. They will work's anyway.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Kit Fisto on January 05, 2013, 09:39:19 AM
Where's all the Aubresh?! That's what I liked about it most! :(
Title: Re: [WIP] Unit's Second Common.lvl
Post by: tirpider on January 05, 2013, 12:49:07 PM
the .option is just a txt file, so use a txt editor to edit it.

Valid entries for the tga .option files are in the first part of the misc_documentation.doc in the BF2 mod tools.

Since .doc is such a convienient format and everyone has the bf2 mod tools installed, I included an html version of the file.

(I went with html to preserve the tables, if you need a different format, like rtf, ect, I can do that as well.)

Title: Re: [WIP] Unit's Second Common.lvl
Post by: D4R|< $1D3 on January 05, 2013, 02:48:28 PM
UNIT 33 i could also be a tester if you want
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 05, 2013, 04:21:14 PM
Sorry guys, I have to do some serious work for a couple of days I shall hopefully send you an alpha-testing addition next week.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Black Water on January 05, 2013, 06:11:48 PM
I can test too if you like, did not see that part :P
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 07, 2013, 08:56:11 AM
Here's some pictures of the scopes!
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Kit Fisto on January 07, 2013, 08:58:00 AM
Ohh! I love them! :cheer:
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 07, 2013, 09:04:15 AM
If the holographic blue one seems familiar it's because it's based on the "Republic Commando" scope.
I shall release this for testing once I figure out why my Shotgun reticule won't show.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: D4R|< $1D3 on January 07, 2013, 10:38:29 AM
AMAZMING =^_^=!
Title: Re: [WIP] Unit's Second Common.lvl
Post by: RepComm on January 07, 2013, 12:01:32 PM
I love it!, Looks like one I was making to mimic SW republic commando!
Good job(https://www.swbfgamers.com/Smileys/macx/tu.gif)
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Phobos on January 07, 2013, 01:13:23 PM
those scopes look very professional nice
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Black Water on January 07, 2013, 01:56:21 PM
those look awesome  8) will our shots be pink too?  :D
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 07, 2013, 02:06:17 PM
Quote from: (212)^Adv^-Vixo on January 07, 2013, 01:56:21 PM
those look awesome  8) will our shots be pink too?  :D
If your referring to the forth image, no. I have since changed the Arc-caster lighting to yet another colour.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Black Water on January 07, 2013, 02:06:56 PM
I hope it's colorful too  :D
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 08, 2013, 12:43:07 PM
Here it is for your testing pleasure http://ge.tt/6hQcPyU/v/0?c.

Bugs: None

Please reply with suggestions for improvement.
If you happen to take any nice screenshots, dump them here too :)
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Black Water on January 08, 2013, 12:47:53 PM
I shall test it and take pics as soon as i get home(10 min) :P
Title: Re: [WIP] Unit's Second Common.lvl
Post by: {212th} Ldr. Norris on January 08, 2013, 01:02:02 PM
Looks brilliant Unit. Just downloaded it, can't wait to use it  :tu:
Title: Re: [WIP] Unit's Second Common.lvl
Post by: D4R|< $1D3 on January 08, 2013, 02:00:40 PM
uh might not have bugs but one thing is that BUG(I Guess): Its making the game slower lagger and almost crash but its in WIP but just a feedback unit i dont know what causes that?
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Phobos on January 08, 2013, 02:09:43 PM
the wookiee nade launcher is a giant black opaque rectangle

the other xhairs look nice

i suggest adding a selector box tga back since not knowing what you selected in a menu can be kind of annoying
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 08, 2013, 02:17:25 PM
Quote from: PP90M1 on January 08, 2013, 02:00:40 PM
uh might not have bugs but one thing is that BUG(I Guess): Its making the game slower lagger and almost crash but its in WIP but just a feedback unit i dont know what causes that?
No idea, didn't get any of that lag on my end.

Quote from: Phobos on January 08, 2013, 02:09:43 PM
the wookiee nade launcher is a giant black opaque rectangle

the other xhairs look nice

i suggest adding a selector box tga back since not knowing what you selected in a menu can be kind of annoying
Also strange, when I tested the bow-caster it it was working fine.
I guess I accidentally made the selector transparent too...

Perhaps this is some unknown OS issue because I did all the testing on my Mac.

Well this is why we've got this here testing period.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Black Water on January 08, 2013, 03:11:24 PM
I did not lag? I only played with rocket and sniper and pilot :D, those scopes were nice, when you click your profile name the um...outline isn't there though, or server name :P :P
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Kit Fisto on January 08, 2013, 04:28:30 PM
I did a test just to see if it was a PC problem or if the problems were on a Mac as well. ( I used my SWBF Mac copy )
First off I have to say that I love it! It is so cool! I recognize SK's effects in there as well. ;) The effects might have caused you to lag out but that is unlikely because my computer could handle them ( the EMP blasts cause a bit of lag ).

The same with the selector box, it wasn't there.
The wookiee grenade launcher was there for me. So maybe it is a PC problem...

Overall I think it's awesome! But a couple suggestions if you want it to be even more awesome!
*Give the droideka shield impact an effect, like when a bullet hits the shield it has a ripple effect
*Make the reticules move when you load something up ( bowcaster, DN Bolt caster ) or when you are tracking a vehicle. Like in Sereja's mod maps.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Phobos on January 08, 2013, 05:06:15 PM
My favorite reticule by far is the pistol. I haven't tested the effects yet but so far it's a nice mod.
I found out the grenade launcher is a black box for me because my ODF calls on a different reticule TGA which is not in your common.lvl
Did you do anything with the scripts or are those not being used?
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 08, 2013, 11:25:20 PM
Quote from: Phobos on January 08, 2013, 05:06:15 PM
My favorite reticule by far is the pistol. I haven't tested the effects yet but so far it's a nice mod.
I found out the grenade launcher is a black box for me because my ODF calls on a different reticule TGA which is not in your common.lvl
Did you do anything with the scripts or are those not being used?

I presume that I installed the scripts correctly.

Quote from: Kit Fisto on January 08, 2013, 04:28:30 PM
Overall I think it's awesome! But a couple suggestions if you want it to be even more awesome!
*Give the droideka shield impact an effect, like when a bullet hits the shield it has a ripple effect
*Make the reticules move when you load something up ( bowcaster, DN Bolt caster ) or when you are tracking a vehicle. Like in Sereja's mod maps.
Yes. The moving reticules is something I do want to use, but I think it requires modification of the weapon .odfs? I can't remember... I'll have to re-look into it.
Title: Re: [WIP] Unit's Second Common.lvl
Post by: {212th} Ldr. Norris on January 10, 2013, 09:32:05 AM
This is a great common file!! Awesome job Unit. My only suggestion would be to brighten the Health and Ammo levels in the top right/left corners if possible. I like how there are individual bars in the health, I only find them hard to see because they are dim in brightness.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F126898782-3.jpg&hash=f8bdb8544013a2564a1646d324598d24a9498c75)[/spoiler]

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F126898784-3.jpg&hash=f1834e16e20fe0a09e9d57c709b08f01f35c9551)[/spoiler]
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 10, 2013, 09:35:36 AM
Quote from: {212th} ~Norris~ on January 10, 2013, 09:32:05 AM
This is a great common file!! Awesome job Unit. My only suggestion would be to brighten the Health and Ammo levels in the top right/left corners if possible. I like how there are individual bars in the health, I only find them hard to see because they are dim in brightness.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F126898782-3.jpg&hash=f8bdb8544013a2564a1646d324598d24a9498c75)[/spoiler]

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F126898784-3.jpg&hash=f1834e16e20fe0a09e9d57c709b08f01f35c9551)[/spoiler]
Okay doke. I'll have to release this once I have finished my portfolio since I've got some interviews coming up... eurgh!
Title: Re: [WIP] Unit's Second Common.lvl
Post by: -=(212) Nixo=- on January 13, 2013, 03:13:09 AM
Quote from: {212th} ~Norris~ on January 10, 2013, 09:32:05 AM
This is a great common file!! Awesome job Unit. My only suggestion would be to brighten the Health and Ammo levels in the top right/left corners if possible. I like how there are individual bars in the health, I only find them hard to see because they are dim in brightness.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F126898782-3.jpg&hash=f8bdb8544013a2564a1646d324598d24a9498c75)[/spoiler]

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F126898784-3.jpg&hash=f1834e16e20fe0a09e9d57c709b08f01f35c9551)[/spoiler]
Yes it looks great !
+ Im on the secound picture :D
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Are§ on January 29, 2013, 07:01:10 PM
Are you going to release assets for these?
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Unit 33 on January 30, 2013, 12:34:55 AM
Quote from: Are§ on January 29, 2013, 07:01:10 PM
Are you going to release assets for these?
Yes of course. Hopefully later today actually.

[EDIT]
Here they are.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=904
Title: Re: [WIP] Unit's Second Common.lvl
Post by: Are§ on January 30, 2013, 06:52:43 AM
Very nice, thank you for sharing  :tu:
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