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Messages - AnthonyBF2

SWBF1 Modding / Re: Sniper range
April 14, 2024, 11:53:12 PM
Quote from: Zelenium on April 14, 2024, 01:29:46 PMSo, I found out that the limit is very close to the value of 60.
Also, there is no limit if AI shoots at vehicles

I think there are other AI commands that need to exist in the Lua script.

Play around with these:

AISnipeSuitabilityDist(number) -found in the Jabba's Palace scripts with value 30
SetAIViewMultiplier(number) - found in Dagobah scripts with value 0.35
SetTeamAggressiveness(team, value) examples: rep, cis, imp, rep, or 1 and 2 to represent team 1 and team 2
You only need the debugger if your mod is crashing so you can get an error log. The no-CD debugger is somewhere on gametoast.
BF2_modtools.exe isn't even the mod tools, it's just a debugger game version.

The actual mod tools is various other things, like visualmunge (to start and compile a new mod) and zeroeditor (to edit a new mod's map)
Quote from: {PLA}gdh92 on October 22, 2023, 03:19:15 AMYes, nearly all existing mods were designed for the DVD version. The only difference is a limit of about 20 mod maps in the addon folder for the disk versions.

Can you tell me more about this? Is the limit higher on Steam? Is the limit based on missions or total addons?
SWBF1 Modding / Re: Edit Unit and Reinforcement Count
August 31, 2023, 04:48:26 PM
Somewhere in the downloads section someone uploaded a "mission.lvl builder".

You can download that and use Notepad++ to edit all of the Lua files to change what you need then compile a new mission.lvl and replace the new file over the old file.
THIS BREAKS MULTIPLAYER COMPATIBILITY so keep the old file so you can switch between them.
An event night has been scheduled for Star Wars Battlefront 1 on PS2 on May 4th at 7:00 PM ET.
Users with an unmodded PS2 + original disc need to create manual DNS in their config and put
People using PCSX2 (PC) or AetherSX2 (Android) just need to make a normal config (automatic settings) and join with my modded ISO files:

These ISO files feature the SWBFspy fix in the ELF files (by me) and the DNAS fix by OldSnake.

I will be making this announcement in other places to get as many people as possible. The dedicated server in SWBF1 PS2 is 33 players and we hope to have at least 15 people.
P.S. - I am not sure this was the correct forum to post this, please move the topic if needed.
The next best thing would be to mod the game and make all textures black at 1x1 pixels, plus set near scene/far scene values to 0 so it doesn't show anything.
Quote from: sTo0z on January 01, 2023, 07:28:09 PMWindows 10 Home 19045.2364

There's your problem. Windows 10 is notorious for hogging up resources in the background making other more important programs lag bad.
If you can get access to a Windows 7 or 8 PC, try to install the game + server on that and see how it does.
I hate to say it, but Linux ain't for gaming. At least not for the Battlefront games.
You said it's an older PC? I recommend backing up your important stuff and installing Windows again.
You can make SWBF1 load waaaaay faster by browsing to GameData\DATA\_LVL_PC\LOAD\ and deleting all the files except for load.lvl
Keep load.lvl, what happens then is the game defaults to the generic load screen which should only take a few seconds for most computers.
Released Assets / Re: Recovered Beta/Demo Textures
November 17, 2022, 10:13:00 PM
I don't have the time and energy to upload 20GB worth of ISOs, roms, exe, etc. I also have crap internet.
Released Assets / Re: Recovered Beta/Demo Textures
November 17, 2022, 03:36:14 PM
It's outdated since as of now, we've gotten access to a lot more beta stuff. Someday I will examine all the files again and isolate anything unique.
Quote from: Unit 33 on October 28, 2022, 01:35:02 PMYup, I tried a random mod map (Bespin Skymaze) and it ran fine.

Maybe there's something in the Deck or the Steam version of SWBF that can't handle custom mission.lvl files

oh well!

I would suggest looking into some of the tools created by Bad AL, it allows you to easily inject new content into the base game files. Make sure that new content is prepared similarly to vanilla content (i.e. no DC: calls, etc)
SWBF2 Modding / Re: Possible "replay" mod?
September 16, 2022, 07:58:59 AM
I said the game engine has no such functionality. It's not possible period.
SWBF2 Modding / Re: Possible "replay" mod?
September 15, 2022, 04:49:49 PM
I think he asking can he re-watch the match that just occurred, like Rocket League. Neither BF game has such a feature. The best you are going to get is freecam mode + good quick reactions to capture cool moments.