SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: hippox99 on November 25, 2013, 08:37:01 AM

Title: About beta patch 1.3
Post by: hippox99 on November 25, 2013, 08:37:01 AM
Hi.

30 FPS in MP in a major issue for me. The beta patch 1.3 unlocks the frame rate in MP, but nobody uses the 1.3 patch? How can you guys play with 30 FPS? It's horrible, soul eating.

Also, is it possible to run 1.3 beta without a annoying, spinning CD? Mini-image, no-cd, any-other-circumvention. I hate this.

Thanks
Title: Re: About beta patch 1.3
Post by: Phobos on November 25, 2013, 09:52:28 AM
Quote from: hippox99 on November 25, 2013, 08:37:01 AM
Hi.

30 FPS in MP in a major issue for me. The beta patch 1.3 unlocks the frame rate in MP, but nobody uses the 1.3 patch? How can you guys play with 30 FPS? It's horrible, soul eating.

Also, is it possible to run 1.3 beta without a annoying, spinning CD? Mini-image, no-cd, any-other-circumvention. I hate this.

Thanks
The problems with 1.3 patch are too numerous though for us to use currently. First of all there is not a no cd hack, and it only works with some of the original cds (not the DVDs from what I hear). Also the LAN mode doesn't seem to work for 1.3 dedicated hosting tools. We tried hosting it on tunngle and it didn't work. 1.3 has very nice features missing in 1.2 but there are unfortunately too many bugs for us to use it. And the source code is not available to modders so we are basically stuck with 1.2.

I agree 100% about how 30 TPS sucks and is unplayable for me. That is why I use /noframelock online. I can get 150-200 FPS in 1920 x 1080 resolution and this plays very smoothly. 1.3 adds this automatically and has less spiking, but it works great in 1.2 and I highly recommend using NFL if you are annoyed with the 30 fps default limitation.

see this post for other startup parameters:  http://www.swbfgamers.com/index.php?topic=6296.msg67483#msg67483
Title: Re: About beta patch 1.3
Post by: hippox99 on November 25, 2013, 11:08:21 AM
Thanks for the reply and info, Phobos.

I'm having some serious trouble, though.

I've downloaded the 1.2 dedicated server which runs on my laptop. I join which my main PC.

In the battlefront server.ini

I've tried changing

APP_COMMAND_LINE_BASIC=/win /norender /autonet dedicated /resolution 320 240 /nosound

to

APP_COMMAND_LINE_BASIC=/win /norender /autonet dedicated /resolution 320 240 /nosound /noframelock

However, the results is still the same max 30 FPS on my joining PC.

But that's not all. 1-2 minutes after I join the game session, the connection will be lost to the host. I don't understand. I have to such issues with my other games on LAN.

Server settings through the server window,

LAN
Hosting bandwidth lowest/max same results (connection lost after 1-2 min)

**

BTW: What do you mean with this:

''[CMD]
COMMAND_LINE=/nointro /nowait /nostartupmusic /nomovies /noframelock /showallsessions /showallservers /fixedfunction

[IN_GAME_RESOLUTION]
WIDTH=1920
HEIGHT=1080''

?

Is that part of bat file? If it's a section of the battlefront server.ini then how come it looks so different to mine? Can you post your entire battlefront server.ini?
Title: Re: About beta patch 1.3
Post by: Phobos on November 25, 2013, 11:17:33 AM
oh well /noframelock is meant for the client game EXE, not the server. for the server you should use something like /tps 60 in conjunction with /noframelock on the client for the best framerate. /noframelock doesn't work in the server INI to my knowledge.

the server batch file shouldn't contain the parameters I posted, those go in the SWBF1 launcher.ini if you're using battlebelk's custom resolution launcher, otherwise the COMMAND_LINE stuff goes in the shortcut properties for the game exe.
 
also make sure your server is using the /lan option. here's an example of a properly configured server batch
battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 60 /gamename Mos-Eisley-GCW /playerlimit 16 /playercount 1 /bots 12 /difficulty 2 /unlimitedammo /sideselect /throttle 3072 /ainotext /lan /spawn 5 tat2i
Title: Re: About beta patch 1.3
Post by: hippox99 on November 25, 2013, 11:31:39 AM
Okay, now I understand. I unlocked the framerate on the client and set the tick rate on the server to 60.

I'm still loosing connection to the server, but I'll try with your server settings. I did use 'LAN', though. I'll also try the launcher you're talking about. I'll post again later when I know more. :)
Title: Re: About beta patch 1.3
Post by: RepComm on November 25, 2013, 11:41:15 AM
I highly recommend the launcher, it works wonders with graphics resolutions.
Title: Re: About beta patch 1.3
Post by: hippox99 on November 25, 2013, 11:59:12 AM
Yeah, I just tried it. Does the fov change, too? I couldn't tell. But it does look great in widescreen.
Title: Re: About beta patch 1.3
Post by: RepComm on November 25, 2013, 12:13:27 PM
Quote from: hippox99 on November 25, 2013, 11:59:12 AM
Yeah, I just tried it. Does the fov change, too? I couldn't tell. But it does look great in widescreen.
Not sure about FOV manipulations.. I imagine it could seem as if it changes due to scaling and all that jazz, but my best guess is that it doesn't.
Title: Re: About beta patch 1.3
Post by: Phobos on November 25, 2013, 12:55:03 PM
also you can enable Anisotropic Filtering x16 (if your video card supports it) for even higher quality swbf1 graphics in widescreen mode
Title: Re: About beta patch 1.3
Post by: hippox99 on November 25, 2013, 01:31:50 PM
I compared two images and the fov doesn't change in 16/9. E.g. you cannot see more of the map with either 16/10 or 16/9, but it fills the screen out. I do like proper aspect ratio, but you might not notice the incorrect fov.

Phobos, I never play without anisotropic myself, actually. It's way too blurry without. Anti-aliasing I can live without, but only if I cannot spare the performance. I even tweak LOD sometimes.

BTW, my tip is to limit your FPS to either 60 or 120 through your drivers (if nvidia) or through software with ATI. The point is, your PC consumes more energy rendering 200+ FPS than 60-120. In the menus the FPS goes way beyond 1000+. 120 FPS is the enthusiast's perfect standard, but 60 is good, too.

On graphics talk, is it possible to increase the view distance more than it allows in-game? It's quite funny to see people running in the empty air on some maps. I don't mind it much, though. It's fine and dandy.

On server performance, I installed the 3 CD version instead of my copy which is part of the Star Wars Collection release and updated it to 1.2. The server I reinstalled with the one I found on this site's downloads section.

Anyhow, running the dedicated server on the same machine (which also joins it) works perfectly at least. I still need to try with an external client, but think (hope) it's working now.

Is '/throttle 3072' good if only LAN connections?

Is '/audiosamplerate 44100' the proper command (without KHz)?

Anyhow, glad I found this site. It was getting frustrating getting nowhere. :D
Title: Re: About beta patch 1.3
Post by: RepComm on November 25, 2013, 02:44:51 PM
Quote from: hippox99 on November 25, 2013, 01:31:50 PM
On graphics talk, is it possible to increase the view distance more than it allows in-game? It's quite funny to see people running in the empty air on some maps. I don't mind it much, though. It's fine and dandy.
You can, but it would require modding odf (odf classes can control LOD a little bit, the Geonosian Spire Dome for instance) or your SKY lua file for each world, which would be a pain unless doing some sort of collaberation for a SWBF HD project..
Title: Re: About beta patch 1.3
Post by: Phobos on November 25, 2013, 02:50:35 PM
SKY file has two values, NearSceneRange and FarSceneRange, which you can modify to increase the maximum object visibility cutoff range. However a midrange that is too big causes more low msh deformity and is not recommended for maps with a lot of objects.

About the sound rate I don't know if the server settings have any impact on the client sound although I suspect they don't.

/throttle 3072 seems more smooth than 2048 and is a bit less laggy although tunngle lag is quite intolerable most of the time anyway.
Title: Re: About beta patch 1.3
Post by: hippox99 on November 25, 2013, 03:04:34 PM
Okay, that's interresting, -RepublicCommando-, Phobos.

Phobos, it's a client command.

/audiosamplerate [Rate]

The KHz shouldn't be in there, but I don't know about the brackets '[]'. I assume 'should not be there'.

http://www.tweakguides.com/SWB_7.html (http://www.tweakguides.com/SWB_7.html)
Title: Re: About beta patch 1.3
Post by: Phobos on November 25, 2013, 03:08:18 PM
i haven't tested changing the client audio sample rates let me know if you discover something interesting.
Title: Re: About beta patch 1.3
Post by: Led on November 25, 2013, 07:05:10 PM
Welcome to the site.  Let us know how you found us  :cheers:
Title: Re: About beta patch 1.3
Post by: hippox99 on November 26, 2013, 05:45:00 AM
Thanks, Buckler.

It was very hard finding info on the '1.3 beta patch' and other info I needed.

I was then simply lucky enough to google swbfgamers searching for swbf communities. I know from experience, from other older games communities, that there always seems to be a small - but strong - pillar of people keeping these older games alive and support them after all these years.

Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 19, 2014, 08:00:50 PM
This is too important to go unnoticed, thats why I'm bringing it back up. I have the Best of PC and 1.3 says to install 1.2 (its already installed) and it tells me cd not found.  What do I do.  I want to have more space for maps and want other maps to be able to be played. :censored:
Title: Re: About beta patch 1.3
Post by: Led on November 20, 2014, 01:11:46 AM
Quote from: Isaac1138 on November 19, 2014, 08:00:50 PM
This is too important to go unnoticed, thats why I'm bringing it back up. I have the Best of PC and 1.3 says to install 1.2 (its already installed) and it tells me cd not found.  What do I do.  I want to have more space for maps and want other maps to be able to be played. :censored:

This is the problem with the 1.3 beta.  It only installs properly when you have started with the 1.0 CD version of the game, then upgrade to 1.2 then 1.3 beta.  If you start with the 1.2 DVD version of the game, it won't install.

I have a new idea to try now though,  stay tuned.
Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 20, 2014, 05:00:33 PM
I actually have one, ask mav or whoever has the 1.3 patch and email or upload a cracked version. :ohmy:
Title: Re: About beta patch 1.3
Post by: Led on November 20, 2014, 05:30:43 PM
Quote from: Isaac1138 on November 20, 2014, 05:00:33 PM
I actually have one, ask mav or whoever has the 1.3 patch and email or upload a cracked version. :ohmy:

There is no "cracked" 1.3 version.

Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 21, 2014, 05:33:06 PM
what do u mean?  I meant like give the rar version of the update instead of the exe, and because certainly there are files that make the 1.3 patch work.    :rofl:
Title: Re: About beta patch 1.3
Post by: Ultimo on November 21, 2014, 05:40:59 PM
Quote from: Isaac1138 on November 21, 2014, 05:33:06 PM
what do u mean?  I meant like give the rar version of the update instead of the exe, and because certainly there are files that make the 1.3 patch work.

You asked for a cracked version. we're not confused, you are.

Anyways, it seems pretty clear to me that this 1.3 seemed to have not done right, so why do you want it?
Title: Re: About beta patch 1.3
Post by: Anyder on November 21, 2014, 06:00:53 PM
Quote from: Ultimo on November 21, 2014, 05:40:59 PM
You asked for a cracked version. we're not confused, you are.

Anyways, it seems pretty clear to me that this 1.3 seemed to have not done right, so why do you want it?
Quote from: Isaac1138 on November 21, 2014, 05:33:06 PM
what do u mean?  I meant like give the rar version of the update instead of the exe, and because certainly there are files that make the 1.3 patch work.    :rofl:
@Isaac: Discussion of piracy of any form is not tolerated here....
@Ultimo: what do u mean by this ? "1.3 seemed to have not done right"
Title: Re: About beta patch 1.3
Post by: Led on November 21, 2014, 06:28:40 PM
Quote from: Isaac1138 on November 21, 2014, 05:33:06 PM
what do u mean?  I meant like give the rar version of the update instead of the exe, and because certainly there are files that make the 1.3 patch work.    :rofl:

The executable version of 1.3 beta has been here as a rar download for a long time:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=423

It will not work unless you have the original 1.0 CD (the DVD versions will not work with it).  It requires the CD to be in the disk drive (and not a DVD).

Title: Re: About beta patch 1.3
Post by: Ultimo on November 21, 2014, 06:33:22 PM
Quote from: Led on November 21, 2014, 06:28:40 PM
The executable version of 1.3 beta has been here as a rar download for a long time:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=423

It will not work unless you have the original 1.0 CD (the DVD versions will not work with it).  It requires the CD to be in the disk drive (and not a DVD).

That's what I mean- Anyder. it only works with a certain version and certain circumstances
Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 21, 2014, 07:18:25 PM
I'm not comfused if you know what I'm talking about.  I want be able to fit way more maps on BF1 and play certain maps that require the patch, without it crashing, because I have been having a lot of crashing problems lately
Title: Re: About beta patch 1.3
Post by: Dark_Phantom on November 21, 2014, 07:32:25 PM
There are no maps that only work in 1.3.  Yes, 1.3 allows you to have more maps in the addon folder, but the beta patch is highly unstable, and will not fix crash problems.  Actually, it tends to make them worse, in my experience.
Title: Re: About beta patch 1.3
Post by: Led on November 21, 2014, 08:30:36 PM
Quote from: Isaac1138 on November 21, 2014, 07:18:25 PM
I'm not comfused if you know what I'm talking about.  I want be able to fit way more maps on BF1 and play certain maps that require the patch, without it crashing, because I have been having a lot of crashing problems lately

We do not know what you are talking about. 

However, it should be clear what the facts are about the 1.3 beta patch.  If you want to use it, follow these steps:

1) Get the original CD version of the game.  Here it is on ebay:
http://www.ebay.com/sch/i.html?_odkw=battlefront+cd&_from=R40&_osacat=0&_from=R40&_trksid=p2045573.m570.l1313.TR0.TRC0.H0.Xbattlefront+cd+-ii&_nkw=battlefront+cd+-ii&_sacat=0

Note:  Be very careful to get the 3 CD version in the large plastic case, and not the DVD version in the little jewel case.


2) If you followed step 1, then get the 1.2 patch.

3) Now install 1.3 beta to be able to have more mod maps at one time.


Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 21, 2014, 08:35:20 PM
Quote from: Anyder on November 21, 2014, 06:00:53 PM
@Isaac: Discussion of piracy of any form is not tolerated here....
@Ultimo: what do u mean by this ? "1.3 seemed to have not done right"

I'm not bringing up piracy, cracked as in files are ready to be extracted
Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 21, 2014, 08:37:01 PM
are modders thinking about making a more stable and better patch?
Title: Re: About beta patch 1.3
Post by: Led on November 21, 2014, 08:38:58 PM
Quote from: Isaac1138 on November 21, 2014, 08:37:01 PM
are modders thinking about making a more stable and better patch?

Cracked means that the copy protection is removed.

Extracted means the file is extracted.

No modder can make an executable file patch.  No one but LucasArts/Pandemic has the source code to the executable file.  We would all love to have it though.

Title: Re: About beta patch 1.3
Post by: Isaac1138 on November 22, 2014, 09:41:30 AM
So who made the battlefront 2 1.3 patch, wasn't it zerted who made it?
Title: Re: About beta patch 1.3
Post by: Dark_Phantom on November 22, 2014, 09:55:15 AM
Battlefront 2 1.3 patch (which I have played) is basically a large scale mod.  Over the years we have worked on various things like this, but not on that large of a scale.  BF2 is more friendly with modding than BF1 is, but we make do with it.  J-dee's 1.5 patch may be kind of what you want in the way of a big giant mod: http://www.swbfgamers.com/index.php?topic=5140.msg49441#msg49441

Various other mods around here (Main Play Mod) are large scale for most of your game.  Online compatibility is questionable, as I have not used these for a long time.

Battlefront 1 v1.3 is an executable update to the game (not a mod) that fixes some of the minor hard-coded problems in 1.2, but because Pandemic never finished it, it is unstable.
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