Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Triforce919

#1
SWBF2 Modding / Re: Custom Hero Sounds Issues
September 08, 2018, 08:54:43 AM
Thanks for the suggestions! I tried all the improvements, and its still being a pain. Im going to upload a updated version of the files. I really really appreciate the help, as this is something I've been stuck on since March of last year xD

Edit: Also, here are the error after munging if this helps.

[spoiler]ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\cor_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\cw_music.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\dea_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\des_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\fel_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\gam_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\gcw_music.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\geo_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\global_vo_quick.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\global_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\gun_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\hot_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\kam_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\KAS_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\mus_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\myg_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\nab_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\pol_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\spa1_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\tan_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\uta_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\wok_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\wok_vo_quick.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav  - while munging C:\BF2_ModTools\data_TES\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\global\yav_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TES\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav.  whooshl3 will alias whooshl4
  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav.  whooshl3 will alias whooshr3
  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav.  whooshl3 will alias whooshr4
  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\shell\shell_music.stm  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\shell\shell_vo.stm  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\shell\shell_ui.st4  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TES\Sound\shell\effects\whooshl3.wav  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TES\Sound\shell\effects\whooshl3.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx  - while munging C:\BF2_ModTools\data_TES\Sound\shell\shell.sfx
[/spoiler]

The updated files are now on the Dropbox!
#2
SWBF2 Modding / Modifying Mission Scripts
September 07, 2018, 02:45:42 PM
Hello, I was wondering if it were possible to make edits with a released mission script, and remunge them into a map I do not have the source for. Basically Marvel released their scripts for their BF1 converted maps, and I want to do things like change out the heroes or add something to the sides. Is this possible to do with the unmunged mission scripts? Im just doing this for personal use, and would be absolutely delighted if this were possible. Thanks!

Edit:

Ok I think I figured this out. I basically created a project with the same initials as one of the conversion pack maps. I then added the released scripts in the common/scripts part of my project. I made my changes, and then added the modes in the mission req. Once I did that I munged the project, and took the newly munged mission file and overwrote the one in an unmodified conversion level. I was successful in making the changes I want, but is there a less roundabout way of doing this?

Thanks,
#3
SWBF2 Modding / Re: Custom Hero Sounds Issues
September 07, 2018, 11:12:41 AM
Awww crap I'll update the OP!
#4
SWBF2 Modding / Custom Hero Sounds Issues
September 06, 2018, 10:37:16 AM
Hey guys, last year I tried to make a little mod which adds back some missing sounds. I decided to start with Ki-Adi-Mundi's missing hero sounds and have had absolutely zero luck getting them to work. I had read loads and loads of documentation and contacted numerous modders for assistance. It got to the point where I basically moved on from the project. Now I've got the desire to try and finish what I started, but I am encountering the same issues I did before. This time however, I have uploaded my project files to my dropbox. If anyone is willing to help pull me out of this rut, I would greatly appreciate it. The files are just for a basic test map. I modified the clone wars conquest mission script to have Ki-Adi-Mundi instead of Anakin as the rep hero. I have placed all the sound I'm adding into the appropriate effects folder, as well as the other files to point where they are. If someone can take a look, and see what wrong I would be extremely grateful.

Thanks!

UPDATED AGAIN!!!!


This is the link for the project, the Mod ID is TES
I have included a munged, and unmunged version.

https://www.dropbox.com/sh/0j1zymstt1gryer/AAC7avOrFYpI3TPw7f0TiMONa?dl=0