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Messages - Giftheck

#2116
I now have the PSP version so I'll rate it now. I give it 7/10. It's not got the same charm as BF2, not by a long shot.

The game is somewhat more repetitive than the previous ones. It was a nice concept but linking the map so you can take part in space, ground or interior lacks something. Space battles fail to have much of an impact on the ground battle unless you've captured all the CPs on the ground. I also disliked the fact that you have two vehicle choices in space - fighter and drop ship. I also disliked the use of 'secondary' ships as base ships. Another point is the personalization feature is EXACTLY THE SAME as Renegade Squadron. We were promised more. The only thing that they added was the need to unlock personalization features and weapons, and only a couple of new weapons were added. I was expecting the deeper customization Rebellion boasted about, and it was missing. Another thing is the abscense of a couple of planets from the game, and a few absent-from-personalization units (which feature in the game itself). I would have liked to see Geonosis and Kamino (which has been absent from the PSP versions of Battlefront), Rhen Var, Naboo and other planets.

So that's pretty much all I have to say, and I hope if Rebellion make another Battlefront, they take this into consideration.
#2117
You'll find examples in my Mission Map mods for Kamino and Mustafar of custom music.
#2118
Other Games / Re: Is this pic real?
June 07, 2010, 02:19:08 AM
Nope, it's not. For one, reflections are not very good. Two, no camera is that good at reducing blur. Three, you forgot to remove the copyright in the bottom left corner :P
#2119
News: I haven't worked on the Space Map for a while, but I have got other ideas which I'm incorporating. I'm including mission maps based off the PSP version of BF2's "Imperial Enforcer" missions.
#2120
There's lots of things they changed. Lots of CPs in the localization keys that aren't in the game. Bespin Platforms had loads. Originally there were supposed to be two destructible extractors there.
#2121
What does that post have to do with anything? In any case, that's BF2, not BF1.
#2122
Little update, for those who care (if any).

Teancum's currently investigating whether the PSP version can be modded. I think it's likely a yes as the executeables don't list a 'switch' for each console (PC, XBox, PS2, PSP). I've also refined my ideas a little bit. I remind you that at the moment it's theoretical as we need PSP Firmware GEN 6.20 to be released to even begin to test this.
#2123
Could I ask that this thread be moved to the SWBF Modding Tutorials section?
#2124
SWBF1 Modding / Re: Main Play Mod 7
May 25, 2010, 12:05:03 PM
Yep, the Main Play Mod is indeed on hold for the future while I attempt to sort out various glitches. I already have units set out in the way I want (pretty much). There are such glitches as the Naboo Plains mysterious crash (I might have to make a separate addon map on top of the official map), and the DEVISS models (I want the skirts to be modelled onto the BF2 models). I would also like to see 6 units done. I cannot decompile certain shell files I need to though, then I could split the Heavy unit into the Heavy and Commander units.

My original YouTube channel was lost at the beginning of April because of Warner Bros, so don't look to the "ggctuk" channel if you do, it is now at "ggctuk2005".
#2125
SWBF1 Modding / Re: Main Play Mod 7
April 13, 2010, 01:15:49 PM
Quote from: Snake on April 11, 2010, 01:48:56 PM
ep3 music is definitely the coolest  ;) It fits the movie really good. Maybe you should do all ep3 music :D

It wouldn't fit on Naboo, Tatooine, Kamino or Geonosis. Tatooine's got both Episode I and II music for it.
#2126
SWBF1 Modding / Re: Main Play Mod 7
April 10, 2010, 12:47:04 PM
NEWS:

No 6 units yet. I shall see if I can figure out how to decompile shell.lvl and examine its contents.

I'm working on some new music for the Clone Wars missions, featuring music from Episode I, II and III, dependant on the map. So it'll be the following:

Bespin: No new music
Geonosis: Episode II music
Kamino: No new music as it already features all of its themes.
Kashyyyk: Episode III music
Naboo: Episode I music.
Rhen Var: Haven't decided yet whether to have new music here or not. Possibly Episode II music.
Tatooine: Music from both Episode I and Episode II
Yavin IV: Not decided, possibly a mixture of Episode II and Episode I music.
#2127
Other Games / Re: New 3D Nintendo DS
March 30, 2010, 12:51:57 PM
Quote from: Russell on March 26, 2010, 09:51:51 AM
yea, i mean the DS isnt that great. For portable gaming kids nowadays are using smartphones or an Ipod Touch. Although that DS looks pretty cool, from a 14 year olds perspective, the only people that play DS's nowadays are little kids.

Excuse me? Repeat that last remark to the 20-year-old DS Player writing this message? :P
#2128
SWBF1 Modding / Re: Map Won't Change
March 20, 2010, 08:03:12 AM
You could try porting the SWBF2 version of the map as a start... BattleBelk made a tut that I posted in the tutorial section.
#2129
SWBF1 Modding / Re: Map Won't Change
March 19, 2010, 11:13:53 AM
Phantom Munge problem... happened to me with the Dark Trooper. Alas, there is no cure but to restart...
#2130
Deviss on Gametoast might be doing the BF2 units with skirts.