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Messages - Kit Fisto

#76
Ok I think it's best if you just delete everything and start fresh haha. You almost have it but it'll be easier and your computer won't have as many files on it. Basically if you can run the vanilla game you're good. It's just the process of getting the files in the right spot.

NOTE: You don't have to delete the port itself. Just the "Lucasarts" folder with all the game contents.

So follow the instructions in this video of installing the normal game (which it looks like you know how to do since you got it working before).

Then skip to 10:10 where I go through how to install DT2 and the 1.3 patch. Make sure you left the vanilla game in the folder you're running Wine too so it installs it all correctly for you. Then keep watching as I install the 1.3 patch. Make sure your file directory looks like how mine does in the video.

It should work for you after that. Let me know if it doesn't.


This is how your map selection screen should appear (minus the non-DT maps, those are just other addon maps I have).
[spoiler][/spoiler]

This is how the Galactic Conquest menu should look.
[spoiler][/spoiler]

Hope that helped.
#77
Hey! I'm glad you're trying out DT2, it's such a good mod!

It looks like you have the old 1.3 patch installed I believe. I would go ahead and install this version and replace the AAA folder, we'll see if that solves your problem. Don't worry replacing the AAA add-on folder won't change anything about DT2 (it looks like you have that installed correctly).
http://www.mediafire.com/?pzznah47785jabb

Be sure to replace not only the new AAA add-on folder, but also the files in the new data/_lvl_pc folder.

Let me know if that fixes it!

Also the new camping is accessed through Galactic Conquest, your screenshots were too small for me to see if you have that already or not.
#78
SWBF1 Modding / Re: [WIP] Naboo: City of Theed
December 11, 2016, 09:58:45 PM
This is beautiful! Exactly what I've always wanted from a Theed Hanger map, the SWBFII left some things to be desired. I can't wait for this map to be released!
#79
I'm really happy you got it to work!

In my tutorial video of how to install the game on your mac I outline how to install 3 different mods, the ones I play pretty much every time I play SWBFII.

The 1.2 Skin patch mod upgrades the look of the skin without losing the ability to play online with those those who don't have it. They look great.

The Dark Times II mod is the greatest mod for SWBFII and anyone who's played it will probably agree. New game modes, new campaign, new sides, new maps. It really is one of the best mods for SWBFII I 100% recommend. I've been playing it for a few years now.

The conversion pack mod is alright, it has it's fair share of issues. It causes the game to crash and the sides are sub-par. For this reason I use Marvel4's conversion pack which is simply add-on maps. It doesn't add a whole lot of data to your game and you can remove maps you don't want. They are all stock sides but each map has hero assault if you like that game mode. Plus the maps look way more similar to their SWBFI counterparts.

Those 3 mods I show how to install on your game in the video.
#80
Don't worry about asking questions, we're here to help you. Everyone wants to play SWBF!

Ok so forget about wine. You no longer need it to install the base game. You have everything you need, you simply need to place the right folders in the right spot. Heres a step by step:

1) Create a folder called "Lucasarts"
2) Place the folder "Star Wars Battlefront II" inside the "Lucasarts" folder you just created.
3) Delete everything inside the folder "Star Wars Battlefront II" except for the "GameData" folder. You do not need these files (delete the files titled "Install", "Movies" and "Update 1_1.txt" )
4) Right click on the "Star Wars Battlefront II" port (the one with the picture of the clone trooper)
5) Navigate: Contents - Resources - transgaming - c_drive - Program Files
6) Place the folder titled "Lucasarts" inside the "Program Files" folder
7) Launch the game and play!
#81
The "working" file isn't part of it that's my mods stuff.
Ok! Easy! You already have the game files you just need to place them in the port.
So in the video skip to about 4 mins. If you don't want any mods just place the specified folder in the video in the port and launch the game! Everything should work fine. :)
#82
Quote from: jthaze on October 26, 2016, 09:58:14 PM
I have 10.11.6.  A pic of the flash drive contents are attached.  I copied all of the contents on to my desktop.  I would appreciate any help at all.  I am already impresssed with this comunity and it is only my first day.
Inside the gamedata folder do you have these items except for the "working" folder?
(screenshot attached)
#83
Hey, what Mac OS are you running and what exactly is on your flash drive that you have the battlefront 2 files in?
I'll try to help you as best I can but tbh I'm not sure if my video works for newer Mac software as I have yet to test it out (I'm planning on doing it during winter break).
#84
Quote from: Commander Awesome on October 24, 2016, 01:37:48 PM
Also, WB Kit.
I lurk here and there just to see if Sereja has released any cool new maps.  ;)
#85
I can try it out and see if it plays through a complete match on both eras on my computer if that will help. I might not be able to do it right away but when I get some free time I can test it. The map looks really cool!
#86
Quote from: Led on March 13, 2016, 06:07:35 PM
Sereja > DICE

DICE has access to all the models, 3-D scans, and previous games.  Sereja just watches the movies and creates!
And this is why Sereja's maps are so much better than the Dice ones. DIRECTLY inspired by the movie not a recreation by some guy who watched the movie once and has a model tie fighter on his desk.

This looks absolutely amazing and I can't wait to play it!
#87
Requests / Re: Imperial Shock Troopers
December 12, 2015, 09:44:43 PM
The Main Play Mod version 6.0 makes the Heavy Trooper have shock trooper markings and a flamethrower. It's a great mod but not online compatible.
#88
I tried it out and played it on Geonosis and these sides are pretty unique and fun. My favorite part by far was the inclusion of the pilots remote shield! Very cool and it makes his unit fun to play as.
I only did one play through but here's what I think about each unit.

Soldier: Well rounded except the lasers for his blaster seemed rather large relative to the size of the blaster. Just a visual thing. As far as the weapon values go it was pretty good! How it will fare against your CIS side I'll have to wait and see.

Heavy Trooper: This unit was pretty cool, I was a bit confused as to the function of the blaster that fires multiple EMP rounds as it did very little damage to infantry. It took me a while to figure out that was his vehicle weapon...whoops.
His time bombs seemed powerful but I didn't get many chances to use them.

Pilot: Great unit who's portable shield makes him a valuable asset on the battlefield. I thought the cool down time for it though was a bit too long, if it was shorter or maybe ammo based then players could set up defensive positions using the shields! Then that would balance out his relatively small arsenal. If theres a way you can get the AI to use the shields that would be absolutely amazing!

Sharpshooter(?): I'm not sure if this class is supposed to be a sniper class or a support soldier. His blaster that loads up felt like it would be useful at long range, except the range wasn't too long. His recon droid cool down time also felt a little long to me.

Jet Trooper: This jet trooper felt similar to Sleepkillers jet trooper in his mod with the carbine. His fast speed made him pretty maneuverable on the battlefront but his blaster kept overheating for me so I had to find cover. If this is part of the characters dynamic then good job cause that's exactly what I had to do! :)


Overall this mod is very promising! I can't wait to see your CIS sides and how they match up with your Republic sides. Some suggestions is to use the DN Bolt Caster or a weapon similar to that for one of your troopers. It's a unique weapon to the Republic in SWBFI and adds a different type of weapon in their arsenal besides blaster based weapons. I'd also like to see what changes you'd do to the various vehicles changes! I

A good mod doesn't neccesarliy need new models and I think this mod could stand well on it's own without them. If you do intend to add new models I'd do that at the end.
#89
Is it possible to edit the .exe or something to that extent to join gamespy servers instead of gamemaster? I can't the download gamespy app for Mac because it's not supported and Wine refuses to run the installer for windows version of gamespy.
#90
Just out of curiosity is this the main solution that the majority of the SWBFII online community used? Because whenever I go online I don't see very many people at all. Is the traffic for SWBFII online really that dead or is there an alternate solution that many more people are using?