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Topics - Napseeker

#1
A few years ago (pre-pandemic!) I had an idea that for an ALIENS game that would take place within the SWBF1 universe.

The storyline would be that in The Empire Strikes Back, as the Falcon quickly departs the mouth of the slug, a few facehuggers happened to hitch a ride in various nooks and crannies around the hull of the ship. When the Falcon lands on Bespin, the facehuggers infest Cloud City and quickly a xenomorph outbreak happens.  Vader and his Stormtroopers were waiting on Bespin for the Falcon, but little did they expect that a greater concern would hit them beyond capturing Luke, and now both the Imperials and Bespin Security forces must join together to fight off the hordes of Xenomorphs!

The ALIENS vs StarWars map would include both the Bespin Platforms and Cloud City standard maps (with some alterations by me to make it a bit more spooky), recreations of various weapons from the ALIENS movie (Pulse Rifle, Smart gun, flamethrower, etc) and some music and sounds. It's meant to be played single-player Instant Action (not sure how it would work as a multiplayer, probably not very balanced at all).  And of course you'd get the chance to play as Ripley, Bishop, a "Bespin Marine", the Ice Creammaker Guy (Wilrow Hood). You will also spot cameos from corporate weasel Carter Burke.  There are also new Bespin-specific units in the map like Lobot, old smoothie Lando, and the Twin Pod Car pilot.

I actually finished 90% of the planned map before the pandemic happened but then just got super-busy and lazy about completing the final bits and fixing some of the bugs. I don't know if I'll ever get around to working on those last bits, but I finally decided just to put out what I did finish so others in the community (if anyone even still plays SWBF1) can enjoy it for Halloween.

UPDATE: Happy Halloween 2022!  I've uploaded the maps to Mega.nz since the file size exceeds the usual 64mb limit on SWBFGamers:
https://mega.nz/file/yZAwRYZZ#xDeK-fa5bYN1whWqYtwoSejJuQpqPmCAf-RJ47HjQSE

Try it out and let me know if there are any problems!

Here are some screenshots of my AvS map:






















#2
SWBF1 Modding / Units are sliding instead of walking
January 04, 2019, 01:16:43 PM

I've recently had some free time to resume modding SWBF1 and encountered a familiar problem:  in some cases the units (and myself) will start to slide around on the floor instead of doing the usual animated walk/run. 

This is a problem that I vaguely recall being reported in the past with other mods, but I've not had this issue until trying to create this particular mod. Does anyone remember what is needed to fix the issue?  In my LUA, I thought that increasing the soldier memory might help but it doesn't seem to change much:

    SetMemoryPoolSize ("EntitySoldier",300)

Would appreciate any suggestions!  thanks  :tu:


#3
General / Interview with Jens Andersen
April 11, 2013, 12:10:31 PM
Came across this interview this afternoon and was surprised that this is the guy who first proposed Star Wars: Battlefront, so I guess he deserves credit for why we're all here today:

http://gamesauce.org/news/2013/04/10/dc-universe-onlines-jens-andersen-on-working-with-big-ips-staying-connected-and-doing-what-you-love/?goback=.gde_62163_member_231234393

#4
SWBF1 Modding / To Mapmakers: Want some sides?
November 06, 2010, 03:34:35 AM
:moo:

Alright, this idea has been on the back of my mind for the past year and I haven't had much time to do anything about it until now...

To encourage more mapping for SWBF1, or at the very least, perhaps to give any mapper out there right now a bit more support and some snazz to add to their mapping project, I would like to offer all of the sides from my various past mods up for free use by any SWBF1 mapper.

No I don't mean the source files to the sides, I just don't have the motivation or time to dig those up. And most of the  stuff was not meant to ever be released in source form anyway. However, if you already have any of my maps/mods they of course come with the rep.lvl and cis.lvl files.  I'll give blanket permission to use any of the units contained within those REP and CIS lvl files and so, you can take the LVL and bundle it with your map when you release it.  You only have to make sure you include the proper credits (read the mod's readme file where I list out the credits) in your own readme that comes with your map.

I will (gradually) make a public list of the names you would need to call in your mission LUA so that you can load them on to your map.  For example, if you wanted to make use of my custom Kit Fisto in your map, you'd load the rep.lvl from my Execution at Geonosis 1.0 map and use:
AddUnitClass(REP, "rep_inf_kitfisto",1)

Or if you wanted Padme as your hero:
SetHeroClass(REP, "rep_inf_padme_geonosis")

The episode 2 Obi-Wan?
AddUnitClass(REP, "rep_inf_obi-wan_eps2",1)

You get the idea... they're yours to play with.  Obviously in their munged form, you would not be able to alter their weapons or powers or do any customization ALTHOUGH, if you wish to make changes to their weapons via hex-editing, I will also permit you to modify the weapons that way and release the hex-edited rep.lvl (again, so long as credits are still listed in your readme).  I actually tested this out myself last year when I hex-edited my own EAG1 REP.lvl to give the eps2 Anakin a different lightsaber weapon than his normal one (I gave him Mace's purple saber if I remember correctly) so I know this is possible.

EDIT: Okay, here's an example. From the forthcoming Execution at Geonosis 2.0 beta, here would be the public list of all the units and the weapons that now that you know their names, you could load into your map via the mission LUA:

EAG2 SOLDIERS / HEROES:

   gar_inf_soldier                                                               
   gar_inf_vanguard     
   rep_inf_aaylasecura                                                           
   rep_inf_anakin_eps2                                                           
   rep_inf_anakin_eps2_coruscant                                                 
   rep_inf_anakin_eps2_tcm                                                       
   rep_inf_anakin_hero                                                           
   rep_inf_arc_trooper                                                           
   rep_inf_arc_trooper_blue                                                     
   rep_inf_clone_captain                                                         
   rep_inf_clone_commander                                                       
   rep_inf_clone_pilot                                                           
   rep_inf_clone_sharpshooter                                                   
   rep_inf_clone_trainee_assault                                                 
   rep_inf_clone_trainee_blue                                                   
   rep_inf_clone_trainee_pilot                                                   
   rep_inf_clone_trainee_red                                                     
   rep_inf_clone_trooper                                                         
   rep_inf_clone_trooper_heavy_gunner                                           
   rep_inf_clone_trooper_heavy_gunner_kam                                       
   rep_inf_clone_troopernoh            <- "noh" means "no helmet"                                         
   rep_inf_clone_troopernoh_heavy_gunner                                         
   rep_inf_droid_r2d2                                                           
   rep_inf_heavyweapons_trooper                                                 
   rep_inf_jedi_coleman_trebor                                                   
   rep_inf_jedi_rodian_geo                                                       
   rep_inf_jedi_tarados_gon                                                     
   rep_inf_jedimale                                                             
   rep_inf_jedimaleb                                                             
   rep_inf_jedimaley                                                             
   rep_inf_jet_trooper                                                           
   rep_inf_kaminoan_cloner_blue                                                 
   rep_inf_kiadi_mundi                                                           
   rep_inf_kitfisto                                                             
   rep_inf_lunduli                                                               
   rep_inf_macewindu                                                             
   rep_inf_macewindu_real                                                       
   rep_inf_npc_agen_kolar                                                       
   rep_inf_npc_kitfisto                                                         
   rep_inf_npc_yoda                                                             
   rep_inf_obi-wan_eps2                                                         
   rep_inf_padme_geonosis                                                       
   rep_inf_padme_geonosis_hero                                                   
   rep_inf_padme_nightgown                                                       
   rep_inf_plo_koon                                                             
   rep_inf_roth-del_masona                                                       
   rep_inf_sephjet_josall                                                       
   rep_inf_shaakti                                                               
   rep_inf_sora_bulq                                                             
   rep_inf_yoda_unleashed                                                       
   tat_inf_moisture_farmer1                                                     
   tat_inf_moisture_farmer2                                                     
   tat_inf_moisture_farmer3                                                     
   tat_inf_tusken_female1                                                       
   tat_inf_tusken_female2                                                       
   tat_inf_tusken_guard                                                         
   tat_inf_tusken_hunter                                                         
   tat_inf_tusken_raider                                                         


WEAPONS:
   gar_weap_inf_health_dispenser                                                 
   gar_weap_inf_pistol                                                           
   gar_weap_inf_rifle                                                           
   gar_weap_inf_thermaldetonator                                                 
   gar_weap_inf_torpedo_launcher                                                 
   jedi_weap_homing_force_pull                                                   
   jedi_weap_homing_saber                                                       
   jedi_weap_homing_saber_green_strong                                           
   jedi_weap_homing_saber_green_weak                                             
   jedi_weap_inf_debris_chargeup                                                 
   jedi_weap_inf_force_crush                                                     
   jedi_weap_inf_force_crush_weak                                               
   jedi_weap_inf_force_pull                                                     
   jedi_weap_inf_forceheal                                                       
   jedi_weap_inf_forcepush                                                       
   jedi_weap_inf_forcepush_weak                                                 
   jedi_weap_inf_forcepush_yoda                                                 
   jedi_weap_inf_forcepush1                                                     
   jedi_weap_inf_forcepush2                                                     
   jedi_weap_inf_forcequake                                                     
   jedi_weap_inf_lightning                                                       
   jedi_weap_inf_mine_dispenser                                                 
   jedi_weap_inf_orbital_attack_starfighter                                     
   jedi_weap_inf_powerup_dispenser                                               
   jedi_weap_inf_remote_saber_blue                                               
   jedi_weap_inf_saber_land_and_spin                                             
   jedi_weap_inf_saber_spinning_blue                                             
   jedi_weap_inf_saber_spinning_green                                           
   jedi_weap_inf_saberthrow_strong_blue                                         
   jedi_weap_inf_saberthrow_strong_green                                         
   jedi_weap_inf_saberthrowfast_blue                                             
   jedi_weap_inf_saberthrowfast_green                                           
   jedi_weap_inf_staffattack      <- double-sided green lightsaber                                               
   jedi_weap_inf_training_ball                                                   
   jedi_weap_inf_training_ball_float                                             
   jedi_weap_inf_vehicle_sabotage                                               
   jedi_weap_lightsaber_blue_a                                                   
   jedi_weap_lightsaber_blue_d_prim                                             
   jedi_weap_lightsaber_green_a                                                 
   jedi_weap_lightsaber_green_d_prim                                             
   jedi_weap_lightsaber_green_da                                                 
   jedi_weap_lightsaber_purple_a                                                 
   jedi_weap_lightsaber_purple_d_prim                                           
   jedi_weap_lightsaber_purple_da                                               
   rep_weap_inf_arc_pistol                                                       
   rep_weap_inf_arc_rifle                                                       
   rep_weap_inf_arccaster                                                       
   rep_weap_inf_arccaster_astromech                                             
   rep_weap_inf_binoculars                                                       
   rep_weap_inf_chaingun                                                         
   rep_weap_inf_cis_rifle                                                       
   rep_weap_inf_cis_riflemelee_attack                                           
   rep_weap_inf_commando_pistol                                                 
   rep_weap_inf_crackgrenade                                                     
   rep_weap_inf_forcepush                                                       
   rep_weap_inf_fusioncutter                                                     
   rep_weap_inf_fusioncutter_r2d2                                               
   rep_weap_inf_haywiredetonator                                                 
   rep_weap_inf_health100_dispenser                                             
   rep_weap_inf_kamino_pistol                                                   
   rep_weap_inf_kamino_shock_grenade                                             
   rep_weap_inf_knife_throw                                                     
   rep_weap_inf_melee_attack                                                     
   rep_weap_inf_mine_dispenser                                                   
   rep_weap_inf_mortar_launcher                                                 
   rep_weap_inf_multigrenade_attack                                             
   rep_weap_inf_orbital_attack_gunship                                           
   rep_weap_inf_pistol                                                           
   rep_weap_inf_powerup_dispenser                                               
   rep_weap_inf_remote_charge_dispenser                                         
   rep_weap_inf_remotedroid                                                     
   rep_weap_inf_remotedroid_blaster                                             
   rep_weap_inf_remotedroid_destruct                                             
   rep_weap_inf_rifle                                                           
   rep_weap_inf_rocket_launcher                                                 
   rep_weap_inf_sniperrifle                                                     
   rep_weap_inf_thermaldetonator                                                 
   rep_weap_inf_thermaldetonator_fast                                           
   rep_weap_inf_torpedo_launcher                                                 
   rep_weap_lightsaber                                                           
   rep_weap_lightsaberb                                                         
   rep_weap_lightsaberg                                                         
   rep_weap_lightsaberr                                                         
   rep_weap_lightsabery                                                         
   tat_weap_inf_boobytrap_dispenser                                             
   tat_weap_inf_flamegrenade                                                     
   tat_weap_inf_melee_attack                                                     
   tat_weap_inf_multiflame_attack                                               
   tat_weap_inf_staffattack                                                     
   tat_weap_inf_staffthrow                                                       
   tat_weap_inf_tuskenrifle                                                     
   tat_weap_inf_tuskensniperrifle                                               

This list is 80% compatible with EAG1.0 so you could make use of this right now to load up some EAG1 units into your map (the newer stuff are the Jedi weapons and new Jedi so these won't be available in the 1.0 REP.lvl, you'll have to wait until EAG2 is out).   Note that the REP is jam-packed with units and to avoid problems with the munger, I had to move some of the unit REQs to other REQs e.g. if you wanted to load any of these units:
      "rep_inf_jet_trooper"
      "rep_inf_kiadi_mundi"
      "rep_inf_lunduli"
      "rep_inf_aaylasecura"
      "rep_inf_shaakti"
      "rep_inf_kitfisto"
      "rep_inf_obi-wan_eps2"
      "rep_inf_anakin_eps2"
      "rep_inf_yoda_unleashed"
      "rep_inf_jedi_rodian_geo"
      "rep_inf_jedi_tarados_gon"
      "rep_inf_jedi_coleman_trebor"
You would have to make sure to edit your mission LUa to load the jettrooper e.g.
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper");  <---- include the jettrooper or none of the jedi in that above list would load in the map

#5
Well I've no deadline for when this will come out, but hopefully sometime before you all stop playing SWBF1 (if anyone is still playing that is!).  Among the main changes for this release:

- Acklay and Rancor as pilotable vehicles
- all-new ridable Reek
- all-new ridable Orray, including a (buggy) version of Orray with Geonosis cart/chariot
- many many new Jedi characters based on the "ring of survivors"
- fixed stadium (no more transparency issues)
- skirts added to Obi and Anakin and most of the Jedi units
- AI-controlled gunships now descend down into the arena to assist/rescue the Jedi

Lots of little collision and animation issues with the new beasts, but they work well enough. If you can overlook a stretched Yoda, you can probably live with an Acklay who scrapes the ground more than walks on it, and an Orray that floats a bit off the ground...   Each doorway spawns one of the beasts (Rancor, Reek, or Acklay) and they have their own minor offensive attacks e.g. the Rancor vomits/spews blood/guts/bones at enemies haphazardly, the Acklay has a sonic attack, and the Reek runs around the arena trying to run over enemies.

The main goal was to finally have some creatures in my arena. I'd always thought it felt incomplete in the 1.0 release not to have a few beasts in there to keep the regular army units from just fighting each other.  Their attacks are NOT very powerful so as to prevent the gamer from simply riding in one and slaughtering all the enemy units. The gamer isn't really meant to even pilot them, they're more there to complete the atmosphere of the map BUT I do recognize that (some) folks seem obsessed with getting their fantasy of being a playable rancor or acklay and I left these guys just useful enough but not too strong. They all have very high health and are hard to kill (partially due to collision issues with ordnance too :) )

The Acklay is sized larger so that it and the Rancor can sort of fight "head to head" more easily. Note that the original intent was to have the Nexu in there but that didn't work out, so I took the Rancor from my planned/delayed Force Unleashed mod and put it here in place of the Nexu.  The Rodian jedi has also been transplanted from my TFU mod into this map and is playable.






#6
SWBF1 Modding / R2D2
April 22, 2010, 11:22:36 AM
Quote
Ok i want to say that i know very little things about odf coding.I just get the rep clone trooper odf and just change the mesh names whit r2d2 but what to add in the lowres name section?Thats my first noob question

gogo12

Okay, let's consider the fact that we start with the R2D2 msh from the modtool assets.  It's been ages since I did my own R2 so I am working from memory here... there's no reason why you can't specify the r2 msh for both the hi-res and lowres geometries e.g.
GeometryName    = "all_droid_r2d2"
GeometryLowRes  = "all_droid_r2d2"

Tell me what you see in the game when you do this.  If there's an error, the next thing is just to figure out how to fix the error. I suspect there'll be some kind of height or warping problem due to skeleton issues.  Implementing R2 is like implementing Yoda or the Jawa... it's a short-height character so any solutions to problems with R2 are going to come from analyzing say the existing Jawa or ewok ODFs. 

Also: you mentioned you have a crash in your game when you try to use your R2 implementation.  Post your error log and let's see what causes that.  Did you assign a weapon to R2 which is missing or poorly defined?   Post your R2D2 ODF and let's see what else could  be mucking up things.

#7
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=521



I'm pleased to announce that my Battle of Coruscant map will finally be released next week, just in time for "Day of SWBF".  This was originally supposed to be released summer of 2008 but as usual things got busy and this map has been long delayed until now.

I've ported this map to the best of my abilities, quite difficult given the lack of scripting support in SWBF1.  My goal was to make both a space battle and a ground battle enjoyable for single-player (hopefully multiplayer games will also be fun! You guys will have to tell me). If you've played Karnage's port of Battle of Coruscant, you know that it was unfinished and had some unfortunate issues with AI bots and gameplay - this version should fix most of those issues. More info to come during the week, but this map will have:

- pathing added (so the bots don't run around into walls any longer)
- new clones (the 91st Assault Corps are the grey-striped white clones from RotS)
- playable Anakin with a cool new weapon: R2D2 with flaming oil attack (see pic below)
- CIS droid pilot will have Buzz Droid Attack (ideal for disabling/destroying vehicles or drilling into the armor of clones)
- all the vehicles from the movie including all four styles of Jedi Starfighters































WARNING: You'll definitely need a fast computer with a good video card to play this...

UPDATE: And here's the official beta1 release:
http://rapidshare.com/files/300823308/91st_Assault_BofC_beta1.rar

BTW, the localization of the units is incorrect for map (2) but I forgot to mention that in the Known Bugs section of the readme.

#8
local link:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=382



Here again is my mission map which recreates the invasion of Utapau by Obi-Wan's clone army from Revenge of the Sith.  This was the first ever SWBF1 mod to feature General Grievous (available as a playable character!) as well as the AT-RT. 

There are a total of four missions to play. I'm also including a download link to an addon pack which I released shortly after FBaU 2.1 which lets you play clones vs clones (CvC).  You must have uta2 (and uta1 of course) installed if you want to play CvC since it loads the units from the mus2 folder and will crash if uta2 can't be found.

Note: this mappack was originally released back in June 2007. This release is identical to that one, so no need to grab this if you have the 2007 pack already.

DOWNLOADS:

http://rapidshare.com/files/263997487/Final_Battle_at_Utapau_beta2.1_MM.rar

(You will need this map to play my mission maps, credit: imp_strikeforce and rebel_scum):
http://rapidshare.com/files/264016121/uta1_Utapau_Gamma.rar

(and to play Clones vs Clones, you need to install both of the maps above first):
http://rapidshare.com/files/264004501/Clones_vs_Clones_FBaU_ver1.0_MMA.rar


























From the Clones vs Clones mission map addon pack:






#9
This re-release is the 1.0 final version. You can report any bugs to this thread (but please read the "Known Bugs and Problems" section below first).  Version 1.0 was first released back in May 2008 and this is the same version which I am reuploading again since Filefront has deleted my files off its server.  If you have the mappack from 2008, this is the same one and you don't need to grab it again.

There are many improvements to JvC since the release of beta1 back in January 2007. Here are just a few of the major changes that were added for beta2:

NEW for beta2:
- Mission maps for the Jedi Temple map and other maps!  There will be several different missions that come with this release so that gamers will enjoy a nice bit of variety and interesting challenges. Some are aimed at single player only and some at multiplayer. A description of the various missions is given in the documentation.

- Heroes Unleashed!  This is a cool feature which lets gamers have access to more than just the standard five units per side. For the first time in SWBF1, gamers can pick from up to 8 units per team!  I am splitting it up so that four units will be generic soldiers/Jedi and four will be hero units (these have FAR better powers and skills but can't capture CPs nor can they give orders to the soldiers to capture CPs for them!). IMPORTANT: Unfortunately Heroes Unleashed only works in single-player missions. I tried testing it under multiplayer and it crashed the game! So unless I can find a fix, there will sadly be no multiplayer matches with HU support.

- New units! JvC includes many new soldiers and Jedi created or ported specifically for this release: 501st Clone Sniper, 501st Clone Commander, Twilek Jedi, Agen Kolar, Kit Fisto, Red Royal Guard, Shaak-Ti, Cin Drallig, and much more. Many of these units come with new weapons and Force abilities too!

FIXES:
- I have spent a huge amount of time fixing SOME of the collision problems with the Jedi Temple map. Gamers will now be able to fight on the second floor of the library for the first time! Also, I fixed the collision on the floor of the main hallway so that your feet do not sink below the floor and I added some collision to the walls in the war room so that if you use force push in there, your unit doesn't accidentally get pushed beyond the walls and off the map into a death region.  I did not fix everything simply because of how incredibly time consuming and tedious it was, so I focused only on the areas which I thought were most important. The computer room is still not totally fixed but I did put in a few new collision zones in a few places so that you can't just run straight through all the computer cores.

- localization has also been added to the Jedi Temple map so that the CPs now have actual names (e.g. "Jedi Council Chambers", "Meditation Chamber", "Computer Room", etc).


NEW FOR version 1.0 final: (these changes were made as a result of feedback for the beta 2.0 release in Apr 2008)

- the clonetrooper's thermal detonator now explodes a little sooner than before in order to give Jedi less time to run away
- Tactical Ops clonetrooper (pilot) now can see most, if not all, of the enemy units on the map; has also been given more ammo for his blaster rifle.
- Jedi Healer/Pilot now has 5 instead of 3 homing lightsabers BUT I have increased the reload time from 1.5 seconds to 3.5 seconds (I want to encourage gamers to not camp near the ammo droid)
- the Needlespray Cannon has been altered to fire more often, but do less damage; a new sound effect is used when the cannon is fired
- Darth Sidious's Force Lightning has been modified so that gamers can't fire it continuously to quickly wipe out other players. Now if you fire it for too long, the lightning will "overheat" and require you to wait a long time before you can use it again. This should encourage gamers to fire bursts of lightning instead of spraying it constantly non-stop. The damage each lightning blast has also been weakened so that Sidious can't easily wipe out huge numbers of enemies as quickly (to be fairer to the other team in multiplayer matches).
- Mace Windu's Force Quake has been tweaked so that you cannot repeatedly fire it at enemies to quickly wipe them out. If you overuse it, the Force Quake will overheat and require you to wait a long time before it can be fired again.
- reinforcement bleeding has been added to the multiplayer missions (single player missions still do not bleed reinforcements)
- additional credits added; small changes to the description of the units in this file (to reflect the 1.0 modifications)
- Yoda has been modified from beta2. He now leaps faster and for a farther distance BUT the recharge time for his jumps is slower. The gamer can use the force jump to get to his destination faster (since Yoda does run quite slow) or reserve his jumps for emergencies like dodging enemy grenades and beam attacks. The idea is to now make the gamer think carefully about using their force jump - if you use up all of it to reach your enemy target faster, you may have no quick way to jump far enough away from an enemy grenade when it is tossed at you.  This also gives the clonetrooper team a fair chance to kill the Yoda unit as well (since his deflect-attack saber is quite powerful as a weapon for both defence and attack).  I've also increased Yoda's speed and acceleration in this release.

Yoda has also been given an additional weapon: the weak force push (same power as seen in the Padawan unit). The push does little damage to the enemy but it topples them down onto the ground where they stand and gives Yoda the time to run over and slash them. Or, you can use it as part of a cool combo attack: force push the enemy down and immediately throw Yoda's saber to kill them from afar. So unlike in beta2, the enemy can't easily dodge the saber throw since they are disoriented from Yoda's force push (and hopefully this will resolve any complaints about the saber throw being too slow that the enemy can see it coming and jump out of the way). The force push will also cause the jettrooper to fall out of the sky and land on the ground where you can now attack him.

The difference between the regular Yoda and the Unleashed Yoda unit: the unleashed unit has unlimited saber throws and a more powerful force push that does damage to enemies.

NOTES:
- if you are playing single-player (i.e. playing against AI bots) I recommend that you play on the Medium difficulty setting. This is because on Hard, I've noticed that the clones are able to fire more rapidly and far too accurately that the Jedi team has no fair chance to use their force powers before they are mowed down. I designed the missions in my mod with the Medium difficulty setting in mind.
- however if you do want to play on Hard I recommend the Temple Assault (2) mission (CW era) and playing as the Yoda unit. Yoda is probably the only Jedi unit that the gamer can play as who has a chance at surviving on the Hard setting and winning against the clones. You'll need to use the force jump often since the clones toss grenades at Yoda like crazy. As well, don't forget that as you leap and are in mid-air, swinging your saber while near an enemy even before your feet have touched the ground will still kill them. And of course, keep your crosshairs pointed at the clones so that when you auto-deflect their shots, the deflected bolts have a better chance at hitting the enemy back.




































DOWNLOAD:

http://rapidshare.com/files/263748098/JvC_1.0_Final__see_Readme_.rar

(Here are the maps you also need to install to use my mission map)
http://rapidshare.com/files/263981541/cor1_JediTemple.zip
http://rapidshare.com/files/263982964/corus1_CoruscantCity.zip




#10
Released Maps and Mods / Empire vs Clones 1.0 final
August 04, 2009, 12:14:38 PM
local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=590






This is a collection of 12 maps that allow the gamer to carry out a hypothetical battle between the Empire and the Grand Army of the Republic. If you have played any of my previous mods, you will recognize many of the units and their weapons. These are of course clones from the 212th Attack Battalion, Shocktroopers, the 41st Elite and the 501st Legion. I also included many never-before seen units and weapons too such as the Royal Guard, Death Star Trooper, Clone Commander, and more.

(EvC was originally released back in Aug 2007. This upload is the same as the 2007 release so if you have EvC already, you don't need to grab this one again... Filefront has deleted my files from its server and so I'm reupping them yet one more time. Hopefully rapidshare will retain them for a lot longer.)

Each map has 2 different missions which you can choose from (each mission can be chosen as an era, e.g. mission 1c = "Clone Wars" era, mission 1a = "Galactic Civil War" era). So that means there are 24 different missions that you can play for EvC! Here is a list of all the missions and the factions which are used for each one:

-------------------------------------------------------------------------------------------

1c. Mos Eisley - Sandtroopers vs 501st Legion
1a. Mos Eisley - Sandtroopers vs Shocktroopers

2c. Dune Sea - Sandtroopers vs 501st Legion vs 212th Attack Battalion (locals)
2a. Dune Sea - Sandtroopers vs 501st Legion vs Tusken Raiders (locals)

Note: I gave the 501st Legion some extra reinforcements to balance out the fact that they are weaker against the Sandtrooper forces (which have the far more powerful AT-ST vehicles). I have also reduced the normal number of locals (Tuskens/212th) so that team1 isn't outnumbered by simultaneous attacks from two enemy teams.

3c. Bespin Platforms - 212th Attack Battalion vs Empire (Bespin-theme)
3a. Bespin Platforms - 501st Legion vs Empire (Bespin-theme)

4c. Bespin Cloud City - 212th Attack Battalion vs Empire (Bespin-theme)
4a. Bespin Cloud City - Arctroopers (and eps2 clonetroopers) vs Empire (Bespin-theme)

5c. Endor - 41st Elite vs Empire (Endor-theme)
5a. Endor - 41st Elite vs mix of Sandtroopers and Empire (Endor-theme), no AT-STs allowed.

6c. Geonosis - eps2 clonetroopers vs eps3 clonetroopers (the eps3 clones use Imperial vehicles like AT-AT)
6a. Geonosis - eps2 clonetroopers vs eps3 clonetroopers (same, but no AT-AT or any vehicles at all)

7c. Geonosis - Shocktroopers vs Sandtroopers (Geonosians are allied with the Empire)
7a. Geonosis - 212th Attack Battalion vs Empire (Endor-themed, with Darktrooper)

8c. Kashyyyk Docks - 41st Elite vs Empire (Endor-theme)
8a. Kashyyyk Docks - Shocktroopers vs Expanded Universe Imperials (e.g. Blackhole Stormtrooper, Shadow Stormtrooper, Magma Stormtrooper...)

9c. Kamino - Expanded Universe Imperials vs Arctroopers (and eps2 clonetroopers)
9a. Kamino - 501st Legion vs Arctroopers (and eps2 clonetroopers)

BONUS MAPS!!!! These maps are special bonus maps included with this release. These were originally going to be released in another mod project but I decided to include them here as early previews:

DEA09c - Death Star - Darth Vader's "Black" Imperials vs Emperor's "White" Imperials; 500 units / side, 55 units on-map at a time. Intended for Instant Action gamers
DEA09a - same as DEA09c but Boba Fett now replaced by Imperial Sniper; Royal Guard replaced by Sandtrooper Squad Leader.

The DEA09c and a maps are only playable for single player Instant Action (since it crashes in MP)

DEA10c - this is a new map which should work fine for both SP and MP with no crashing. There was no way to fix the apparent crash which is somehow related to the hero units so I removed both Vader and the Emperor. Also, to reduce memory consumption, I reduced the reinforcements and on-map units from what you get in DEA09c.
DEA10a - this is the same as DEA09a but again, with no Vader or Emperor heroes and fewer reinforcements. Playable in both SP and MP.

NOTE: There is a difference from the DEA1 map in that I have added a new CP for each team. These two new CPs are NOT capturable, but don't worry -- so long as you capture the other enemy CPs, you will still win the game. The reason for these new CPs is to try and fix a problem in DEA1 where the AI bots almost never meet and fight. So what I did is that if the units spawn from the new CP it will put them in areas on the DEA map that they never walk to (due to a bug in the pathing) and this forces them to meet the enemy team more often, resulting in more battles.

IMPORTANT: You must install the DEA1 (Death Star) map released by imp_strikeforce and rebel_scum into your Addon folder if you want to play DEA09 or DEA10. Otherwise they do not work properly. You can download DEA1 from the MacXGamers website.

BONUS MAP 2: Originally planned to be in my Galactic Marines mod, here is a preview version of that mod:

HOTH07c - Galactic Marines vs Snowtroopers; the Imperials attack, Galactic Marines must defend Echo Base.
HOTH07a - Snowtroopers vs Galactic Marines: the Marines attack, the Empire must defend Echo Base.

NOTE: The AT-TEs are sometimes positioned in what is an awkward spot e.g. behind a trench, making it hard to move them out into the open field to engage the AT-ATs or AT-STs. I will likely fix this in the eventual GMarines mod but not here...

You will also see that some of the maps I've made small changes to (added new local units, changed the weather conditions, altered the map props, etc).


DOWNLOAD:
http://rapidshare.com/files/263726914/Empire_vs_Clones_1.0.rar

(And this is the map you will need to install if you want to play the Death Star missions)
http://rapidshare.com/files/263986197/dea1_DeathStar_interior.zip




























#11
Polis Masa: Dark Lord Rising (DLR) 1.0 for SWBF1 - by Napseeker Productions

IMPORTANT: Before you can play this mission map, you MUST install the Polis Masa: Medical Facility map by Battlebelk.  Polis Masa: Medical Facility was ported from SWBF2 to SWBF1 by Battlebelk and can be found on his website here: http://www.filefront.com/user/BattleBelk/

local link:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=366


The name of the file (at the time of this writing) is Polis_Massa_swbf1.zip

This map should be installed to your /addon/ map folder, creating a new map folder called /pol1/

Once you've done that, you can install the Polis Masa: Dark Lord Rising mission map to /addon/ which will create a new map folder called /pol07/.

Both /pol1/ and /pol07/ must ALWAYS be in the /addon/ folder if you want to play DLR.  If you contact me with problems and did not follow these instructions, I _will_ yell at you!  Have fun :)

Battlebelk also said he plans to finish porting Polis Masa and fix some of the AI pathing issues and terrain paint.

-------------------------------------------------------------------------------------------
STORY:

Newly encased in his life-saving armor, Darth Vader pursues Obi-Wan to Polis Masa where he locates his wife, Padme. Obi-Wan and Yoda must protect Padme and prevent the twins from falling into the clutches of the evil Sith lord!

-------------------------------------------------------------------------------------------
MISSIONS:

- if you choose the "Clone Wars" era, there are two teams: Jedi and Republic (or Empire if you prefer). Yoda and Vader are the heroes of each team. The goal is simple, wipe out the other side!  As the Republic, seize control of the medical facility (and Padme) or as the Jedi team, stop the invading Shocktrooper forces led by Darth Vader.

- if you choose the "Galactic Civil War" era, the mission is the same as "Clone Wars" except that for the Republic team you can now actually play as Darth Vader. The Shocktrooper Clone Commander becomes the hero unit.


-------------------------------------------------------------------------------------------
NEW CHARACTERS:

- Bail Organa (as sniper)

- Alderaan Officer (based on the Captain Antilles character from RotS) with heavy assault weapons

- Shocktrooper Clone Commander (based on the Hasbro action figure in the Order66 two-pack)

- pregnant Padme (non-playable): you can find her lying down in one of the birthing rooms!

- Obi-Wan unit now has the "skirt" part of his Jedi wardrobe! :)

-------------------------------------------------------------------------------------------
SCREENSHOTS


















-----------------------------------------------------------------------------------------
DOWNLOAD:

http://rapidshare.com/files/254031716/PolisMasa_DarkLordRising_ver1.rar

local link:  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=387

#12
I'm very happy to announce the release of a new asset for SWBF1 modders... General Grievous, ported from SWBF2 to SWBF1.  He comes with MSH, ODF, and also body parts (for when he explodes).  If you've played my Final Battle at Utapau mission maps, this is the same unit I used there.



LOCAL LINK: https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1631

Go to my Filefront site to download him!
http://files.filefront.com/GenGrievous+ ... einfo.html

Don't forget that in my main Filefront site, you can download Aayla Secura ported to SWBF1 format as well:
http://hosted.filefront.com/Napseeker



If you have any problems using this asset, please post comments here in this thread.

Edit by Giftheck - local link added