command to make the game render more ai ?

Started by wsa30h, February 16, 2019, 09:40:24 AM

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is there a command to make the game render more ai i tried setubermode (1)but not sure where am supposed to put it .
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

SetUberMode(1) is a BF2 function and it just forces the game to spawn as many units as allowed by the "units" count in the map script.
Never let a person named AnthonyBF2 touch your BF2.

thanks that makes perfect sense. but is there a command that allows the game render more ai ? i have 33 vs 33 in my lua
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

There is no uber mode in SWBF1, only SWBF2.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)
--Endor: Imperial Base

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1

The only has occurred to me is to increase the number of AI units by side with the SetUnitCount() command from the mission LUA,  although I don't know the limit.
AR Clan Discord: https://discord.gg/gmmSm5e | Star Wars: Battlefront - 20th Anniversary (2004-2024)

Yes, in BF2, the units count amounts to the same function as SetUnitCount in BF1.
Never let a person named AnthonyBF2 touch your BF2.

where do i put the command in to my lua ?
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

Open your mission lua, CTRL + F (find), type SetUnitCount. It's usually around line 50 or so if you use line numbers in your text editor (some text editors don't have line numbers).

thanks got it.
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh