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Messages - wsa30h

#676
paste gobi into your addon folder after extracting it.
the map features empire vs droids and empire vs republic all vehicles and sounds work correctly.
bugs just one no music.
#677
thanks that kind of makes sense. i fixed it and have managed to get cross era with vehicles working.
#678
anyone whos having issues try this blank map.
#679
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons

// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav   -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav                 -resample pc 22050
..\..\global\effects\fusioncutter.wav               wpn_fusionCutter_lp   -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav      -resample pc 22050
..\..\global\effects\mineactivate2.wav              -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav         -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav         -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav                 -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav           -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav       -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav      -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav      -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav    -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav   -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav     -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav    -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------

// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav       
..\..\global\effects\com_blg_commandpost_charge.wav         -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav      -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav           
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------

// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav          -resample pc 22050
..\..\global\effects\droid_gonk_02.wav          -resample pc 22050
..\..\global\effects\droid_gonk_03.wav          -resample pc 22050
..\..\global\effects\droid_gonk_04.wav          -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav      -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav      -resample pc 22050
#endifplatform pc

// ----------------------------------------------------------------------------------------------------------

// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav  -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav     -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav         -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav    -resample pc 16000
//..\..\global\effects\droid_fx7death.wav           -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav    -resample pc 22050
//..\..\global\effects\droid_r5_death.wav         -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav   -resample pc 22050
#endifplatform pc

// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav   -resample pc 22050
#endifplatform pc


// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav    -resample pc 22050
#endifplatform pc

// -----------------------------------------------------------------------------------------------------------------------

// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav      -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav      -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav     -resample pc 22050
..\..\global\effects\imp_ricco_02.wav           -resample pc 22050
..\..\global\effects\imp_ricco_03.wav           -resample pc 22050
..\..\global\effects\imp_ricco_04.wav           -resample pc 22050
..\..\global\effects\imp_ricco_06.wav           -resample pc 22050
..\..\global\effects\imp_ricco_08.wav           -resample pc 22050
..\..\global\effects\imp_ricco_12.wav           -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------

// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav     -resample pc 22050
..\..\global\effects\wpn_throw02.wav     -resample pc 22050
..\..\global\effects\wpn_throw03.wav     -resample pc 22050
..\..\global\effects\wpn_throw04.wav     -resample pc 22050
..\..\global\effects\wpn_throw05.wav     -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav      -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------

// Grenade Bounce --------------------------------------------------------------------------------------------------------

..\..\global\effects\imp_grenade_stone_01.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav   -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav    -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav   -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------

// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav             -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav        -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav    -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav    -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav          -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav             
..\..\global\effects\rep_weap_jetpack_turnon.wav     
..\..\global\effects\rep_weap_jetpack_turnoff.wav   
//-----------------------------------------------------------------------------------------------------------------------

// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav       -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav      -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav     -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------------


/////// Common to Planet /////// ---------------------------------------------------------------------------------------

/////// Common to Map /////// -----------------------------------------------------------------------------------


/////// Common to Era ///////// -------------------------------------------------------------------------------------------

// Object Explosions ---------------------------------------------------------------------------------------------

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav            -resample pc 44100
..\..\global\effects\exp_obj_med04.wav            -resample pc 44100
..\..\global\effects\exp_obj_med03.wav            -resample pc 44100
..\..\global\effects\exp_obj_med02.wav            -resample pc 44100
..\..\global\effects\exp_obj_med01.wav            -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav     -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav     -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav          -resample pc 44100
..\..\global\effects\exp_obj_small02.wav          -resample pc 44100
..\..\global\effects\exp_obj_small03.wav          -resample pc 44100
..\..\global\effects\exp_obj_small04.wav          -resample pc 44100
..\..\global\effects\exp_obj_small05.wav          -resample pc 44100
..\..\global\effects\exp_distant_small02.wav      -resample pc 22050
..\..\global\effects\exp_distant_small01.wav      -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav  -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav  -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav      -resample pc 22050
..\..\global\effects\exp_sub02.wav      -resample pc 22050
..\..\global\effects\exp_sub03.wav      -resample pc 22050
#endifplatform pc

// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav      -resample pc 22050
#endifplatform pc

// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav      -resample pc 22050
..\..\global\effects\exp_sub06.wav      -resample pc 22050
..\..\global\effects\exp_sub07.wav      -resample pc 22050
..\..\global\effects\exp_sub08.wav      -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------


// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav    -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav    -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav  -resample pc 44100
#endifplatform pc

// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav       -resample pc 44100
#endifplatform pc

// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav       -resample pc 22050
#endifplatform pc

// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav       -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav     -resample pc 22050
#endifplatform pc

// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav    -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav   -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav    -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav   -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav     -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------

// Unit Pain Chatter VO -----------------------------------------------------------------------------------------

// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050

// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav          -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav           -resample pc 22050
#endifplatform pc

/////// Common to Units --------------------------------------------------------------------------------------------------


/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------

// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav     -resample pc 22050

/////// Map Specific ///////// --------------------------------------------------------------------------------------------


// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav     -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav     -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav         -resample pc 22050
//effects\emt_lg_active_river_lp.wav               -resample pc 22050
//effects\emt_river_lp.wav                         -resample pc 22050
#endifplatform pc

// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav   -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav             -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav       -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav          -resample pc 22050
#endifplatform pc


//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav    -resample pc 22050
#endifplatform

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav   -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav    -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav   -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav   -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav       -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav         -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav      -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav  -resample pc 44100
#endifplatform pc
// ------------------------------------------------------------------------------------------------------------
#680
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons

// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav   -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav                 -resample pc 22050
..\..\global\effects\fusioncutter.wav               wpn_fusionCutter_lp   -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav      -resample pc 22050
..\..\global\effects\mineactivate2.wav              -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav         -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav         -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav                 -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav           -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav       -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav      -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav      -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav    -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav   -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav     -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav    -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------

// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav       
..\..\global\effects\com_blg_commandpost_charge.wav         -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav      -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav           
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------

// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav          -resample pc 22050
..\..\global\effects\droid_gonk_02.wav          -resample pc 22050
..\..\global\effects\droid_gonk_03.wav          -resample pc 22050
..\..\global\effects\droid_gonk_04.wav          -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav      -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav      -resample pc 22050
#endifplatform pc

// ----------------------------------------------------------------------------------------------------------

// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav  -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav     -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav         -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav    -resample pc 16000
//..\..\global\effects\droid_fx7death.wav           -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav    -resample pc 22050
//..\..\global\effects\droid_r5_death.wav         -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav   -resample pc 22050
#endifplatform pc

// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav   -resample pc 22050
#endifplatform pc


// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav    -resample pc 22050
#endifplatform pc

// -----------------------------------------------------------------------------------------------------------------------

// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav      -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav      -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav     -resample pc 22050
..\..\global\effects\imp_ricco_02.wav           -resample pc 22050
..\..\global\effects\imp_ricco_03.wav           -resample pc 22050
..\..\global\effects\imp_ricco_04.wav           -resample pc 22050
..\..\global\effects\imp_ricco_06.wav           -resample pc 22050
..\..\global\effects\imp_ricco_08.wav           -resample pc 22050
..\..\global\effects\imp_ricco_12.wav           -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------

// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav     -resample pc 22050
..\..\global\effects\wpn_throw02.wav     -resample pc 22050
..\..\global\effects\wpn_throw03.wav     -resample pc 22050
..\..\global\effects\wpn_throw04.wav     -resample pc 22050
..\..\global\effects\wpn_throw05.wav     -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav      -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------

// Grenade Bounce --------------------------------------------------------------------------------------------------------

..\..\global\effects\imp_grenade_stone_01.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav   -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav    -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav   -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------

// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav             -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav        -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav    -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav    -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav          -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav             
..\..\global\effects\rep_weap_jetpack_turnon.wav     
..\..\global\effects\rep_weap_jetpack_turnoff.wav   
//-----------------------------------------------------------------------------------------------------------------------

// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav       -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav      -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav     -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------------


/////// Common to Planet /////// ---------------------------------------------------------------------------------------

/////// Common to Map /////// -----------------------------------------------------------------------------------


/////// Common to Era ///////// -------------------------------------------------------------------------------------------

// Object Explosions ---------------------------------------------------------------------------------------------

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav            -resample pc 44100
..\..\global\effects\exp_obj_med04.wav            -resample pc 44100
..\..\global\effects\exp_obj_med03.wav            -resample pc 44100
..\..\global\effects\exp_obj_med02.wav            -resample pc 44100
..\..\global\effects\exp_obj_med01.wav            -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav     -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav     -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav          -resample pc 44100
..\..\global\effects\exp_obj_small02.wav          -resample pc 44100
..\..\global\effects\exp_obj_small03.wav          -resample pc 44100
..\..\global\effects\exp_obj_small04.wav          -resample pc 44100
..\..\global\effects\exp_obj_small05.wav          -resample pc 44100
..\..\global\effects\exp_distant_small02.wav      -resample pc 22050
..\..\global\effects\exp_distant_small01.wav      -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav  -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav  -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav      -resample pc 22050
..\..\global\effects\exp_sub02.wav      -resample pc 22050
..\..\global\effects\exp_sub03.wav      -resample pc 22050
#endifplatform pc

// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav      -resample pc 22050
#endifplatform pc

// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav      -resample pc 22050
..\..\global\effects\exp_sub06.wav      -resample pc 22050
..\..\global\effects\exp_sub07.wav      -resample pc 22050
..\..\global\effects\exp_sub08.wav      -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------


// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav    -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav    -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav  -resample pc 44100
#endifplatform pc

// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav       -resample pc 44100
#endifplatform pc

// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav       -resample pc 22050
#endifplatform pc

// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav       -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav     -resample pc 22050
#endifplatform pc

// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav    -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav   -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav    -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav   -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav     -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------

// Unit Pain Chatter VO -----------------------------------------------------------------------------------------

// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050

// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav          -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav           -resample pc 22050
#endifplatform pc

/////// Common to Units --------------------------------------------------------------------------------------------------


/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------

// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav     -resample pc 22050

/////// Map Specific ///////// --------------------------------------------------------------------------------------------


// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav     -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav     -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav         -resample pc 22050
//effects\emt_lg_active_river_lp.wav               -resample pc 22050
//effects\emt_river_lp.wav                         -resample pc 22050
#endifplatform pc

// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav   -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav             -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav       -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav          -resample pc 22050
#endifplatform pc


//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav    -resample pc 22050
#endifplatform

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav   -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav    -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav   -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav   -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav       -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav         -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav      -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav  -resample pc 44100
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
#681
things that work in this test atst and atte and all factions in galactic civil war.
#682
If anyone has earth houses skyscrapers and so on could they share their odfs and msh files of them? so that i can build an estate map of my home town.
#683
Star Wars Battlefront  Mos Staike

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497

Battle on Tatooine in Mos Staike.
features 3 factions with cw era having clones vs empire with rebels as a local faction
and gcw has droids vs empire with clones as a third faction.
enjoy!
#684
Mos staike is finally out play on tatooine in mos staike features cross era with a local faction of rebels in the cw era and clones in gcw.
get it right here on this site http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497
or at game front. https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-mos-staike
https://www.moddb.com/downloads/mostaike
as usual please let me know of bugs or balancing issues or if the links dont work.
#685
thats a fair point thanks anthony.
you wouldnt know someone who made a cross era mod for battlefront 1 would you ?
#686
how do i get sounds for the tx 130 tank and the atte as well as atst and atat to work ?
i can get cross era without vehicle sounds to wrok perfect but is there a way to get vehicles to work ?
ReadDataFile("sound\\bes.lvl;bes2gcw")
    ReadDataFile("sound\\bes.lvl;bes2cw")
#687
thanks anthony and red.
do either of you know how to make custom sounds ?
#688
i added a few troops to the empire i noticed that as well. i also modified were each faction spawns so i will see if that helps seems to help with rebublic vs empire a bit.
thanks for playing!
#689
Thanks man that helped.
here is a preview of my upcoming map if your interested in testing it out.
#690
How do i change the region size in zero editor ?