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Topics - wsa30h

#261
is it possible to have a barrier above ground i need to put it up into the temple.
#262
paste gobi into your addon folder after extracting it.
the map features empire vs droids and empire vs republic all vehicles and sounds work correctly.
bugs just one no music.
#263
anyone whos having issues try this blank map.
#264
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons

// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav   -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav                 -resample pc 22050
..\..\global\effects\fusioncutter.wav               wpn_fusionCutter_lp   -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav      -resample pc 22050
..\..\global\effects\mineactivate2.wav              -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav         -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav         -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav                 -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav           -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav       -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav      -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav      -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav    -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav   -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav     -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav    -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------

// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav       
..\..\global\effects\com_blg_commandpost_charge.wav         -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav      -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav           
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------

// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav          -resample pc 22050
..\..\global\effects\droid_gonk_02.wav          -resample pc 22050
..\..\global\effects\droid_gonk_03.wav          -resample pc 22050
..\..\global\effects\droid_gonk_04.wav          -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav      -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav      -resample pc 22050
#endifplatform pc

// ----------------------------------------------------------------------------------------------------------

// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav  -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav     -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav         -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav    -resample pc 16000
//..\..\global\effects\droid_fx7death.wav           -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav    -resample pc 22050
//..\..\global\effects\droid_r5_death.wav         -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav   -resample pc 22050
#endifplatform pc

// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav   -resample pc 22050
#endifplatform pc


// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav    -resample pc 22050
#endifplatform pc

// -----------------------------------------------------------------------------------------------------------------------

// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav      -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav      -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav     -resample pc 22050
..\..\global\effects\imp_ricco_02.wav           -resample pc 22050
..\..\global\effects\imp_ricco_03.wav           -resample pc 22050
..\..\global\effects\imp_ricco_04.wav           -resample pc 22050
..\..\global\effects\imp_ricco_06.wav           -resample pc 22050
..\..\global\effects\imp_ricco_08.wav           -resample pc 22050
..\..\global\effects\imp_ricco_12.wav           -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------

// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav     -resample pc 22050
..\..\global\effects\wpn_throw02.wav     -resample pc 22050
..\..\global\effects\wpn_throw03.wav     -resample pc 22050
..\..\global\effects\wpn_throw04.wav     -resample pc 22050
..\..\global\effects\wpn_throw05.wav     -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav      -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------

// Grenade Bounce --------------------------------------------------------------------------------------------------------

..\..\global\effects\imp_grenade_stone_01.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav   -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav    -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav   -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------

// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav             -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav        -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav    -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav    -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav          -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav             
..\..\global\effects\rep_weap_jetpack_turnon.wav     
..\..\global\effects\rep_weap_jetpack_turnoff.wav   
//-----------------------------------------------------------------------------------------------------------------------

// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav       -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav      -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav     -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------------


/////// Common to Planet /////// ---------------------------------------------------------------------------------------

/////// Common to Map /////// -----------------------------------------------------------------------------------


/////// Common to Era ///////// -------------------------------------------------------------------------------------------

// Object Explosions ---------------------------------------------------------------------------------------------

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav            -resample pc 44100
..\..\global\effects\exp_obj_med04.wav            -resample pc 44100
..\..\global\effects\exp_obj_med03.wav            -resample pc 44100
..\..\global\effects\exp_obj_med02.wav            -resample pc 44100
..\..\global\effects\exp_obj_med01.wav            -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav     -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav     -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav          -resample pc 44100
..\..\global\effects\exp_obj_small02.wav          -resample pc 44100
..\..\global\effects\exp_obj_small03.wav          -resample pc 44100
..\..\global\effects\exp_obj_small04.wav          -resample pc 44100
..\..\global\effects\exp_obj_small05.wav          -resample pc 44100
..\..\global\effects\exp_distant_small02.wav      -resample pc 22050
..\..\global\effects\exp_distant_small01.wav      -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav  -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav  -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav      -resample pc 22050
..\..\global\effects\exp_sub02.wav      -resample pc 22050
..\..\global\effects\exp_sub03.wav      -resample pc 22050
#endifplatform pc

// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav      -resample pc 22050
#endifplatform pc

// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav      -resample pc 22050
..\..\global\effects\exp_sub06.wav      -resample pc 22050
..\..\global\effects\exp_sub07.wav      -resample pc 22050
..\..\global\effects\exp_sub08.wav      -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------


// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav    -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav    -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav  -resample pc 44100
#endifplatform pc

// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav       -resample pc 44100
#endifplatform pc

// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav       -resample pc 22050
#endifplatform pc

// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav       -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav     -resample pc 22050
#endifplatform pc

// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav    -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav   -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav    -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav   -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav     -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------

// Unit Pain Chatter VO -----------------------------------------------------------------------------------------

// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050

// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav          -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav           -resample pc 22050
#endifplatform pc

/////// Common to Units --------------------------------------------------------------------------------------------------


/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------

// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav     -resample pc 22050

/////// Map Specific ///////// --------------------------------------------------------------------------------------------


// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav     -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav     -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav         -resample pc 22050
//effects\emt_lg_active_river_lp.wav               -resample pc 22050
//effects\emt_river_lp.wav                         -resample pc 22050
#endifplatform pc

// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav   -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav             -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav       -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav          -resample pc 22050
#endifplatform pc


//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav    -resample pc 22050
#endifplatform

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav   -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav    -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav   -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav   -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav       -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav         -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav      -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav  -resample pc 44100
#endifplatform pc
// ------------------------------------------------------------------------------------------------------------
#265
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------

// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons

// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav   -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav                 -resample pc 22050
..\..\global\effects\fusioncutter.wav               wpn_fusionCutter_lp   -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav      -resample pc 22050
..\..\global\effects\mineactivate2.wav              -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav         -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav         -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav                 -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav           -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav       -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav      -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav      -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav     -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav      -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav    -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav   -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav     -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav    -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------

// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav       
..\..\global\effects\com_blg_commandpost_charge.wav         -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav      -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav           
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------

// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav          -resample pc 22050
..\..\global\effects\droid_gonk_02.wav          -resample pc 22050
..\..\global\effects\droid_gonk_03.wav          -resample pc 22050
..\..\global\effects\droid_gonk_04.wav          -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav      -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav      -resample pc 22050
#endifplatform pc

// ----------------------------------------------------------------------------------------------------------

// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav  -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav     -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav     -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav         -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav    -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav    -resample pc 16000
//..\..\global\effects\droid_fx7death.wav           -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav    -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav    -resample pc 22050
//..\..\global\effects\droid_r5_death.wav         -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav   -resample pc 22050
#endifplatform pc

// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav   -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav   -resample pc 22050
#endifplatform pc


// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav    -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav    -resample pc 22050
#endifplatform pc

// -----------------------------------------------------------------------------------------------------------------------

// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav      -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav      -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav     -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav     -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav     -resample pc 22050
..\..\global\effects\imp_ricco_02.wav           -resample pc 22050
..\..\global\effects\imp_ricco_03.wav           -resample pc 22050
..\..\global\effects\imp_ricco_04.wav           -resample pc 22050
..\..\global\effects\imp_ricco_06.wav           -resample pc 22050
..\..\global\effects\imp_ricco_08.wav           -resample pc 22050
..\..\global\effects\imp_ricco_12.wav           -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------

// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav     -resample pc 22050
..\..\global\effects\wpn_throw02.wav     -resample pc 22050
..\..\global\effects\wpn_throw03.wav     -resample pc 22050
..\..\global\effects\wpn_throw04.wav     -resample pc 22050
..\..\global\effects\wpn_throw05.wav     -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav      -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------

// Grenade Bounce --------------------------------------------------------------------------------------------------------

..\..\global\effects\imp_grenade_stone_01.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav   -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav   -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav    -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav    -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav   -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------

// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav             -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav             -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav        -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav    -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav    -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------

// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav        -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav          -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav          -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav             
..\..\global\effects\rep_weap_jetpack_turnon.wav     
..\..\global\effects\rep_weap_jetpack_turnoff.wav   
//-----------------------------------------------------------------------------------------------------------------------

// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav     -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav       -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav      -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav    -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav      -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav     -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav   -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav     -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav    -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------------


/////// Common to Planet /////// ---------------------------------------------------------------------------------------

/////// Common to Map /////// -----------------------------------------------------------------------------------


/////// Common to Era ///////// -------------------------------------------------------------------------------------------

// Object Explosions ---------------------------------------------------------------------------------------------

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav            -resample pc 44100
..\..\global\effects\exp_obj_med04.wav            -resample pc 44100
..\..\global\effects\exp_obj_med03.wav            -resample pc 44100
..\..\global\effects\exp_obj_med02.wav            -resample pc 44100
..\..\global\effects\exp_obj_med01.wav            -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav     -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav     -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav          -resample pc 44100
..\..\global\effects\exp_obj_small02.wav          -resample pc 44100
..\..\global\effects\exp_obj_small03.wav          -resample pc 44100
..\..\global\effects\exp_obj_small04.wav          -resample pc 44100
..\..\global\effects\exp_obj_small05.wav          -resample pc 44100
..\..\global\effects\exp_distant_small02.wav      -resample pc 22050
..\..\global\effects\exp_distant_small01.wav      -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav  -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav  -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav      -resample pc 22050
..\..\global\effects\exp_sub02.wav      -resample pc 22050
..\..\global\effects\exp_sub03.wav      -resample pc 22050
#endifplatform pc

// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav      -resample pc 22050
#endifplatform pc

// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav      -resample pc 22050
..\..\global\effects\exp_sub06.wav      -resample pc 22050
..\..\global\effects\exp_sub07.wav      -resample pc 22050
..\..\global\effects\exp_sub08.wav      -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------


// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav    -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav    -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav  -resample pc 44100
#endifplatform pc

// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav      -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav       -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav       -resample pc 44100
#endifplatform pc

// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav     -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav  -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav       -resample pc 22050
#endifplatform pc

// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav       -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav      -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav     -resample pc 22050
#endifplatform pc

// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav    -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav     -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav   -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav    -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav   -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav   -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav     -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------

// Unit Pain Chatter VO -----------------------------------------------------------------------------------------

// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050

// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050


// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav     -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav          -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav           -resample pc 22050
#endifplatform pc

/////// Common to Units --------------------------------------------------------------------------------------------------


/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------

// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav     -resample pc 22050

/////// Map Specific ///////// --------------------------------------------------------------------------------------------


// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav     -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav     -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav         -resample pc 22050
//effects\emt_lg_active_river_lp.wav               -resample pc 22050
//effects\emt_river_lp.wav                         -resample pc 22050
#endifplatform pc

// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav   -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav           -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav             -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav            -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav       -resample pc 22050
#endifplatform pc

//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav          -resample pc 22050
#endifplatform pc


//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav         -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav           -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav          -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav       -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav      -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc


// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav    -resample pc 22050
#endifplatform

//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav          -resample pc 22050
#endifplatform pc

//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav          -resample pc 22050
#endifplatform pc

//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav         -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav          -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav       -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav           -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav          -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav       -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav      -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav          -resample pc 22050
#endifplatform pc

// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav  -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav   -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav    -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav   -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav   -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav       -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav         -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav         -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav      -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav   -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav    -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav    -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav  -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav  -resample pc 44100
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
#266
things that work in this test atst and atte and all factions in galactic civil war.
#267
If anyone has earth houses skyscrapers and so on could they share their odfs and msh files of them? so that i can build an estate map of my home town.
#268
Star Wars Battlefront  Mos Staike

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497

Battle on Tatooine in Mos Staike.
features 3 factions with cw era having clones vs empire with rebels as a local faction
and gcw has droids vs empire with clones as a third faction.
enjoy!
#269
Mos staike is finally out play on tatooine in mos staike features cross era with a local faction of rebels in the cw era and clones in gcw.
get it right here on this site http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497
or at game front. https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-mos-staike
https://www.moddb.com/downloads/mostaike
as usual please let me know of bugs or balancing issues or if the links dont work.
#270
how do i get sounds for the tx 130 tank and the atte as well as atst and atat to work ?
i can get cross era without vehicle sounds to wrok perfect but is there a way to get vehicles to work ?
ReadDataFile("sound\\bes.lvl;bes2gcw")
    ReadDataFile("sound\\bes.lvl;bes2cw")
#271
How do i change the region size in zero editor ?
#272
is there a script to limit how many locals can spawn ?
like a add deathmatch goal but  for locals ?
#273
Hi i need a co modder to help me make cross era sounds for empire vs republic and all of there vehicles as well as empire vs seperatists and all of their vehicles.
i dont need any of the factions flying vehicles just ground vehicles will suffice.
#274
this is a preview version of my map currently the map is in the beta stage but i need feedback so please leave any feed back here.
#275
Star Wars Battlefront  Naboo Jungle

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1495

This is my first ever custom map so give it a try and see. feel free to leave a comment feedback is appreciated.

Should have released this first but here it is.
#276
Star Wars Battlefront  Sahara Desert Map

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1494

This is my second map i know it is basic but what else can a desert map have so please give it a try.

This map features 3 way fights but i wont say with who thats a surprise.

Feedback is appreciated please let me know of any bugs or things i should add or improve etc.
#277
this map is my second map ever so please leave your feeback tell me  what to add what to improve etc.
https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-2-sahara-desert-map
#278
either i get in the game or i get stuck unable to get in or i get in and it kicks me out due to a server error seriously dice fix this game.
#279
Hi i am working on my second map that is going to be desert based and would like feedback on what to add or change link to a test version will be down below.
#280
SWBF2 Modding / dense foliage lua command ?
March 04, 2019, 06:31:10 AM
is there a command for lots of foliage i am trying to convert my naboo jungle map to battlefront 2 and it works with low foliage but if i have high foliage the game doesent render it and crashes.