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Topics - wsa30h

#241
How do i get the locals vehicles to spawn do i fill the his atk field or loc def field ?
#242
who keeps disliking what ever i put on gamefront would they please stop not all of it is bad.
#243
does anyone want me to make a sound file that has all republic vehicles including flying vehicles ?and the same for the droids. pm me if you do or comment here any vehicle combination can be done can even do mtt on hoth if anyone wants.
#244
D:\src\FRONTLINE_PC\Frontline\Source\LuaCallbacks_Iface.cpp(4290) :  [
Warning]Unable to find movie segment 0x05048240 properties
#245
just discovered fly trough movies dont work on custom maps in the steam version but work fine in every other version of the game.
#246
where is the no scaling compression in rad video tools cant find it need it to make a fly trough movie work.
#247
sorry for so many questions hope nobody minds but i was just curious after play testing my map the ai never repair the health ammo or vehicle droids but repair turrets why is this ?
#248
how do i stop far away objects from flickering on a very detailed very action heavy map ?
#249
can anyone make me a minimap for my next map and also figure out why my munged fly trough preview movie isnt working ?
#250
preview fly by movie is not showing on my menu what could cause this i followed the fly by movie documentation and made it exactly like it says to make settings wise in rad videogame tools.
#251
am i like the only person who makes cross era maps ?
#252
sahara improved with cross era battles.

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1499

This is my sahara map but with cross era and improved more realistic terrain as well as bug fixes.
feature empire vs republic and separatists vs empire
#253
This is my next map that i have been working on.
things that i need to do
1. make a proper minimap but dont know how to do that yet.
2. make a movie for the menu dont know how to do that yet either
3. somehow fix the flickering of distant objects .

please give it a go and tell me your thought.
#254
Is it possible to play as locals using cheat engine ?
#255
get my cross era assets right here.
features empire vs republic with all ground vehicles and empire vs droids and all ground vehicles.
https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-2004-cross-era-sounds-assets
#256
---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()
--  Empire Attacking (attacker is always #1)
    local ALL = 2
    local IMP = 1
--  These variables do not change
    local ATT = 1
    local DEF = 2

    AddMissionObjective(IMP, "red", "level Korriban.capture and hold command posts");
    AddMissionObjective(IMP, "orange", "level Korriban.watch for rebels");
    AddMissionObjective(ALL, "red", "level Korriban watch for rebels");
    AddMissionObjective(ALL, "orange", "level Korriban capture and hold command posts");
   

    ReadDataFile("sound\\bes.lvl;bes2cw")
     ReadDataFile("dc:sound\\hot.lvl;hot1gcw")
        ReadDataFile("dc:sound\\tat.lvl;tat1cw")
    ReadDataFile("dc:sound\\kas.lvl;kas1cw")
    ReadDataFile("dc:sound\\nab.lvl;nab1gcw")
      ReadDataFile("sound\\bes.lvl;bes2gcw") 
    ReadDataFile("SIDE\\rep.lvl",
      "rep_bldg_forwardcenter",
        "rep_fly_assault_dome",
        "rep_fly_gunship",
        "rep_fly_gunship_dome",
        "rep_fly_jedifighter_dome",
        "rep_inf_basic",
        "rep_inf_macewindu",
        "rep_inf_jet_trooper",
        "rep_hover_fightertank",
        "rep_hover_speederbike",
        "rep_walk_atte")
    ReadDataFile("SIDE\\imp.lvl",
        "imp_inf_basic_tie",
   "imp_inf_darthvader",
        "imp_walk_atst",
        "imp_hover_fightertank",
        "imp_walk_atat",
        "imp_hover_speederbike",
        "imp_inf_dark_trooper");

   ReadDataFile("SIDE\\all.lvl",
        "all_fly_xwing",
        "all_hover_combatspeeder",
        "all_inf_basicdesert",
        "all_inf_lukeskywalker",
        "all_inf_smuggler")
         ReadDataFile("SIDE\\cis.lvl",
       "cis_fly_droidfighter",
       "cis_fly_maf",
       "cis_hover_aat",
       "cis_hover_stap",
        "cis_inf_basic",
        "cis_inf_countdooku",
        "cis_tread_hailfire",
        "cis_walk_spider",
        "cis_inf_droideka");

    SetAttackingTeam(ATT);

--      Alliance Stats
    SetTeamName(ALL, "republic")
    SetTeamIcon(ALL, "rep_icon")
   AddUnitClass(ALL, "rep_inf_clone_trooper",27)
    AddUnitClass(ALL, "rep_inf_arc_trooper",5)
    AddUnitClass(ALL, "rep_inf_clone_pilot",6)
    AddUnitClass(ALL, "rep_inf_clone_sharpshooter",6)
    AddUnitClass(ALL, "rep_inf_jet_trooper",3)
    SetHeroClass(ALL, "rep_inf_macewindu")



--  Sound Stats
     OpenAudioStream("sound\\bes.lvl",  "bes2cw_music");
    OpenAudioStream("sound\\gcw.lvl",  "gcw_vo");
    OpenAudioStream("sound\\gcw.lvl",  "gcw_tac_vo");
    OpenAudioStream("sound\\cw.lvl",  "cw_vo");
    OpenAudioStream("sound\\cw.lvl",  "cw_tac_vo");
    OpenAudioStream("sound\\bes.lvl",  "bes2");
    OpenAudioStream("sound\\bes.lvl",  "bes2");
   
    SetBleedingVoiceOver(Rep, Rep, "rep_off_com_report_us_overwhelmed", 1);
    SetBleedingVoiceOver(Rep, IMP, "rep_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(IMP, Rep, "imp_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);

    SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);

    SetOutOfBoundsVoiceOver(2, "impleaving");
    SetOutOfBoundsVoiceOver(1, "allleaving");


    SetAmbientMusic(REP, 1.0, "rep_bes_amb_start",  0,1);
    SetAmbientMusic(REP, 0.99, "rep_bes_amb_middle", 1,1);
    SetAmbientMusic(REP, 0.1,"rep_bes_amb_end",    2,1);
    SetAmbientMusic(CIS, 1.0, "cis_bes_amb_start",  0,1);
    SetAmbientMusic(CIS, 0.99, "cis_bes_amb_middle", 1,1);
    SetAmbientMusic(CIS, 0.1,"cis_bes_amb_end",    2,1);


SetVictoryMusic(ALL, "all_end_amb_victory");
    SetDefeatMusic (ALL, "all_end_amb_defeat");
    SetVictoryMusic(IMP, "imp_end_amb_victory");
    SetDefeatMusic (IMP, "imp_end_amb_defeat");







#257
how would i make a stand alone vehicle planning hub so that vehicles dont keep going the wrong way ?
#258
SWBF1 Modding / more than 255 barriers ?
July 01, 2019, 01:37:39 PM
is it ok to put more than 255 barriers will the game use 265 for example ?
#259
how would i make custom load movie and a minimap if anyone has a detailed tutorial could you please post a link here ?
#260
first off all sorry for so many posts.
and second i have no idea what to call this map and what sky to give it.
please leave suggestions down below.