How do i get the locals vehicles to spawn do i fill the his atk field or loc def field ?
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#241
SWBF1 Modding / locals vehicles not spawning how to get them to spawn ?
July 09, 2019, 10:06:22 AM #242
Star Wars Battlefront (2004 Original) / who keeps disliking what ever i put on gamefront ?
July 08, 2019, 11:13:26 PM
who keeps disliking what ever i put on gamefront would they please stop not all of it is bad.
#243
Requests / does anyone want me to make a sound file that has all republic vehicles ?
July 08, 2019, 10:38:52 AM
does anyone want me to make a sound file that has all republic vehicles including flying vehicles ?and the same for the droids. pm me if you do or comment here any vehicle combination can be done can even do mtt on hoth if anyone wants.
#244
SWBF1 Modding / what does this error mean ? how do i fix it ?
July 08, 2019, 05:18:17 AM
D:\src\FRONTLINE_PC\Frontline\Source\LuaCallbacks_Iface.cpp(4290) : [
Warning]Unable to find movie segment 0x05048240 properties
Warning]Unable to find movie segment 0x05048240 properties
#245
SWBF1 Modding / custom fly trough movies dont work in steam version of the game.
July 08, 2019, 04:55:12 AM
just discovered fly trough movies dont work on custom maps in the steam version but work fine in every other version of the game.
#246
SWBF1 Modding / rad video tools where is no scaling compression ?
July 08, 2019, 02:51:15 AM
where is the no scaling compression in rad video tools cant find it need it to make a fly trough movie work.
#247
Star Wars Battlefront (2004 Original) / is it possible to make ai repair health ammo droids ?
July 07, 2019, 03:02:36 PM
sorry for so many questions hope nobody minds but i was just curious after play testing my map the ai never repair the health ammo or vehicle droids but repair turrets why is this ?
#248
SWBF1 Modding / how do i stop far away objects from flickering on a very detailed map ?
July 07, 2019, 06:35:31 AM
how do i stop far away objects from flickering on a very detailed very action heavy map ?
#249
Requests / can anyone make a minimap if i give them assets for my next map ?
July 06, 2019, 03:18:46 PM
can anyone make me a minimap for my next map and also figure out why my munged fly trough preview movie isnt working ?
#250
SWBF1 Modding / preview fly by movie not showing on my custom map in the menu how to fix ?
July 05, 2019, 03:41:38 PM
preview fly by movie is not showing on my menu what could cause this i followed the fly by movie documentation and made it exactly like it says to make settings wise in rad videogame tools.
#251
Star Wars Battlefront (2004 Original) / am i the only modder who makes cross era maps ?
July 05, 2019, 12:13:46 PM
am i like the only person who makes cross era maps ?
#252
Released Maps and Mods / sahara improved with cross era battles.
July 05, 2019, 11:00:25 AM
sahara improved with cross era battles.
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1499
This is my sahara map but with cross era and improved more realistic terrain as well as bug fixes.
feature empire vs republic and separatists vs empire
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1499
This is my sahara map but with cross era and improved more realistic terrain as well as bug fixes.
feature empire vs republic and separatists vs empire
#253
Star Wars Battlefront (2004 Original) / my new map beta preview thoughts and feedback needed
July 05, 2019, 07:29:17 AM
This is my next map that i have been working on.
things that i need to do
1. make a proper minimap but dont know how to do that yet.
2. make a movie for the menu dont know how to do that yet either
3. somehow fix the flickering of distant objects .
please give it a go and tell me your thought.
things that i need to do
1. make a proper minimap but dont know how to do that yet.
2. make a movie for the menu dont know how to do that yet either
3. somehow fix the flickering of distant objects .
please give it a go and tell me your thought.
#254
SWBF1 Modding / playing as locals via cheat engine ?
July 04, 2019, 08:25:08 AM
Is it possible to play as locals using cheat engine ?
#255
Star Wars Battlefront (2004 Original) / cross era with vehicles sounds assets now released.
July 03, 2019, 11:34:16 AM
get my cross era assets right here.
features empire vs republic with all ground vehicles and empire vs droids and all ground vehicles.
https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-2004-cross-era-sounds-assets
features empire vs republic with all ground vehicles and empire vs droids and all ground vehicles.
https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-2004-cross-era-sounds-assets
#256
SWBF1 Modding / which one of these alliance lines can be changed to republic without crashing ?
July 02, 2019, 02:04:10 PM
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Empire Attacking (attacker is always #1)
local ALL = 2
local IMP = 1
-- These variables do not change
local ATT = 1
local DEF = 2
AddMissionObjective(IMP, "red", "level Korriban.capture and hold command posts");
AddMissionObjective(IMP, "orange", "level Korriban.watch for rebels");
AddMissionObjective(ALL, "red", "level Korriban watch for rebels");
AddMissionObjective(ALL, "orange", "level Korriban capture and hold command posts");
ReadDataFile("sound\\bes.lvl;bes2cw")
ReadDataFile("dc:sound\\hot.lvl;hot1gcw")
ReadDataFile("dc:sound\\tat.lvl;tat1cw")
ReadDataFile("dc:sound\\kas.lvl;kas1cw")
ReadDataFile("dc:sound\\nab.lvl;nab1gcw")
ReadDataFile("sound\\bes.lvl;bes2gcw")
ReadDataFile("SIDE\\rep.lvl",
"rep_bldg_forwardcenter",
"rep_fly_assault_dome",
"rep_fly_gunship",
"rep_fly_gunship_dome",
"rep_fly_jedifighter_dome",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper",
"rep_hover_fightertank",
"rep_hover_speederbike",
"rep_walk_atte")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic_tie",
"imp_inf_darthvader",
"imp_walk_atst",
"imp_hover_fightertank",
"imp_walk_atat",
"imp_hover_speederbike",
"imp_inf_dark_trooper");
ReadDataFile("SIDE\\all.lvl",
"all_fly_xwing",
"all_hover_combatspeeder",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler")
ReadDataFile("SIDE\\cis.lvl",
"cis_fly_droidfighter",
"cis_fly_maf",
"cis_hover_aat",
"cis_hover_stap",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_tread_hailfire",
"cis_walk_spider",
"cis_inf_droideka");
SetAttackingTeam(ATT);
-- Alliance Stats
SetTeamName(ALL, "republic")
SetTeamIcon(ALL, "rep_icon")
AddUnitClass(ALL, "rep_inf_clone_trooper",27)
AddUnitClass(ALL, "rep_inf_arc_trooper",5)
AddUnitClass(ALL, "rep_inf_clone_pilot",6)
AddUnitClass(ALL, "rep_inf_clone_sharpshooter",6)
AddUnitClass(ALL, "rep_inf_jet_trooper",3)
SetHeroClass(ALL, "rep_inf_macewindu")
-- Sound Stats
OpenAudioStream("sound\\bes.lvl", "bes2cw_music");
OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");
OpenAudioStream("sound\\cw.lvl", "cw_vo");
OpenAudioStream("sound\\cw.lvl", "cw_tac_vo");
OpenAudioStream("sound\\bes.lvl", "bes2");
OpenAudioStream("sound\\bes.lvl", "bes2");
SetBleedingVoiceOver(Rep, Rep, "rep_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(Rep, IMP, "rep_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, Rep, "imp_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);
SetOutOfBoundsVoiceOver(2, "impleaving");
SetOutOfBoundsVoiceOver(1, "allleaving");
SetAmbientMusic(REP, 1.0, "rep_bes_amb_start", 0,1);
SetAmbientMusic(REP, 0.99, "rep_bes_amb_middle", 1,1);
SetAmbientMusic(REP, 0.1,"rep_bes_amb_end", 2,1);
SetAmbientMusic(CIS, 1.0, "cis_bes_amb_start", 0,1);
SetAmbientMusic(CIS, 0.99, "cis_bes_amb_middle", 1,1);
SetAmbientMusic(CIS, 0.1,"cis_bes_amb_end", 2,1);
SetVictoryMusic(ALL, "all_end_amb_victory");
SetDefeatMusic (ALL, "all_end_amb_defeat");
SetVictoryMusic(IMP, "imp_end_amb_victory");
SetDefeatMusic (IMP, "imp_end_amb_defeat");
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Empire Attacking (attacker is always #1)
local ALL = 2
local IMP = 1
-- These variables do not change
local ATT = 1
local DEF = 2
AddMissionObjective(IMP, "red", "level Korriban.capture and hold command posts");
AddMissionObjective(IMP, "orange", "level Korriban.watch for rebels");
AddMissionObjective(ALL, "red", "level Korriban watch for rebels");
AddMissionObjective(ALL, "orange", "level Korriban capture and hold command posts");
ReadDataFile("sound\\bes.lvl;bes2cw")
ReadDataFile("dc:sound\\hot.lvl;hot1gcw")
ReadDataFile("dc:sound\\tat.lvl;tat1cw")
ReadDataFile("dc:sound\\kas.lvl;kas1cw")
ReadDataFile("dc:sound\\nab.lvl;nab1gcw")
ReadDataFile("sound\\bes.lvl;bes2gcw")
ReadDataFile("SIDE\\rep.lvl",
"rep_bldg_forwardcenter",
"rep_fly_assault_dome",
"rep_fly_gunship",
"rep_fly_gunship_dome",
"rep_fly_jedifighter_dome",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper",
"rep_hover_fightertank",
"rep_hover_speederbike",
"rep_walk_atte")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basic_tie",
"imp_inf_darthvader",
"imp_walk_atst",
"imp_hover_fightertank",
"imp_walk_atat",
"imp_hover_speederbike",
"imp_inf_dark_trooper");
ReadDataFile("SIDE\\all.lvl",
"all_fly_xwing",
"all_hover_combatspeeder",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler")
ReadDataFile("SIDE\\cis.lvl",
"cis_fly_droidfighter",
"cis_fly_maf",
"cis_hover_aat",
"cis_hover_stap",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_tread_hailfire",
"cis_walk_spider",
"cis_inf_droideka");
SetAttackingTeam(ATT);
-- Alliance Stats
SetTeamName(ALL, "republic")
SetTeamIcon(ALL, "rep_icon")
AddUnitClass(ALL, "rep_inf_clone_trooper",27)
AddUnitClass(ALL, "rep_inf_arc_trooper",5)
AddUnitClass(ALL, "rep_inf_clone_pilot",6)
AddUnitClass(ALL, "rep_inf_clone_sharpshooter",6)
AddUnitClass(ALL, "rep_inf_jet_trooper",3)
SetHeroClass(ALL, "rep_inf_macewindu")
-- Sound Stats
OpenAudioStream("sound\\bes.lvl", "bes2cw_music");
OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");
OpenAudioStream("sound\\cw.lvl", "cw_vo");
OpenAudioStream("sound\\cw.lvl", "cw_tac_vo");
OpenAudioStream("sound\\bes.lvl", "bes2");
OpenAudioStream("sound\\bes.lvl", "bes2");
SetBleedingVoiceOver(Rep, Rep, "rep_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(Rep, IMP, "rep_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, Rep, "imp_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);
SetOutOfBoundsVoiceOver(2, "impleaving");
SetOutOfBoundsVoiceOver(1, "allleaving");
SetAmbientMusic(REP, 1.0, "rep_bes_amb_start", 0,1);
SetAmbientMusic(REP, 0.99, "rep_bes_amb_middle", 1,1);
SetAmbientMusic(REP, 0.1,"rep_bes_amb_end", 2,1);
SetAmbientMusic(CIS, 1.0, "cis_bes_amb_start", 0,1);
SetAmbientMusic(CIS, 0.99, "cis_bes_amb_middle", 1,1);
SetAmbientMusic(CIS, 0.1,"cis_bes_amb_end", 2,1);
SetVictoryMusic(ALL, "all_end_amb_victory");
SetDefeatMusic (ALL, "all_end_amb_defeat");
SetVictoryMusic(IMP, "imp_end_amb_victory");
SetDefeatMusic (IMP, "imp_end_amb_defeat");
#257
SWBF1 Modding / how would i make a stand alone vehicle planning hub ?
July 02, 2019, 04:00:29 AM
how would i make a stand alone vehicle planning hub so that vehicles dont keep going the wrong way ?
#258
SWBF1 Modding / more than 255 barriers ?
July 01, 2019, 01:37:39 PM
is it ok to put more than 255 barriers will the game use 265 for example ?
#259
Star Wars Battlefront (2004 Original) / how would i make custom load movie and a minimap ?
July 01, 2019, 06:11:21 AM
how would i make custom load movie and a minimap if anyone has a detailed tutorial could you please post a link here ?
#260
SWBF1 Modding / what should i call this map when its finished ?
June 30, 2019, 04:21:18 AM
first off all sorry for so many posts.
and second i have no idea what to call this map and what sky to give it.
please leave suggestions down below.
and second i have no idea what to call this map and what sky to give it.
please leave suggestions down below.