SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on June 08, 2021, 04:41:51 PM

Title: Crashing Multiplayer but not Singleplayer
Post by: Snake on June 08, 2021, 04:41:51 PM
Are there any common causes of a map crashing in multiplayer but not singleplayer? I don't have any objects that would immediately make me think it could crash in multiplayer but after running the map fine in singleplayer I'll start a server and it'll crash upon loading. Is it just because it's steam? Maybe .lua issue?
Title: Re: Crashing Multiplayer but not Singleplayer
Post by: Led on June 08, 2021, 04:57:49 PM
are you crashing or are the other people crashing?
Title: Re: Crashing Multiplayer but not Singleplayer
Post by: Snake on June 08, 2021, 06:36:50 PM
Just me as soon as it loads in. It's very similar to SWBF Museum but that works on multiplayer.

Could it be too many vehicles? I probably have 20-30 on the map. Some placed and some spawned.
I do have the memory pool set for it but maybe multiplayer artificially lowers it?

I thought it was my "placed in ZE" units but after removing those it still crashes.

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Ok so I removed the placed units as well as placed vehicles (except for some kaadus) and that solved the crashing. I suspect it was Sereja's Barge that I set as a type: "huge" for planning purposes but I got an sptest error for that. I haven't investigated that further. I also put my placed units back in the map after it started working again to see if that did it and it did indeed crash the map.
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