I can only try, I guess. The Magnaguard skeleton seems to work well enough.
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#2357
SWBF1 Modding / Re: Main Play Mod version 7
August 24, 2009, 12:50:06 PM
The question is whether BF2 unit skeletons work in BF1. I guess they should, after all, my MagnaGuard uses the correct skeleton.
#2358
SWBF1 Modding / Re: Main Play Mod version 7
August 23, 2009, 09:40:50 AM
I find that some of the Rebel models don't work as they should in BF1 (especially the Rebel Sniper).
#2359
SWBF1 Modding / Main Play Mod version 7
August 22, 2009, 09:59:03 AM
Taking suggestions for Main Play Mod 7 (I know I said 6 was going to be the last one but I'll get to that in a sec).
Well, Battlebelk deserves my thanks. Now it is possible to get BF2 terrain into BF1, which means first and foremost, MPM 7 will have never-before-seen maps from BF2 in BF1 (such as Geonosis Plains).
CHANGES TO THE UNITS (not finished):
-General skins cleanup.
-The snipers will each have a three-shot variant of the Blaster Rifle.
-Dark Trooper restored for mod maps (however, it is buggy in that it doesn't have jetpack sounds, despite the ODF being correct)
List of maps to be included (not finished):
Coruscant: Jedi Temple
Geonosis: Plains
Death Star: Interior
Naboo: Theed (Nighttime)
Well, Battlebelk deserves my thanks. Now it is possible to get BF2 terrain into BF1, which means first and foremost, MPM 7 will have never-before-seen maps from BF2 in BF1 (such as Geonosis Plains).
CHANGES TO THE UNITS (not finished):
-General skins cleanup.
-The snipers will each have a three-shot variant of the Blaster Rifle.
-Dark Trooper restored for mod maps (however, it is buggy in that it doesn't have jetpack sounds, despite the ODF being correct)
List of maps to be included (not finished):
Coruscant: Jedi Temple
Geonosis: Plains
Death Star: Interior
Naboo: Theed (Nighttime)
#2360
SWBF1 Modding Tutorials / Re: How to make mission maps
August 20, 2009, 07:42:06 AM
I notice in some maps, Napseeker has added extra CPs, collision etc (take the Death Star EvE mission maps). It seems he loads two levels, one with the extra CPs and planning, the other being the original map.
#2361
Released Maps and Mods / Re: Death Star Inflitration
August 17, 2009, 03:36:09 PM
Yep, there's already a topic I made when I posted this mission map:
http://www.mpcgamers.com/smf/index.php?topic=573.0
Still needs updating tho, I've decided to redo some things with it
http://www.mpcgamers.com/smf/index.php?topic=573.0
Still needs updating tho, I've decided to redo some things with it

#2362
SWBF1 Modding / Re: Other Non SW things in SWBF
August 14, 2009, 08:57:55 AM
The bad thing is, is you need professional programs (such as XSI) to make character models. Plus, if I were to make a Terminator mod, I would probably have to find the actual SFX somewhere.
A thought I had would be to do a map pack based on well-known game locations such asthose in Tomb Raider. The environments are easy to replicate if you know what you're doing.
A thought I had would be to do a map pack based on well-known game locations such asthose in Tomb Raider. The environments are easy to replicate if you know what you're doing.
#2364
Released Maps and Mods / Re: SWBF Mission Pack 1
August 12, 2009, 02:04:00 PM
New, updated link with Mustafar Death Region and Kamino Objective fixes, and a new Hero Assault:
http://www.megaupload.com/?d=7PNNCKZ0
http://www.megaupload.com/?d=7PNNCKZ0
QuoteSTAR WARS BATTLEFRONT - MISSION PACK 2 by GGCTUK
This contains mission maps for SWBF1, based off the BF2 missions.
The Kamino and Mustafar missions are played in a mock-CW world to get the Droid/Anti-Trooper sounds working correctly. The Empire piggy-backs off the CIS sounds but I have included custom sounds for some of the Empire's weapons, and as fixes (for Vader's breath, Geonosian sounds etc). The Empire side comes from the Main Play Mod "Prototype" Troopers set, with some modifications.
GLITCHES: Individual mission glitches are listed below.
-The CIS Officer will say "We Lost a Command Post" when playing as Empire after capturing CP, and "We captured a command post" when the Empire loses a CP. No known cause, I do not know how to fix this either.
====
kamup - KAMINO: Changing of the Guard
====
Clone Wars: slightly diverged from the GCW version, Empire has the Imperial Officer, and Ozzik Sturn as their hero. The Anti-Troopers have Obi-Wan.
Galactic Civil War: Based heavily off the BF2 mission. The Empire has a Sky Trooper as its fifth unit, their hero is Boba Fett. The Anti-Troopers' hero is an ARC Anti-Trooper Commander.
The objectives have been fixed.
====
musup - MUSTAFAR: Tying Up Loose Ends
====
WARNING:YOU MUST HAVE THE MUSTAFAR: REFINERY MAP TO PLAY THIS! (mus1)
Clone Wars: Again, changes to the original mission (GCW era below). Empire has the Sky Trooper. CIS has the Droid Pilot and their hero is Darth Maul.
Galactic Civil War: Empire has the Imperial Officer (differing from that seen in the CW Kamino mission). The CIS has a Geonosian Engineer instead of the Droid Pilot, and the CIS hero is Gizor Delso.
The deathregion for the massive lava lake has now been fixed - you will die if you fall in.
====
tata - TATOOINE: Hero Assault
====
Clone Wars: Play as a Jedi, Sith or Bounty Hunter from the Clone Wars.
Galactic Civil War: Play as a Jedi, Sith or Bounty Hunter from the Galactic Civil War.
====
Future
====
I hope to do a couple more mods and maps based on BF2, including the BF2 Kashyyyk mission, Geonosis etc... but for now I have no way to convert maps from BF2 to BF1 since BattleBelk's method does not seem to be working.
====
Credits
====
-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-ARC_Commander for the BFX assets
-Darth D.U.C.K. for the Royal/Shadow Guard
-Taivyx for force pike
-Napseeker for the new General Grievous, and the help making the Flamethrower.
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Republic skins. So, whoever made them, thanks to you too.
-Dragon93 for tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-OOM-9 for the DC-15 carbine
-NeoMarz for DC-17mand Mygeeto BF2 to BF1 map conversion.
-Ben Burtt for SFX
-John Williams for music.
-Whoever made the cymbal swell, timpani roll and cymbal clash effects for the music has my thanks too.
====
LEGAL
====
THIS MOD IS NOT ENDORSED BY LUCASARTS, PANDEMIC OR LUCASFILM. ALL MATERIAL USED IN THE MAKING OF THIS MOD WAS USED STRICTLY FOR ENTERTAINMENT PURPOSES AND SHOULD NOT BE REDISTRIBUTED WITHOUT CONSENT. THIS MOD IS FOR FUN, SO IF YOU PAID FOR IT, YOU'VE BEEN RIPPED OFF.
#2365
Released Maps and Mods / Re: SWBF Mission Pack 1
August 11, 2009, 09:06:41 AM
I'm quite fired up now, I wonder what I should do next for it?
#2366
Released Maps and Mods / SWBF Mission Pack 1
August 11, 2009, 08:46:21 AMEdited by buckler: Link is broken, if anyone has these files, please let me know and we can put them up here.
http://www.megaupload.com/?d=71BGC050
QuoteSTAR WARS BATTLEFRONT - MISSION PACK 1 by GGCTUK
This contains mission maps for SWBF1, based off the BF2 missions.
Differences include: Both missions are played in a mock-CW world to get the Droid/Anti-Trooper sounds working correctly. The Empire piggy-backs off the CIS sounds but I have included custom sounds for some of the Empire's weapons, and as fixes (for Vader's breath, Geonosian sounds etc). The Empire side comes from the Main Play Mod "Prototype" Troopers set, with some modifications.
GLITCHES: Individual mission glitches are listed below.
-The CIS Officer will say "We Lost a Command Post" when playing as Empire after capturing CP, and "We captured a command post" when the Empire loses a CP. No known cause, I do not know how to fix this either.
====
kamup - KAMINO: Changing of the Guard
====
Clone Wars: slightly diverged from the GCW version, Empire has the Imperial Officer, and Ozzik Sturn as their hero. The Anti-Troopers have Obi-Wan.
Galactic Civil War: Based heavily off the BF2 mission. The Empire has a Sky Trooper as its fifth unit, their hero is Boba Fett. The Anti-Troopers' hero is an ARC Anti-Trooper Commander.
====
musup - MUSTAFAR: Tying Up Loose Ends
====
WARNING:YOU MUST HAVE THE MUSTAFAR: REFINERY MAP TO PLAY THIS! (mus1)
Clone Wars: Again, changes to the original mission (GCW era below). Empire has the Sky Trooper. CIS has the Droid Pilot and their hero is Darth Maul.
Galactic Civil War: Empire has the Imperial Officer (differing from that seen in the CW Kamino mission). The CIS has a Geonosian Engineer instead of the Droid Pilot, and the CIS hero is Gizor Delso.
GLITCH: The deathregion for the massive lava lake is absent. I do not know the name of it, but in the next version I hope to have this fixed.
====
Credits
====
-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Republic skins. So, whoever made them, thanks to you too.
-Napseeker for help making the Flamethrower.
-Dragon93 for tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-OOM-9 for the DC-15 carbine
-NeoMarz for DC-17mand Mygeeto BF2 to BF1 map conversion.
-Ben Burtt for SFX
-John Williams for music.
-Whoever made the cymbal swell, timpani roll and cymbal clash effects for the music has my thanks too.
====
LEGAL
====
THIS MOD IS NOT ENDORSED BY LUCASARTS, PANDEMIC OR LUCASFILM. ALL MATERIAL USED IN THE MAKING OF THIS MOD WAS USED STRICTLY FOR ENTERTAINMENT PURPOSES AND SHOULD NOT BE REDISTRIBUTED WITHOUT CONSENT. THIS MOD IS FOR FUN, SO IF YOU PAID FOR IT, YOU'VE BEEN RIPPED OFF.
#2367
Released Maps and Mods / Re: COMING SOON: SWBF2-inspired missions
August 11, 2009, 01:09:38 AM
They're almost done, but I have a glitch where whenever the Empire captures a CP, (if you're playing as the Empire), then you'll hear the CIS Offcier going "We've lost a command post." Likewise, when we lose a post, "We've captured a command post". Just that to fix.
I've also got to figure out what Mustafar's death regions are called. Or... I could follow BattleBelk's tut on getting BF2 maps into BF1.
I've also got to figure out what Mustafar's death regions are called. Or... I could follow BattleBelk's tut on getting BF2 maps into BF1.
#2368
Released Maps and Mods / SWBF2-inspired missions
August 10, 2009, 01:57:36 PM
Edited by buckler: Link is broken, if anyone has these files, please let me know and we can put them up here.
RELEASE: http://www.megaupload.com/?d=7PNNCKZ0
That's right, I'm currently making a series of mods based off those cross-era maps seen in BF2.
KAMINO: Changing of the Guard
MUSTAFAR: Tying up Loose Ends
Features:
GCW-era, but based in CW to get all sounds working.
New SFX for the Empire's weaponry - now their weapons sound like they SHOULD! New music suitable to each faction/planet.
Minor fixes to the newer sides ensure that new sounds play when they are meant to - you can now hear Lightsaber delfecting blaster shots!
No need to have the Main Play Mod installed! The only mission that uses stock sides is Mustafar, and even then you do not need the mod.
*edit* they are SWBF2 inspired and not BF2. BF2= Battlefield 2, a popular modern-day FPS. Try to avoid confusion. .invertus
*edit* BF2 is still "Battlefront II" abbreviated, but noted.
RELEASE: http://www.megaupload.com/?d=7PNNCKZ0
That's right, I'm currently making a series of mods based off those cross-era maps seen in BF2.
KAMINO: Changing of the Guard
MUSTAFAR: Tying up Loose Ends
Features:
GCW-era, but based in CW to get all sounds working.
New SFX for the Empire's weaponry - now their weapons sound like they SHOULD! New music suitable to each faction/planet.
Minor fixes to the newer sides ensure that new sounds play when they are meant to - you can now hear Lightsaber delfecting blaster shots!
No need to have the Main Play Mod installed! The only mission that uses stock sides is Mustafar, and even then you do not need the mod.
*edit* they are SWBF2 inspired and not BF2. BF2= Battlefield 2, a popular modern-day FPS. Try to avoid confusion. .invertus
*edit* BF2 is still "Battlefront II" abbreviated, but noted.
#2369
Released Maps and Mods / Re: Empire vs Clones 1.0 final
August 05, 2009, 02:09:20 PM
It seems Unit Sounds cannot be done
(in my "Kamino - Uprising" and "Mustafar - Uprising" maps, which are inspired by BF2 missions, I got round this by having the Imperials use the Clone Trooper sound effects) but vehicles are very easy once you get the hang of it.

#2370
Released Maps and Mods / Re: Empire vs Clones 1.0 final
August 05, 2009, 01:01:39 PM
It's brilliant to play! But I noticed some sounds are missing, such as the AT-ST firing sound etc, which could easily be added. Other than the lack of sounds for Clones/Empire, it's brilliant!
