Naboo: Airfield (ZOMBIE EDITION) Beta
http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=65 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=65)
So, for just a small project for Hallowwen, I modified the Naboo Airfield map into a special zombie editon
It's still in beta stages, but remember, this isn't really a serious project, just a fun little thing I made out of boredom, so don't bother making a list of bugs saying "localisation needs to be fixed, skin needs to fixed" etc. etc. I might make more changes before actual halloween.
Also, I reccomend you play this in MP with a few buddies, much more fun that way.
The main objective for both teams is jsut to survive and kill the other team completley, the map is too small for something objective based
Credits:
Me- Map, units etc.
Hardcore - ideas, testing help, other help :)
Cull - testing help online
Jedikiller - testing
AG- testing
i am working on the mapinfo text document for hosting this map. some maps i can make a mapinfo text document file and it works. this map i cant get it to work. GCW,NABOO: AIRFIELD (ZOMBIE) GCW,nabzomb1a,alliance,imperial,2,300
WOW, that was truly one of the best SWBF experiences I've ever had.
Awesomeness embodied as a map !
You've nailed it, now I wonder what other maps this would jazz up...
You could release a whole series, darn, I'm going straight back on that thing...
Thanks a ton Unit33! It means a lot
Also Cull, thank you for trying to set up servers with this on it!
Bravo Breakdown, Bravo.
What a map to bring me back to SWBF.
Sure a few bugs here and there, maybe make them less fast.
9.4/10 my final score
Im trying it out now :D
Hey, BD, ever think of a multiplayer part to this?
It doesn't work very well.
MP has worked fine for us in beta testing.
yeah, but what im saying is, i play with someone, and by the time they get in the game, the zombies have taken the CP...
Yeah, thats really something I can;t fix
But the challenge to it is is to try and capture the CP so your buddy can respawn :D
Thanks for the feedback!
Very nice :D I like it a lot!
it is possible to capture the cp with the improve ments breakdown made. i pick the gunner at the bottom with mines, nades and a gun that kills easy. i just wish i could figure out why some mod maps crash when i make a mapinfo text document just like i have with other maps. the example is the JMMC Training Underground mod map, i made a mapinfo text document and it worked so easy. i would like to have this ZOMBIE map up and with a little extra enforcements so more friends can join.
Possibly the greatest map...
ever...
Thanks AG :)
This map would look great with AK47s XD
Release assets perhaps?
I don't release my assets, sorry :(
Quote from: ag on October 18, 2009, 08:28:11 PM
This map would look great with AK47s XD
Release assets perhaps?
breakdown, i think ag is suggesting the AK47s assets is something he would release so that they could be used in your map. i am still learning why some mapinfo text documents dont work. here is the link to the AK47 mod http://www.mpcgamers.com/smf/index.php?topic=676.0 also, ag count me in on the beta testing ok.
this is an awesome map even though its a little dark so often you have to look on your radar to see some enemys. then you should make a rebel cp which cant be captured accessed by zombie because when i play it online by the time i spawn they got the cp overrun.
then i usually pick the 3rd guy from rebels because hes the only one who can stand up to these zombies. his gun fires really fast but needs a fix on recoil (after like 10 shots it starts spraying fire in wide direction). the white cp cant be captured. and if you could make a difference from the spawn point of the zombies it would be awesome (they spawn from everywhere resulting in you getting killed if you stay and defend the cp. this map would be the best if you could fix that
The white CP is meant to be 'un-capture-able', so when the zombies capture your command
post, they don't win by default.
@ keenmike
I stopped progress of that mod out the lack of time and effort. I still have the msh files (but I'm still looking for the .tga files)
@Wario
Yeah, what Unit33 said
The point of having the CP captured is to prevent respawning, since after all, after zombie bites, you turn into a zombie, so you can't really turn back
But as I said earlier, I nice challenge is to try and recapture the CP to let your buddy back in
Also, the rifle recoil isn't gonna be fixed, it's like that to add some difficulty, also so it's in balance with the other classes
i got the fix. just set the server to a minimum of two players need to join. i think for october scary week i will leave my crazy desktop set to run this map with the swbf1 game dedicated server. it will be set to play when two players are ready to join.
Awesome Cull! Thanks for all your help and work!
more than two can join and the server can be set to more than two minimum players. so if alot of guys want to experience this map i can set the server to the amount of players. and the game will star when the last player joins, wich will give all a chance to get to saftey. i will talk my wife to let me play up till the time i have to get to work. so when all is ready to try this map contact me in xfire thru the mpcgamers community.
Its realy great but my only problem is that some of my stupid clones are just looking around them! doing nothing
Verik, clones in this map? the zombie bots are very smart. try and get 25 feet close, and one or two will start to hunt you down. and they wait around corners for you to pop out. who were you in the map with because it is best played with at least two humans. it is hard to take the cp. i would like to play with four humans in this map. count me in anytime you want to play this map. call me in xfire ok.
:o Looks Wicked. Trying it out now. :)
count me in on this fun map. find me in the xfire mpcgamers community nightly available.