SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Giftheck on September 28, 2009, 06:22:27 PM

Title: Naboo: Prototype (Reconvert Beta 1)
Post by: Giftheck on September 28, 2009, 06:22:27 PM
Naboo: Prototype (Reconvert Beta 1)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=62 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=62)

This is the Naboo: Prototype map included in BF2's Conversion Pack, ported from Battlefront II into Battlefront I. It includes all vehicles that are in the BF2 version ported into BF1.
Title: Re: Naboo: Prototype (Reconvert Beta 1)
Post by: Jedikiller on September 28, 2009, 06:23:51 PM
You're just cranking these out, man :O

Nice conversion! The map itself leaves a little to be desired, but you've ported it well. I enjoyed playing with the new vehicles.
Title: Re: Naboo: Prototype (Reconvert Beta 1)
Post by: Napseeker on September 29, 2009, 05:40:11 PM
Another great conversion. Played it for an hour and enjoyed it, although it's clearly a vehicle-geared map since running around from one CP to the next gets quite tedious.

I do have just one suggestion for the next release: the CIS only have one CP at the start which makes it dead easy for me to win in about 30 seconds by hopping into a V-19 starfighter, flying over to the CIS CP, and quickly capturing it.  If the CIS had 2 or 3 CPs at the outset, this would prevent me from using such an easy tactic to win in SP.
Title: Re: Naboo: Prototype (Reconvert Beta 1)
Post by: Giftheck on September 30, 2009, 03:38:05 AM
I'll see about fixing that so the CIS own the Orchard as well.
Title: Re: Naboo: Prototype (Reconvert Beta 1)
Post by: Darth Verik on September 30, 2009, 05:18:21 AM
looks pritty cool! thx mate great map
Title: Re: Naboo: Prototype (Reconvert Beta 1)
Post by: SchTicK on October 01, 2009, 08:40:43 AM
Yeah, thanks for cranking out another BF II map. I really like the new vehicles and beautiful scenery in this map. Seems all the new vehicles are very powerful, which is nice, I like it. My machine ran this map slow, kindda like slow motion. Until I reached the ancient ruins CP, (fallen columns and head statues) then everything sped-up to normal speed. I'm gonna mess with my settings but I hope I don't have to sacrifice the scenery for smoother game play.

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