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Messages - (DW)skelltor

#46
SWBF1 Modding / mod making help
December 15, 2009, 04:00:12 PM
ok so i am using mpm assests for a mod i am making but for the gcw sides for some reson my imp sniper rifle imp torpedo lancher all shotgun and all spyrifle are not working all the time some time they dont shoot when i click but the ammo gos down and they never shoot fast anuff (i have anothe mod that they work fine on but wanted to use the mpmassests for the flamthrower and skins i can put some odfs if that would help also btw can i just make a new wepon in the odfs like a conncusion granade lancher or do i need to mod the reguler granade lancher or what??

help plese

here is the imp sniper rifle odf

unit who uses the sniper rifle

[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "imp_inf_scout.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Imperial Scout"
UnitType = "Scout"
IconTexture = "imp_scout_icon"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "imp_inf_scout"
GeometryLowRes = "imp_inf_scout_low1"
AnimationName = "all_inf_snowtrooper"
FirstPerson = "IMP\impscout;imp_1st_scout"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"

HealthType = "person"
MaxHealth = 250.0
AddHealth                     = 8.0

Acceleraton = 70.0
MaxSpeed = 7.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0

WeaponName1 = "imp_weap_inf_sniperrifle"
WeaponAmmo1 = 5
WeaponName2 = "imp_weap_inf_flamethrower"
WeaponAmmo2 = 0
WeaponName3 = "imp_weap_inf_thermaldetonator"
WeaponAmmo3 = 20
WeaponChannel3 = 1
WeaponName4 = "imp_weap_inf_remotedroid"
WeaponAmmo4 = 4
WeaponChannel4 = 1

AimFactorPostureSpecial = 10
AimFactorPostureStand = 10
AimFactorPostureCrouch = 10
AimFactorPostureProne = 10
AimFactorStrafe = 10
AimFactorMove = 10


CAMERASECTION = "STAND"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"

CAMERASECTION = "STANDZOOM"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"

CAMERASECTION = "CROUCHZOOM"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "PRONE"

EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"

CAMERASECTION = "PRONEZOOM"

EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"


AimValue = "1.0"

HurtSound = "imp_inf_com_chatter_wound"
DeathSound              = "imp_inf_com_chatter_death"
AcquiredTargetSound     = "imp_inf_com_chatter_acquired"
HidingSound             = "imp_inf_com_chatter_hide"
ApproachingTargetSound  = "imp_inf_com_chatter_approach"
FleeSound               = "imp_inf_com_chatter_flee"
PreparingForDamageSound = "imp_inf_com_chatter_predamage"
HeardEnemySound         = "imp_inf_com_chatter_heard"
ShockFadeOutTime        = ""
ShockFadeInTime         = ""
ShockFadeOutGain        = ""
ShockSound              = ""
ClothingRustleSound     = ""
LowHealthSound          = ""
LowHealthThreshold      = ".25"
FoleyFXClass            = "imp_inf_trooper"

// squad command VO
SCFieldMoveOutSound = "imp_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "imp_inf_com_chatter_tac_hold"
SCFieldFollowSound = "imp_inf_com_chatter_tac_follow"
SCDriverGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "imp_inf_com_chatter_tac_spreadout"
SCPassengerStopSound = "imp_inf_com_chatter_tac_stop"
SCPassengerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound = "imp_inf_com_chatter_tac_allclear"
SCGunnerSteadySound = "imp_inf_com_chatter_tac_stop"
SCGunnerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCResponseYessirSound = "imp_inf_com_chatter_tac_yes"
SCResponseNosirSound = "imp_inf_com_chatter_tac_no"

// AI squad command VO
AISCFieldMoveOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCFieldHoldSound = "ai_imp_inf_com_chatter_tac_hold"
AISCFieldFollowSound = "ai_imp_inf_com_chatter_tac_follow"
AISCDriverGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound = "ai_imp_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound = "ai_imp_inf_com_chatter_tac_stop"
AISCPassengerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound = "ai_imp_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound = "ai_imp_inf_com_chatter_tac_stop"
AISCGunnerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCResponseYessirSound = "ai_imp_inf_com_chatter_tac_yes"
AISCResponseNosirSound = "ai_imp_inf_com_chatter_tac_no"

AISizeType = "SOLDIER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.10
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.10



sniper rifle

[WeaponClass]
ClassLabel       = "cannon"

[Properties]
AnimationBank      = "rifle"
GeometryName       = "imp_weap_inf_sniperrifle"
HighResGeometry         = "imp_1st_weap_inf_sniperrifle"

//***********************************************
//*************   TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy      = "1"
TargetNeutral      = "0"
TargetFriendly      = "0"

TargetPerson      = "1"
TargetAnimal      = "1"
TargetDroid      = "1"
TargetVehicle      = "0"
TargetBuilding      = "0"

MinRange      = "32"
OptimalRange      = "64"
MaxRange      = "128"

LockOnRange      = "0.0"
LockTime       = "0.0"
LockOnAngle      = "1.0"

SniperScope      = 1
ZoomFirstPerson      = 1
ZoomMin         = "6.0"
ZoomMax         = "25.0"
ZoomRate      = "0.0"

YawSpread      = "0.0"
PitchSpread      = "0.0"

KickStrength      = "0.4"

SpreadPerShot      = "1.1"
SpreadRecoverRate   = "4.8"
SpreadThreshold      = "1.6"
SpreadLimit      = "6.0"

StandStillSpread   = "0.0"
StandMoveSpread      = "0.0"
CrouchStillSpread   = "0.0"
CrouchMoveSpread   = "0.0"
ProneStillSpread   = "0.0"
ProneMoveSpread      = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip       = "60"
ReloadTime       = "3.0"
ShotDelay       = "0.1"
TriggerSingle      = "1"
MaxPressedTime      = "0.0"

SalvoCount      = "1"
SalvoDelay      = "0.0"
InitialSalvoDelay   = "0.0"
SalvoTime      = "0.0"

OrdnanceName       = "imp_weap_inf_sniperrifle_ord"
FirePointName      = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture      = "IMP_sniperrifle_icon"
ModeTexture      = "HUD_weap_semiauto"
ReticuleTexture      = "reticule_sniper"
ScopeTexture   = "weapon_scope3"

MuzzleFlash      = "small_muzzle_flash"
FlashColor       = "255 80 80 255"
FlashLength       = 0.025
FlashLightColor    = "255 192 192 175"
FlashLightRadius    = "2.0"
FlashLightDuration    = "0.25"
Discharge      = "small_smoke_effect"

//******************************************************
//***************   SOUND      ****************
//******************************************************

FireSound          = "imp_weap_inf_rifle_fire"
ReloadSound        = "imp_weap_inf_reload_med"
ChangeModeSound    = "imp_weap_inf_equip_med"
FireEmptySound      = "com_weap_inf_ammo_empty"
WeaponChangeSound    = "imp_weap_inf_equip_med"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "imp_weap_inf_rifle_mvt_jump"
LandSound           = "imp_weap_inf_rifle_mvt_land"
RollSound           = "imp_weap_inf_rifle_mvt_roll"
ProneSound          = "imp_weap_inf_rifle_mvt_squat"
SquatSound          = "imp_weap_inf_rifle_mvt_lie"
StandSound          = "imp_weap_inf_rifle_mvt_getup"
[/code]

sniper rifle ord

[OrdnanceClass]
//This area defines the ordnances class and the effects associated with it.
ClassLabel = "bolt"

[Properties]
ImpactEffectWater = "watersplash_ord"

LaserTexture = "greenlaser_d"
LaserGlowColor = "64 224 64 100"
LightColor              = "64 224 64 150"
LightRadius             = "4.0"

LaserLength = "20.0"
LaserWidth = "0.15"
GlowLength = "24"
BlurLength = "32"
FadeOutTime = "1"

ImpactEffectSoft = "ord_explosion"
ImpactEffectRigid = "ord_explosion"
ImpactEffectStatic = "ord_explosion"
ImpactEffectTerrain = "ord_explosion"
ImpactEffectWater = "watersplash_ord"
ImpactEffectShield = "ord_explosion"

ExpireEffect = "ord_explosion"

LifeSpan = "1.15"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"


MaxDamage = "140.0"

VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"

OrdnanceSound = "com_weap_inf_ord_hum_sm"




#47
SWBF1 Modding / Re: radation granades
December 15, 2009, 03:53:28 PM
ok i got it figured out thanks
#48
SWBF1 Modding / radation granades
December 15, 2009, 12:16:15 AM
recently i modded the cis crack granades to become radation granades but they dont explode on impact. anyone know how to make them do that??
#49
SWBF1 Modding / Re: recon droide
December 14, 2009, 09:23:16 PM
and where is that
#50
SWBF1 Modding / Re: recon droide
December 14, 2009, 04:54:52 PM
umm sptest has never worked for me and umm i can post the odf if u want but all i did was copyed the battle droides odf and cut the recon droidord and put the battle droids odf stuff in there i could post it if u think i shoud
#51
SWBF1 Modding / recon droide
December 14, 2009, 03:55:40 PM
today i trired to chang the cis recon droide into a fully armed battle droid it worked untill it was killed then the game crashed if somone could tell me if there is a way to make it not crash or has any suggustions on how to make it please tell me asap

skelltor


#52
SWBF1 Modding / Re: dual sided lightsaber
December 14, 2009, 12:21:02 AM
that would be awesome i downloded the mpm asests but that one wasent really double sided
#53
SWBF1 Modding / dual sided lightsaber
December 13, 2009, 10:52:31 PM
dose anyone have an dual sided light saber file or know where to get one???
#54
SWBF1 Modding / Re: time bomb
December 13, 2009, 10:46:22 PM
ok thanks the mod that had it you could place up to 100 but that seamed a bit fakey and a least that versios worked online just to let you know
#55
SWBF1 Modding / time bomb
December 13, 2009, 10:19:34 PM
i was wondering if anyone knew how to mod the time bomb so that you can place like 1-15 and make them have no time limet but go off when relode is pressed i saw it in the elite sides mod so i know it can be done i am just wondering how

skelltor
#56
Quote from: keenmike on December 08, 2009, 04:34:37 PM
Aayla Secura she is the only one i have been able to play tentacles are cool. i like this character is it available in a mod?

darth maul
http://starwars.wikia.com/wiki/Darth_Maul  (torwards the bottem)

#57
SWBF1 Modding Tutorials / Re: Basic ODF Editing
December 07, 2009, 07:18:45 AM
i have a nother problem when i tried to give the dark trooper force lightning and heailfiremissles it crashed the game do the wepons need to b from the imp side???
#58
SWBF1 Modding Tutorials / Re: Basic ODF Editing
December 06, 2009, 05:31:49 PM
ok thanks
#59
SWBF1 Modding Tutorials / Re: Basic ODF Editing
December 06, 2009, 03:28:22 PM
i founde them i tride editing them but it said that it could onaly be read
#60
SWBF1 Modding Tutorials / Re: Basic ODF Editing
December 06, 2009, 11:36:45 AM
where do i find odfs and what do i need to open them