ok so i am using mpm assests for a mod i am making but for the gcw sides for some reson my imp sniper rifle imp torpedo lancher all shotgun and all spyrifle are not working all the time some time they dont shoot when i click but the ammo gos down and they never shoot fast anuff (i have anothe mod that they work fine on but wanted to use the mpmassests for the flamthrower and skins i can put some odfs if that would help also btw can i just make a new wepon in the odfs like a conncusion granade lancher or do i need to mod the reguler granade lancher or what??
help plese
here is the imp sniper rifle odf
[WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "rifle"
GeometryName = "imp_weap_inf_sniperrifle"
HighResGeometry = "imp_1st_weap_inf_sniperrifle"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "32"
OptimalRange = "64"
MaxRange = "128"
LockOnRange = "0.0"
LockTime = "0.0"
LockOnAngle = "1.0"
SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "6.0"
ZoomMax = "25.0"
ZoomRate = "0.0"
YawSpread = "0.0"
PitchSpread = "0.0"
KickStrength = "0.4"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "60"
ReloadTime = "3.0"
ShotDelay = "0.1"
TriggerSingle = "1"
MaxPressedTime = "0.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "imp_weap_inf_sniperrifle_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_sniperrifle_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_sniper"
ScopeTexture = "weapon_scope3"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
[/code]
help plese
here is the imp sniper rifle odf
Code Select
unit who uses the sniper rifle
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "imp_inf_scout.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Imperial Scout"
UnitType = "Scout"
IconTexture = "imp_scout_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_scout"
GeometryLowRes = "imp_inf_scout_low1"
AnimationName = "all_inf_snowtrooper"
FirstPerson = "IMP\impscout;imp_1st_scout"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
HealthType = "person"
MaxHealth = 250.0
AddHealth = 8.0
Acceleraton = 70.0
MaxSpeed = 7.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0
WeaponName1 = "imp_weap_inf_sniperrifle"
WeaponAmmo1 = 5
WeaponName2 = "imp_weap_inf_flamethrower"
WeaponAmmo2 = 0
WeaponName3 = "imp_weap_inf_thermaldetonator"
WeaponAmmo3 = 20
WeaponChannel3 = 1
WeaponName4 = "imp_weap_inf_remotedroid"
WeaponAmmo4 = 4
WeaponChannel4 = 1
AimFactorPostureSpecial = 10
AimFactorPostureStand = 10
AimFactorPostureCrouch = 10
AimFactorPostureProne = 10
AimFactorStrafe = 10
AimFactorMove = 10
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
AimValue = "1.0"
HurtSound = "imp_inf_com_chatter_wound"
DeathSound = "imp_inf_com_chatter_death"
AcquiredTargetSound = "imp_inf_com_chatter_acquired"
HidingSound = "imp_inf_com_chatter_hide"
ApproachingTargetSound = "imp_inf_com_chatter_approach"
FleeSound = "imp_inf_com_chatter_flee"
PreparingForDamageSound = "imp_inf_com_chatter_predamage"
HeardEnemySound = "imp_inf_com_chatter_heard"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ".25"
FoleyFXClass = "imp_inf_trooper"
// squad command VO
SCFieldMoveOutSound = "imp_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "imp_inf_com_chatter_tac_hold"
SCFieldFollowSound = "imp_inf_com_chatter_tac_follow"
SCDriverGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "imp_inf_com_chatter_tac_spreadout"
SCPassengerStopSound = "imp_inf_com_chatter_tac_stop"
SCPassengerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound = "imp_inf_com_chatter_tac_allclear"
SCGunnerSteadySound = "imp_inf_com_chatter_tac_stop"
SCGunnerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCResponseYessirSound = "imp_inf_com_chatter_tac_yes"
SCResponseNosirSound = "imp_inf_com_chatter_tac_no"
// AI squad command VO
AISCFieldMoveOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCFieldHoldSound = "ai_imp_inf_com_chatter_tac_hold"
AISCFieldFollowSound = "ai_imp_inf_com_chatter_tac_follow"
AISCDriverGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound = "ai_imp_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound = "ai_imp_inf_com_chatter_tac_stop"
AISCPassengerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound = "ai_imp_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound = "ai_imp_inf_com_chatter_tac_stop"
AISCGunnerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCResponseYessirSound = "ai_imp_inf_com_chatter_tac_yes"
AISCResponseNosirSound = "ai_imp_inf_com_chatter_tac_no"
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.10
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.10
Code Select
sniper rifle [WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "rifle"
GeometryName = "imp_weap_inf_sniperrifle"
HighResGeometry = "imp_1st_weap_inf_sniperrifle"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "32"
OptimalRange = "64"
MaxRange = "128"
LockOnRange = "0.0"
LockTime = "0.0"
LockOnAngle = "1.0"
SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "6.0"
ZoomMax = "25.0"
ZoomRate = "0.0"
YawSpread = "0.0"
PitchSpread = "0.0"
KickStrength = "0.4"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "60"
ReloadTime = "3.0"
ShotDelay = "0.1"
TriggerSingle = "1"
MaxPressedTime = "0.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "imp_weap_inf_sniperrifle_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_sniperrifle_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_sniper"
ScopeTexture = "weapon_scope3"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
[/code]
Code Select
sniper rifle ord
[OrdnanceClass]
//This area defines the ordnances class and the effects associated with it.
ClassLabel = "bolt"
[Properties]
ImpactEffectWater = "watersplash_ord"
LaserTexture = "greenlaser_d"
LaserGlowColor = "64 224 64 100"
LightColor = "64 224 64 150"
LightRadius = "4.0"
LaserLength = "20.0"
LaserWidth = "0.15"
GlowLength = "24"
BlurLength = "32"
FadeOutTime = "1"
ImpactEffectSoft = "ord_explosion"
ImpactEffectRigid = "ord_explosion"
ImpactEffectStatic = "ord_explosion"
ImpactEffectTerrain = "ord_explosion"
ImpactEffectWater = "watersplash_ord"
ImpactEffectShield = "ord_explosion"
ExpireEffect = "ord_explosion"
LifeSpan = "1.15"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"
MaxDamage = "140.0"
VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
OrdnanceSound = "com_weap_inf_ord_hum_sm"