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Messages - (DW)skelltor

#31
SWBF1 Modding / Re: time bomb
December 26, 2009, 01:52:21 PM
thaks this topic can be closed now
#32
SWBF1 Modding / Re: odf help
December 26, 2009, 01:50:45 PM
thanks that works great u have been a ton of help thanks again
#33
Welcome Center / Re: Hello!
December 24, 2009, 01:47:45 PM
hi welcome and thanks 4 the help with the time bomb i missed that part
#34
SWBF1 Modding / Re: odf help
December 23, 2009, 09:50:07 PM
thanks but i know how to make it fire faster but what i want to know is how to make a full new odf or do i just need to edit a prexisting one??
#35
SWBF1 Modding / Re: odf help
December 23, 2009, 09:36:54 PM
woops sorry i had two mpc tabs open and one was releases the other was mod factory sorry again
#36
SWBF1 Modding / odf help
December 23, 2009, 09:27:13 PM
how do i make a new wepon odf when i try to make a new file thing the onaly option are rich text text and unicode text all i want to do is make a advanced sniper rifle it can use the same ord file but i want to make it fire faster but also keep the old sniper rifle also how do i get one sides wepons in to another side ant help woulde be great

thanks skelltor
#38
SWBF1 Modding / Re: melee
December 22, 2009, 09:28:06 PM
um sorta more like a swooshing sound
#39
SWBF1 Modding / Re: radation granades
December 20, 2009, 04:08:12 PM
ok
#40
SWBF1 Modding / Re: radation granades
December 20, 2009, 09:56:57 AM
ya its a radation granade there should not be shake but on things like orbbital bombardment shake is vary nice
#41
SWBF1 Modding / Re: mod making help
December 20, 2009, 09:55:20 AM
well i copyed and pasted the odfs of my other mod b4 i got the mpm assests to the problem odfs and that got the rocket lancher to shoot most of the time but not always  >:( so i think the problem is in the mpm assests but i really want them cuz i caint get the magna gaurd anywhere else and some neat bodys and skins if somebody has or coulde get just the magna gaurd skellotin and chunks and all the stuff needed to make him work and give or just tell me whats needed to make him work that would be great but on the good side the clone and droid sides woork fine and there is some proggress any help at all would be great

thanks skelltor
#42
SWBF1 Modding / Re: melee
December 18, 2009, 10:28:15 AM
thanks that works great aso is there a way to make it have kinda a sheeew sorta sound insted of the lightsaber sound i know how to change it i just want suggustions.
#43
SWBF1 Modding / melee
December 18, 2009, 01:09:48 AM
i want to mae a melee sniper rifle but there is a lightsaber fire sticking out the end of it when i use it how do i get ride of that???


here is the odf

[WeaponClass]

ClassLabel          = "melee"

[Properties]
IconTexture      = "IMP_sniperrifle_icon"

GeometryName       = "rep_weap_inf_sniperrifle"
HighResGeometry         = "rep_1st_weap_inf_sniperrifle"
AnimationBank       = "lightsabre"

MuzzleFlash         = ""
Discharge         = ""

RoundsPerClip       = "0"
ReloadTime          = "0.0"

HeatPerShot         = "0.0"
HeatRecoverRate         = "0.0"
HeatThreshold         = "0.0"


//ReloadSound       = "laserreload"
//ChangeModeSound   = "com_weap_inf_blaster_rifle_modechange"
HitSound            = "imp_weap_lightsabre_hit"
//DeflectSound        = "imp_weap_lightsabre_deflect"
//WeaponChangeSound     = "com_weap_inf_laser_weaponchange"

LockOnRange         = "60.0"
LockTime            = "0.4"
AutoAimSize         = "1.0"

Damage              = "250.0"

MinRange            = "0"
OptimalRange        = "2.0"
MaxRange            = "4"


FirePointName      = "hp_fire"

SwingTime           = "0.7 0.5 imp_weap_lightsabre"
Texture = "yellowlightsabre"


#44
SWBF1 Modding / Re: radation granades
December 15, 2009, 04:16:26 PM
[WeaponClass]
ClassLabel = "grenade"

[Properties]
AnimationBank = "grenade"
GeometryName = "com_weap_inf_grenadethermal"
HighResGeometry = "com_1st_weap_inf_grenadethermal"

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"

MinRange = "8"
OptimalRange = "16"
MaxRange = "24"

LockOnRange = "30.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "0.2"
ShotElevate = "0.05"
MaxPressedTime = "0.0"

InitialSalvoDelay = "0.1"

OrdnanceName = "cis_weap_inf_mortar_launcher_ord1"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

ModeTexture = "HUD_weap_bounce"
ReticuleTexture = "reticule_00"
IconTexture = "HUD_crack_grenade_icon"

ChargeRateLight         = "1.0"
MaxChargeStrengthLight  = "1.0"
ChargeDelayLight        = "0.0"
ChargeRateHeavy         = "1.0"
MaxChargeStrengthHeavy  = "0.25"
ChargeDelayHeavy        = "1.45"

RecoilLengthLight       = "0.1"
RecoilLengthHeavy       = "0.1"
RecoilStrengthLight     = "0"
RecoilStrengthHeavy     = "0"

//************************************************
//*******************   SOUND    *****************
//************************************************

FireSound           = "com_weap_throw"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound       = ""
//ReloadSound         = "cis_weap_inf_equip_med"
ChargeSound         = ""
ChargeSoundPitch    = ""
ChangeModeSound     = "cis_weap_inf_equip_med"
WeaponChangeSound   = "cis_weap_inf_equip_med"
OverheatSound       = ""
OverheatSoundPitch  = ""
OverheatStopSound   = ""
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = ""
LandSound           = ""
RollSound           = ""
ProneSound          = ""
SquatSound          = ""
StandSound          = ""


[ExplosionClass]
ClassLabel = "explosion"

[Properties]
WaterEffect = "watersplash_lg"

Damage   = "600.0"
DamageRadiusInner = "4.0"
DamageRadiusOuter = "7.0"

Push   = "1.0"
PushRadiusInner   = "1.0"
PushRadiusOuter   = "1.0"

Shake   = "0.0"
ShakeLength   = "0.0"
ShakeRadiusInner  = "0.0"
ShakeRadiusOuter  = "0.0"

Effect = "com_sfx_weap_con_exp_md"
WaterEffect = "watersplash_lg"
Decal = "decal_explosion"
LightColor = "100 220 255 255"
LightRadius = "7.0"
LightDuration = "1.0"

VehicleScale = "0.0"
PersonScale = "2.0"
DroidScale = "0.0"
BuildingScale = "0.0"
AnimalScale = "2.0"

SoundProperty = "com_weap_inf_conc_grenade_exp"

[OrdnanceClass]
ClassLabel = "sticky"

[Properties]
ImpactEffectWater = "watersplash_sm"

GeometryName = "com_weap_inf_grenadethermal_ord"
ExplosionExpire = "cis_weap_inf_mortar_launcher_exp"
ExplosionImpact = "cis_weap_inf_mortar_launcher_exp"
TrailEffect = "com_sfx_weap_grenade_green"

LightColor              = "46 252 5 150"
LightRadius             = "4.0"

LifeSpan = "1.5"
Velocity = "30.0"
Gravity = "1.25"
Rebound = "0.35"
Friction = "1.0"

VehicleScale ="0.1"
PersonScale ="1.0"
DroidScale ="0.5"
AnimalScale ="1.0"
BuildingScale ="0.1"

StickPerson = 0
StickAnimal = 0
StickDroid = 0
StickVehicle = 0
StickBuilding = 0
StickBuildingDead = 0
StickBuildingUnbuilt = 0
StickTerrain = 0

OrdnanceSound = ""
CollisionOtherSound = "com_weap_inf_grenade_bounce

#45
SWBF1 Modding / Re: mod making help
December 15, 2009, 04:08:00 PM
ok i put the sniper rifle odfs but the weired thing is that pretty much the same wepons worked in my own mod thing