Map Crash

Started by Delta327, March 20, 2015, 06:04:04 PM

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March 20, 2015, 06:04:04 PM Last Edit: March 20, 2015, 07:32:29 PM by Delta327
So everything is fixed but when I test i go to click spawn and it crashes unexpectedly.  Dose any one know what's wrong?
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Quote from: Delta327 on March 20, 2015, 06:04:04 PM
So everything is fixed but when I test i go to click spawn and it crashes unexpectedly.  Dose any one know what's wrong?
crash on spawn usually indicates a bug within the side LVL, id double check all of your ODF files. go to the ODF folder and view by date modified, starting with the most recent and scan them for errors.

March 21, 2015, 06:57:04 AM #2 Last Edit: March 21, 2015, 06:58:42 AM by Delta327
Quote from: Phobos on March 20, 2015, 08:55:50 PM
crash on spawn usually indicates a bug within the side LVL, id double check all of your ODF files. go to the ODF folder and view by date modified, starting with the most recent and scan them for errors.
Edit: Well I only nodded the droids and the mtt as a prop then I deleted the odf file and checked  the mtt for any error
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Now serejas atap wont spawn! I made an req for it and localized it.
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Did you set the memory pool size for Hover vehicles to make room for it? It's in the .lua
=AaTc= Forever

SALLY....

-Retired Modder

Yes
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

If it's set as a prop it won't spawn on a vehicle spawn.
=AaTc= Forever

SALLY....

-Retired Modder

Ok thanks a lot!
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A