Solved! how to add a coustom vehicle

Started by Delta327, January 27, 2015, 05:42:17 AM

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January 27, 2015, 05:42:17 AM Last Edit: January 27, 2015, 01:45:10 PM by Delta327
Instruction
1. Create a side using BFbuilder pro

2. Name the Side exactly on the req

3. Localize the coustom vehicle
   Ex:
entity
      rep
          rep_walk_txt

4. Add the vehicle spawn point on zeroeditor

5. Edit the LUA on Bfbulder pro
When you add the coustom vehicle you need to add it in the side it belongs to
Ex: ReadDataFile//"atxt.lvl,
"rep_wall_atxt");
ReadDataFile//"rep.lvl,
"rep_walk_atxt");

6.Then add the Memorypools like when you normally add a vehicle in BF1.

7.Then munge

8. When it done mungeing, put your world in your add-on folder

9. Enjoy

PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

January 28, 2015, 04:58:24 AM #1 Last Edit: January 28, 2015, 05:01:24 AM by Phobos
Nice tutorial, also id like to point out if you wanted a vehicle to spawn only ONCE (not respawn), you would just add the vehicle ODF directly.

If you want them to respawn, the vehiclespawn ODF must be placed within a "control region" for the team its assigned to in zero editor.

and for the mission LUA, there are memorypools used for each major type of vehicle. Hover, Flyer, Walker, CommandHover, and CommandWalker are the main ones I think.

1 more thing to  mention is that you cant respawn vehicles for natives/locals. Only teams 1 and 2 can respawn vehicles I learned this the hard way with NOTLD.

Thanks by the way but can't you just place the odf by the control zone?
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

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