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Messages - vf501

#61
SWBF1 Modding / Re: Ideas - Theta Squad Objective Two
February 09, 2009, 12:26:16 PM
Make Clone Wars Era the SP version, with 4 troops vs ALL, then make a Balanced MP version for GCW Era, you can setup custom sides to reduced the final size of the mod, and call everything you need for CW in GCW with the mission.lua.

I did pretty much the same thing with my old RC Geonosis mod (which has been lost and never found as far as I know), but not all that successfully.

Also, new commando model in my assets thread, and if you search through the stuff I have on filefront, you'll find a dc-17m weapons system there.
#62
Requests / Re: PARENTS MOd
February 08, 2009, 03:26:12 AM
I'm Barack Obama and I do not support this Mod Idea.

Joking aside, both the Parents and the Children one are way bad ideas and not cool.  The Ewok Slaughter one though has merit, as thats pretty much what Hunt Mode Endor is in SWBF2.  Which can easily be done as a Addon Map for SWBF1 with Scouts and Ewoks, with spears and rocks of course.
#63
Released Assets / VF501's Model/Asset Releases
February 08, 2009, 03:20:30 AM
Republic Commando
Made by: VF501
Original Mesh by: Pandemic
Texture Sources:Pandemic Clone Trooper
NeoMarz'z JKA Republic Commando
Contents:
rep_inf_repcomm.msh
rep_inf_repcomm_low1.msh
rep_inf_repcomm.tga
commpack.tga
rep_inf_repcomm.psd- has UV Map Overlay



The Texture on it is okay at best (made just to release this model with somesort of visual quality), I'm not much of a texturer, especially for Character Meshs. So feel free to improve the texture, heck, I beg you to improve it. Like make the coloring consistant, and sharpen the details and shading. It really needs it.

edit by Buckler:  Links are broken. If anyone has these, please let me know.



Link: http://files.filefront.com/Republic+Com ... einfo.html

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Morita Rifle/Shotgun Combo- hp_fire;hp_fire2
Morota Carbine
Link: http://files.filefront.com/Morita+Rifle ... einfo.html
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Model: Halo Sangheili (Elite) Version 2
http://files.filefront.com/Elitev2rar/; ... einfo.html
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Thompson M1928A1 SMG
.obj, Untextured not SWBF Ready
http://files.filefront.com/ThompsonSMGr ... einfo.html
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Browning Automatic Rifle M1918A1 30 Cal
.obj, Untextured not SWBF Ready
http://files.filefront.com/BARrar/;1317 ... einfo.html
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PPSH-41; 35 Round Box Magazine
.obj, Untextured, Unscaled, needs to be z axis oriented, Not SWBF Ready
http://files.filefront.com/PPSH+41+35Bo ... einfo.html
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My version of the Underhand Chaingun
.msh, Uses original Texture and Either Syths or Rifle Animations
Original Mesh- made by Pandemic


http://files.filefront.com/Underhand+Ch ... einfo.html
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I will not be taking any Model Requests, so do not ask, do not beg, begging will have the result of me ignoring you on everything.  IF you make something yourself and set it up in XSI modtool 6.0 and need exportation, I can do that.  If you need modeling help or advice I can do that.  But I will not take any requests.  I have enough of my own projects to worry about, thank you very much.
#64
http://www.gametoast.com/forums/viewtop ... 64&t=15082

Stand alone app created by RepSharpShooter.  You need XSI|Mod Tool 6.0 and Crosswalk 2.6 for XSI to export to the .xsi format used by MeshEx3

MeshEx is limited, read his ENITRE post first for limitations.

GMax is not needed.  You can model in that or 3DSMAx or Maya, then export to a XSI readable format, then set it up in XSI, then export and use MeshEx3.
#65
VMWare, Parallels, or any other virtual machine will never ever report the graphics card you have installed, it'll run the virtual machine based on generic integrated graphics settings that are loaded in the OS image that it is mounting.  It will always run as integrated, which lacks Tnl Hardware, which is what the Zero Engine needs explicitly in Zero Editor.

Use 3D analyze to work around the lack of TnL support, run it, select the zero edit.exe in your mod folder, then click off Force HW TnL Caps, in the Hardware limits area.