Yeah, since I started my SWBF experience with MXG players, I was intially more familiar with TK on. However, as HC mentioned, in a public server TK on turns into a TK-fest, and unless an admin is in the server, things get out of control.
TK off can be fun to play, particularly if you get good with nade-a-pults. It can units to places that they ordinarly couldn't get to, and in a way, partially even out the advantages that a Clones and Empire teams get with jets.
Matches get set by the teams that play them, and I don't have any trouble with participants agreeing to what ever terms they come up with. Most 1.2 version PC clans would have team damage on. The former 1.0 clans liked to play no jet, no pilot, no cp, hallway only, tk off. (Yuk ).
Buckler aka Led
TK off can be fun to play, particularly if you get good with nade-a-pults. It can units to places that they ordinarly couldn't get to, and in a way, partially even out the advantages that a Clones and Empire teams get with jets.
Matches get set by the teams that play them, and I don't have any trouble with participants agreeing to what ever terms they come up with. Most 1.2 version PC clans would have team damage on. The former 1.0 clans liked to play no jet, no pilot, no cp, hallway only, tk off. (Yuk ).
Buckler aka Led