SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: RepComm on March 10, 2013, 09:25:58 PM

Title: Wind_mill Assets
Post by: RepComm on March 10, 2013, 09:25:58 PM
I have tested the model in-game, it works fine;
The model is bug free except the roof texture doesn't show in ZeroEdit and SWBF Viewer, but it works fine ingame except for a bit of distortion, must be my form of TGA that is corrupt compaired to SWBF's more primitive version.
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Credits:
RepublicCommando: Model itself
Tirpider: Helping me understand about the texturing in WRL files

All the collisions are correct as well,
If you use this in your map, credit isn't necessary but it would be nice.

Pictures: [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmemberfiles.freewebs.com%2F47%2F32%2F59493247%2Fphotos%2Fundefined%2Frc_windmill.jpg&hash=7fa3d9415cf9c2fd7e8d0dbbca5bac0fd7a64cd0)[/spoiler]
DOWNLOAD LINK: https://sites.google.com/site/swbfmoddingacademy/swbf-mods/WindMill.zip?attredirects=0&d=1
Title: Re: Wind_mill Assets
Post by: Kit Fisto on March 10, 2013, 09:32:32 PM
Looks good! Nice job! :tu:
Title: Re: Wind_mill Assets
Post by: Phobos on March 10, 2013, 11:56:52 PM
Thank you this is a nice release.
Title: Re: Wind_mill Assets
Post by: Snake on March 11, 2013, 04:17:34 AM
Nice, RC!
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