Location/link for lightsabre animation for Bf1

Started by 411Remnant, March 04, 2014, 08:26:07 PM

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Im looking for this munged animation "AnimationBank       = "lightsabre". If anyone can provide either the location of the munged file that has this animation I would be most grateful. I can't seem to find it with in the side builders ive donwloaded.
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Poof! They magically appear in the attachment.
Found in Human_Bank_3 of the shipped animation assets in BFBuilder.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

March 05, 2014, 06:53:50 AM #2 Last Edit: March 05, 2014, 07:07:12 AM by 411Remnant
Thank you, where does this go exactly and was there a munged version of this animation by anychance? I thought I would stick them in the munged folder and it seems to have little to no desired effect.

Actually what would be a huge help is if anyone knows where the animation bank or the place that battlefront reads the animations can be found. That would help tremendously.
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

March 05, 2014, 07:56:51 AM #3 Last Edit: March 05, 2014, 08:30:26 AM by Dark_Phantom
Oops! Those are just the .msh files.  For some reason I thought they were the munged ones...
I forget how to munge them so give me some time and I will.

Edit:  Umm, I can't remember if this was how you do it or not... sooooo....
Zipped the sabre shoot zaa and zaf... please correct me if I'm wrong you animation creators who know more than me.

The msh files can be munged using the animation mungers.  I used Bamdur's http://www.swbfgamers.com/index.php?topic=4801.msg45961#msg45961 for this because it was simpler.  You can find the original msh files in the BFBuilder/Assets/Shipped Common Animations

Battlefront uses the AnimationBank="lightsabre" for this specifically.  It's a bank so it uses all those files I sent you.  I believe you can override the stock ones by putting the new anims in the common.lvl builder's munged folder.
  You will probably need the whole animation bank and edit those msh files.  I munged a separate file but you may need the whole bank.  I can probably remunge the entire bank for you and see if it works.  I am fairly sure they go in the common.lvl builder's munged folder.

Animations was never something I was great at, so I didn't touch them often.

Edited again:  Must have done something right this time.  New file is the same as the old Human_Animation_3.zaa file.  Attached.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.