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Messages - KommissarReb

#61
QuoteMessage Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Team.cpp(531)
Team missing class "imp_inf_sand_trooper" (check the side's .req file)

I don't know what I'm not doing right. I got the pilot version of Luke Skywalker to work on my test map ( and even tried out playing as him) but I can't make a custom unit?
#62
Several errors came up, one that said "not enough classes to remove for imp_inf_darthvader" and a few about the command posts. But I don't think the ones complaining about the command posts or music are as relevant as the class one.

Where can I find BFront.txt? I ran BFTest in the Battlefront folder.
#63
The Sandtrooper still won't appear. Just now I tried renaming "imp_inf_tat" everywhere to "imp_inf_sand_trooper" and added it to the imp.req in the "IMP" folder in "SIDES", but the Sandtrooper still won't appear.
#64
Here's the GCW .lua (my test map is GCW only). I already tried getting the Imperials use the imp_inf_storm_trooperdesert (which is mostly the same) but for some reason it results in the stormtrooper not appearing in the unit selection.

It will only allow me to have one attachment per post, which is why I originally only had one attachment. I changed the geometry values for the imp_weap_inf_rifle.odf file in Sides/IMP/ODF to use the Rebel sniper rifle's geometry, and I copied the rebel sniper rifle files into the imperial folders.
#65
Here the imp_inf_storm_trooper.odf that I edited. I also edited imp_weap_inf_rifle.odf in the same folder to use the rebel sniper rifle geometry. I copied the rebel sniper rifle files to the IMP folder, so I don't know what I'm not doing right.
#66
I'm trying to turn the Stormtrooper into a Sandtrooper, so what I did was I went into Datatest1/Sides/IMP/ODF (test1 is the map name) and went into imp_inf_storm_trooper and changed "stormtrooper" to "shocktrooper" for all geometry parameters. I also wanted to reskin the Stormtrooper blaster rifle to look like the Rebel Marksman's sniper rifle (but still function as a blaster rifle) so I brought the all_weap_inf_sniperrifle files into the ODF and MSH folders, but when I playtest the map it still shows the standard stormtrooper with an E-11 blaster rifle.

I read through all the tutorials listed in the modding tutorials subforum and couldn't figure this out.
#67
In the pro HTA (the one I've been trying to use) I keep getting this:

Script Error
An error has occurred in the script on this page.

Line: 2073
Char: 110
Error: Could not complete this operation due to error 800a004c.
Code: 0
URL: file://C:/LucasArts/BFGuilder/0%20BFBuilder%20Pro.hta

Do you want to continue running scripts on this page? Yes/No

Is it possible that when I did this (https://itomation.ca/run-hta-as-different-user-or-administrator/) in order to run .hta files in administrative mode that could be the culprit? If not, what else could I be doing wrong?
#68
I'm trying to work with 0 BFBuilder Pro.hta, but first I need to run BoPC.reg in Administrator mode. I don't know how to do this, as the option to do that doesn't come up whether I right click or shift + right click. I've been reading posts by other people about having script errors and such, and that I need to run BoPC.reg in administrator mode (I'm running this on my laptop which has Windows 10 where I'm the admin). Also I created a LucasArts folder in This PC > OS (C:) > LucasArts > BFBuilder (Star Wars Battlefront is in Program Files (x86))

Also neither 0BFBuilder Pro.hta nor BFBuilder.hta will allow me to run in compatibility mode. Does anyone know what I need to do?
#69
I'd love to see Sereja make a playable Imp side where we can play as Death Star Troopers/Imperial Navytroopers. This needs to happen!
#70
Of all the force attacks, Force Drain is probably my favorite to use in Jedi Academy and SWTOR. This is basically what it is: http://starwars.wikia.com/wiki/Force_drain

Would it be possible to make a Sith or Dark Jedi unit in SW Battlefront 1 that can use force drain? Like, red force lightning that deals damage, and gives the user health while using it? It wouldn't have much effect on mechanical units, and maybe the unit could be balanced by not having abilities other custom force users may have. I'd love to see this!
#71
Requests / Re: The "I Have An Idea!" thread
August 18, 2015, 07:33:20 AM
I added another map idea to my list here if anyone's interested. http://www.swbfgamers.com/index.php?topic=9407.msg98184#msg98184
#72
Quote from: Anyder on July 14, 2015, 02:26:34 PM
http://www.swbfgamers.com/index.php?board=49.0
That doesn't tell me where to begin. Do I start with using ZeroEditor, or BFbuilderPro? I have no idea what I'm doing.
#73
This sounds like a really dumb question to map making vets out there, but I have no idea where to begin. Are there any tutorials out there that can show me how to make a map using BFBuilder pro from scratch? (or edit a pre-existing map) I tried using Google and YouTube, but I got nothing. A visual (video) tutorial would probably be best since I can actually see what it is I need to do.

If this thread is in the wrong place, I don't know exactly which sub-forum its supposed to go in.
#74
The NOTLD server isn't up and running anymore as of a few days ago. What happened? Will anyone play BF with me?  :unsure:
#75
IMO Could City is overrated anyway.