SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: wsa30h on December 22, 2019, 03:09:59 PM

Title: increasing the ammount of animation instances via exe mod ?
Post by: wsa30h on December 22, 2019, 03:09:59 PM
is it possible to increase the amount of animations the game can handle by editing the exe ?
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: Led on December 22, 2019, 06:26:10 PM
No, but I believe that custom animations are possible (see Jabba Palace and search forum)
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: Ginev on December 23, 2019, 02:53:48 AM
Im just curious whats the maximum animations that BF1 and 2 can handle at once.Also is there a limit for animated capes ingame?Cuz im making a character with animated cape and it will be main unit in game (like clone trooper) and there will be alot of soliders ingame.
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: wsa30h on December 23, 2019, 02:59:19 AM
units slide for me when i have about 6 walkers and about 28 hovers ingame with 50 units on team 1 and 2 and 20 on team 3 and 4 so that is close enough
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: Teancum on December 24, 2019, 02:18:15 PM
Quote6 walkers and about 28 hovers
GOOD LORD
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: Led on December 24, 2019, 03:51:43 PM
27 hovers will not do!  :xmastim:
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: Dark_Phantom on December 24, 2019, 08:24:53 PM
Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should. -Ian Malcolm
Title: Re: increasing the ammount of animation instances via exe mod ?
Post by: wsa30h on December 25, 2019, 06:49:37 AM
Jurassic world reference love it.
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