Maps of the mod
Gogo12 Maps: Originally he was working on this project with me, developing the maps for the mod. HE has since moved onto his own awesome projects. You can thank him for the following awesome maps
Raxus Prime: Junkyard
Morishim: Canyons
Dxun Moon: Mandalorian Camp (If have the free time and everythings done I'll set up a mandalorian side)
DXUN Moon: Forest Path (Campaign map)
Nar Shaada: Rooftops
Korriban: Valley of the Sith Lords
Hoth: Echo Base (extended)
Geonosis: Spire (extended edition)
Dantooine: Compound
Felucia: Forest
Space Naboo
CIS Core Ship (Behind Enemy Lines)
Dagobah
Psych0fred's Chain Isle
SWBF2 Converted Maps available in the mod
Mygeeto (Scum/Strike)
Mustafar (Scum/Strike)
Utapau (Scum/Strike)
Jedi Temple (Jedi Temple)
Polis Massa (Battlebelk)
Tantive IV (SleepKiller)
Death Star (Sleepkiller. my campaign mode additions are in progress)
BF2 Kamino (WIP) (me)
My Finished Maps
Conversion of Authraw's Dathomir BF2 map (Converted with his blessing)
Bespin: Platforms (modified)
Kashyyyk: Docks (extended version)
Conversion of Naboo: Prototype
Maps In-progress:
Yavin IV: Abandoned Oasis
Venator: Hangars
Maps in the concept/planning stage
Rhen Var: Harbor (extended)
Tatooine: Dune Sea (extended)
Naboo: Seaport
MAP SHOWCASE
1st Map: YAVIN IV: ABANDONED OASIS
Images of the Yavin IV map in zeroedit.
The outpost
[spoiler](https://dl.dropbox.com/u/33403316/New%20folder/yav1.png)[/spoiler]
The decrepit old bridge and the canyon entrance
[spoiler](https://dl.dropbox.com/u/33403316/New%20folder/yav2.png)[/spoiler]
The oasis
[spoiler](https://dl.dropbox.com/u/33403316/New%20folder/yav3.png)[/spoiler]
The remains of a compound of a temple
[spoiler](https://dl.dropbox.com/u/33403316/New%20folder/yav4.png)[/spoiler]
The fountain
[spoiler](https://dl.dropbox.com/u/33403316/New%20folder/yav5.png)[/spoiler]
Still to do: Add more trees and some more props
add turrets (the really tall yavin ones),
Add vehicle spawns,
put cps in their right places
add spawnpaths, plans, and barriers.
munge
Screenshots Ingame
It's basically the remains of a large temple spread over a long plain, through a small forest, over a lake and to an island connected by a long bridge
These trees are a problem, though.
[spoiler](https://dl.dropbox.com/u/33403316/Screens%2083012/bug.jpg)[/spoiler]
The Screens
[spoiler](https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0004.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0006.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0007.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0008.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0009.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0010.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0011.jpg)
(https://dl.dropbox.com/u/33403316/Screens%2083012/screenshot_0012.jpg)
[/spoiler]
Map #2: Kashyyyk: Docks (extended)
ZeroEditor Screens
I removed the foliage wall behind the village and created a whole new part to the map
Screens from zeroedit
[spoiler]
(https://dl.dropbox.com/u/33403316/kas2a.png)
(https://dl.dropbox.com/u/33403316/kas2b.png)
(https://dl.dropbox.com/u/33403316/kas2c.png)
(https://dl.dropbox.com/u/33403316/kas2d.png)[/spoiler]
Reserved for Ingame screens
cant wait for the docks extension and the outpost map! :cheer:
QuoteSWBF2 Converted Maps available in the mod
Mygeeto (Scum/Strike)
Mustafar (Scum/Strike)
Utapau (Scum/Strike)
Jedi Temple (Jedi Temple)
Polis Massa (Battlebelk)
Tantive IV (SleepKiller
BF2 Kamino (WIP) (me)
BF2 Naboo Theed (WIP) (me)
Why don't you just use the newer conversions? SleepKiller made a way better Utapau, Coruscant, and Kamino ( his newest one )...
I'm trying to do Kamino myself. And Gogo12 gave me his Dagobah and Felucia maps to use (not exact conversions but rather his custom ones that are just as awesome).
Yes I really like his Dagobah and Felucia maps, well lets just say it, all of gogo12 maps are awesome!!
Hey why don't we give him his own section in the maps category of the D/l's? :D
Naboo: Prototype
What needs to be finished
LUA script
Current Bugs:
missing birds in the sky (just black bird-shaped things)
Screens
[spoiler](https://dl.dropbox.com/u/33403316/Screens92412/nabproto1.jpg)
(https://dl.dropbox.com/u/33403316/Screens92412/nabproto2.jpg)
(https://dl.dropbox.com/u/33403316/Screens92412/nabproto3.jpg)
(https://dl.dropbox.com/u/33403316/Screens92412/nabproto4.jpg)
[/spoiler]
That speeder is great! I've only seen it used a couple of times for some reason. Come on! It's a Speederbike with a rotating turret!
I guess, it's called "lightspeeder".
Those "black bird-shaped things" is realy birds. You just forget add skins for them.
Gogo12's Take on Bespin Platforms.
Still to do: make the sky/lighting more..."bespin-y", fix cw era lua so vehicles spawn
The one bug in the map itself: This ramp. My pet peeve.
[spoiler](https://dl.dropbox.com/u/33403316/Screens92912/bespinbug.jpg)[/spoiler]
Glamour Shots
[spoiler](https://dl.dropbox.com/u/33403316/Screens92912/bes1.jpg)
(https://dl.dropbox.com/u/33403316/Screens92912/bes2.jpg)
(https://dl.dropbox.com/u/33403316/Screens92912/bes3.jpg)
(https://dl.dropbox.com/u/33403316/Screens92912/bes4.jpg)
(https://dl.dropbox.com/u/33403316/Screens92912/bes5.jpg)
[/spoiler]
That looks amazing!! Gogo12 is sure a master mapper!!
Another question, why don't you use sleepkiller's Jedi temple and Utapau conversions?
Player models benefit so much from shininess!
How in heavens name can someone be so creative!?
Absolutely amazing! Forget about modder of the month when this is finished xD!
So While I'm fixing problems with the GCW sides I came up with some game modes
1. Survival. It's different from SleepKiller's survival mode for his mod
Premise: There was an outbreak of a virus on a planet the rebels/empire were fighting over, infecting the Imperial forces. While most of the rebels fled in time, one of their escape ships had a mechanical failure while lifting off and crashed down into a mountainside. All the rebels were killed, except one lone mechanic.
You vs. Zombies (currently I'm setting that for 1000 zombies)
Objective: Kill all the zombies or die trying.
Your unit has a fusion cutter, 3 landmines to drop , and a recon droid to send out into action.
Basically you spawn at an outpost and there are several spots for building gun turrets left over from the battle, 1 health droid, 1 recharge droid (both of which have high health, neither of which can be repaired upon destruction), and one light speeder for making quick getaways;. With the exception of one, the turrets can be rebuilt as often as needed but they have an ammo limit.
4 types of turrets (2 each)
a chaingun (1500 rounds). Best for repelling enemy zombies effeciently
a Heat-seeking missile turret (16 missiles). Locks on to zombies,
a beam cannon turret from the wing of a crashed Imperial Gunship (this one cannot be rebuilt but has high health and no ammo limit)
a sniper turret. a semi-automatic turret with a double-zoom scope that fires sniper shots (1 hit kills), has 100 clips.
The Zombie Stormtroopers: These guys just won't die. The virus that infected them altered their minds (made them more aggressive and violent), and gave them an increase in their stamina. They run faster, take more damage. The force of one of them hitting you is enough to: crack your skull, break your neck, dislocate your spine, destroy your hoverspeeder. if one gets too close, you're dead. They come in waves. And yes, their weapon is their fists.
2. Mafia
You play as Boba Fett on Tatooine hunting down a local duo of thugs who didn't pay off a debt to Jabba The Hutt. It's a 2-on-1 fight in Mos Eisley.
Locals: Jawas, Rodians, Sullustans, Humans, Stormtroopers
Your target: a Rodian and a Sullustan.
With this you really have to be observant as there are a ton of locals and the guys you're hunting down look and act a bit different. And they are armed (pistols, grenades, maybe a few other surprises).
No screens yet; still working out gcw-era crashing bug.
a CW-era version of this is Jango Fett taking out a few thugs for Jabba
Screens of The Zombie map
1. Your outpost
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb1.png)[/spoiler]
2. Zombie spawnpoint #1
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb2.png)[/spoiler]
3. Zombie Spawnpoint #2
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb3.png)[/spoiler]
Note that this is very much unfinished.
Looks thrilling!
Oh yea Jdee, what ever happened to that Geonosis alpha map you were going to release as a preview of the mod?
It died.
Aww. I was looking forward to that map. :'(
Quote from: Kit Fisto on November 17, 2012, 01:06:55 PM
Aww. I was looking forward to that map. :'(
Keep clam and find a new port to play on LAN servers
Quote from: ComSharpshot on November 17, 2012, 02:36:47 PM
Keep clam and find a new port to play on LAN servers
:rofl: Nice one, Sharpshot.
Quote from: {Alpha}Gold Man on November 17, 2012, 02:45:20 PM
:rofl: Nice one, Sharpshot.
Thank You, ill be here all week x forever.
Oh great.... (https://www.swbfgamers.com/Smileys/macx/blink.gif)
Quote from: ComSharpshot on November 17, 2012, 02:49:33 PM
ill be here all week x forever.
It looks like I'll be killing myself then.
Stay on topic, kids. I don't think y'all saw this.
Quote from: jdee-barc on October 28, 2012, 08:29:53 PM
So While I'm fixing problems with the GCW sides I came up with some game modes
1. Survival. It's different from SleepKiller's survival mode for his mod
Premise: There was an outbreak of a virus on a planet the rebels/empire were fighting over, infecting the Imperial forces. While most of the rebels fled in time, one of their escape ships had a mechanical failure while lifting off and crashed down into a mountainside. All the rebels were killed, except one lone mechanic.
You vs. Zombies (currently I'm setting that for 1000 zombies)
Objective: Kill all the zombies or die trying.
Your unit has a fusion cutter, 3 landmines to drop , and a recon droid to send out into action.
Basically you spawn at an outpost and there are several spots for building gun turrets left over from the battle, 1 health droid, 1 recharge droid (both of which have high health, neither of which can be repaired upon destruction), and one light speeder for making quick getaways;. With the exception of one, the turrets can be rebuilt as often as needed but they have an ammo limit.
4 types of turrets (2 each)
a chaingun (1500 rounds). Best for repelling enemy zombies effeciently
a Heat-seeking missile turret (16 missiles). Locks on to zombies,
a beam cannon turret from the wing of a crashed Imperial Gunship (this one cannot be rebuilt but has high health and no ammo limit)
a sniper turret. a semi-automatic turret with a double-zoom scope that fires sniper shots (1 hit kills), has 100 clips.
The Zombie Stormtroopers: These guys just won't die. The virus that infected them altered their minds (made them more aggressive and violent), and gave them an increase in their stamina. They run faster, take more damage. The force of one of them hitting you is enough to: crack your skull, break your neck, dislocate your spine, destroy your hoverspeeder. if one gets too close, you're dead. They come in waves. And yes, their weapon is their fists.
Screens of The Zombie map
1. Your outpost
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb1.png)[/spoiler]
2. Zombie spawnpoint #1
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb2.png)[/spoiler]
3. Zombie Spawnpoint #2
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb3.png)[/spoiler]
Note that this is very much unfinished.
QuoteThe Zombie Stormtroopers: These guys just won't die. The virus that infected them altered their minds (made them more aggressive and violent), and gave them an increase in their stamina. They run faster, take more damage. The force of one of them hitting you is enough to: crack your skull, break your neck, dislocate your spine, destroy your hoverspeeder. if one gets too close, you're dead. They come in waves. And yes, their weapon is their fists.
I'm looking forward to being mutilated, heh
Really, this looks/sounds amazing.
Quote from: jdee-barc on November 17, 2012, 04:05:00 PM
Screens of The Zombie map
1. Your outpost
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb1.png)[/spoiler]
2. Zombie spawnpoint #1
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb2.png)[/spoiler]
3. Zombie Spawnpoint #2
[spoiler](https://dl.dropbox.com/u/33403316/screens111212/zmb3.png)[/spoiler]
Note that this is very much unfinished.
they seem like the material for some good fun!
i've always wanted a zombie map, now someone's finally making my wish come true :cheers:
Completely ignoring the Downloads sections search function eh? http://www.swbfgamers.com/index.php?action=downloads;sa=search; (http://www.swbfgamers.com/index.php?action=downloads;sa=search;). Try searching for zombie.
Just a side note I have not stopped working on this mod.
Quote from: jdee-barc on December 05, 2012, 05:51:15 PM
Just a side note I have not stopped working on this mod.
I never doubted you for one second XD
This is looking great! Cant wait to play it
Is this mod alive?
The last release was over five years ago, so probably not.
I don't even know if jdee-barc still comes here.
Long overdue map feature:
Ginev's extended Geonosis: Spires
Whats new:
several new Command posts, and prop ships in the sky, eventually i'd like to turn them into command posts (unspawnable of course) that must be destroyed, as just is the case with the techno-union ships. A prop core ship (don't fall in the pit!)
a spawnpoint for a single Droid Gunship on a platform west of the TechnoUnion ships, somewhat resembling the entrance to where the final lightsaber battle happens in EP2. pretty inaccessible to you unless you happen to spawn there (rare). best leave it for the AI.
a Republic command post far south of the "forward center", featuring a single gunship, two IFT tanks, a few speeders, and an AT-TE.
Screens
-Clone Heavy Trooper firing at a Droid Gunship
https://drive.google.com/open?id=0BwpG-uxM8QPQWWJ1Q1B0WW5jeDA
-Sniperscope for REP side's rocket launcher. The Rebels and Droids rocket launcher can lock on to just about anything from soldiers to animals, but the range is not as far as the Republic/Empire which can zoom in like a sniper rifle and take out farther away targets. HOwever the clone/stormtrooper rocket launcher cannot target anything except vehicles.
https://drive.google.com/open?id=0BwpG-uxM8QPQaWw5S0QwU1dZc1U
-Near the spawnpoint for the droid gunship
https://drive.google.com/open?id=0BwpG-uxM8QPQYkRybWRZTV9NX00
Sereja's LAAT/i
https://drive.google.com/open?id=0BwpG-uxM8QPQS2xNeEVfWktlaU0
https://drive.google.com/drive/u/0/folders/0BwpG-uxM8QPQc3A3bE5JVlRfZjg
-by the core ship command post
https://drive.google.com/drive/u/0/folders/0BwpG-uxM8QPQc3A3bE5JVlRfZjg
-at the republic outpost at the very end of the map
https://drive.google.com/drive/u/0/folders/0BwpG-uxM8QPQc3A3bE5JVlRfZjg
screenshot creds to sereja for the laat/i, ginev for the map design, gistech for the clone trooper w/ skirt, BF2 droid gunship, and BF3 MPL model
It seems that we need permission to view your screenshots.
I'm loving what I'm reading so far and it's nice to have another modder back.
Clone Wars-era forest-y map, - for now lets just say its Endor. I did this primarily through reskinning the stock hoth map and assets. In place of snowspeeders and Tauntauns, the CIS have tanks and speeders. For now the Clones have two ATTE's and several AT-XT's.
To do , short-term
-reskin lowrez textures:
-tweak the terrain textures
-add tree props and generated foliage
-more ground vehicles
-remove Death Star II from sky
-3rd and 4th teams (extra clones+rep heroes+planet locals vs. extra B1 droids and
-replace hoth shield generator w/ Techno-Union ships in various places around the map
to do, long-term:
air-battle/airstrike component featuring bombers and capital ships (this could be where the third and fourth teams come in handy)
Screens:
1. The CIS Base (reskinned Echo Base, full of Tanks.
2. Moments before a Clone gets absolutely murdered by a Hailfire droid
3. a Clone Stealth Trooper: Features: disguise, slow health regen. Weapons: Disintegrator Sniper Rifle (gonna switch to a different model as this one sticks through the character's arm, Disguise, Detpacks, Thermal Detonator
Lol are thouse the BF3 cis AAT and hailfire tank?And if so are they released somewhere or you convert them on your own?
It's just the BF3 AAT, that should be on this site i think, converted by Chadbad
Actually ChadBad converted it, and it can be found here: http://www.swbfgamers.com/index.php?topic=10418.0