Welcome! I'm also graduating this year, but in May.
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#32
Art Gallery and Creative Endeavors / Re: 3d Modeling [Work In Progress... forever]
February 02, 2015, 02:39:46 PM
I haven't really thought about how I would texture it prior to your great advice.
Here's my plan:
I'll probably not have the final wall pieces mirrored because the final hallway wont be completely mirrored. I'll make around 8 different texture variants for the more repeated pieces and wall segment (the one that has the curved supports that protrude into the walkway), and maybe 2 texture variants for the other wall segments. The details on the side of the supports are interchangeable and I will probably make 1 texture for them and have them on one UV map or 2 separate ones if they need more resolution. The larger pieces will each be on they're own UV map so they're higher resolution. For any seams I could add in paneling detail to hide the seam. I'll make lots of different texture variants for the floor/walkway pieces and have them on they're own map. For the textures for the other pieces I will just throw them in where ever they'll fit on the maps for the other objects.
I saw this mouse at the store the other day and I thought it would be awesome to model with.
http://www.amazon.com/Razer-Naga-MMO-Gaming-Mouse/dp/B00E8CF268/ref=sr_1_1?ie=UTF8&qid=1422917904&sr=8-1&keywords=razer+naga
12 buttons at your thumb tip with shortcuts to various tools in 3ds max would be awesome!
Here's my plan:
I'll probably not have the final wall pieces mirrored because the final hallway wont be completely mirrored. I'll make around 8 different texture variants for the more repeated pieces and wall segment (the one that has the curved supports that protrude into the walkway), and maybe 2 texture variants for the other wall segments. The details on the side of the supports are interchangeable and I will probably make 1 texture for them and have them on one UV map or 2 separate ones if they need more resolution. The larger pieces will each be on they're own UV map so they're higher resolution. For any seams I could add in paneling detail to hide the seam. I'll make lots of different texture variants for the floor/walkway pieces and have them on they're own map. For the textures for the other pieces I will just throw them in where ever they'll fit on the maps for the other objects.
I saw this mouse at the store the other day and I thought it would be awesome to model with.
http://www.amazon.com/Razer-Naga-MMO-Gaming-Mouse/dp/B00E8CF268/ref=sr_1_1?ie=UTF8&qid=1422917904&sr=8-1&keywords=razer+naga
12 buttons at your thumb tip with shortcuts to various tools in 3ds max would be awesome!
#33
Art Gallery and Creative Endeavors / Re: 3d Modeling [Work In Progress... forever]
February 01, 2015, 11:04:50 AM
Here is the spaceship interior with more detail (some areas aren't finished) and with a window nook, it would be cool to sit there looking out at a space scape while reading a science fiction book, that would probably be about humans never getting the ability for manned interstellar travel.
I'm probably going to learn Quixel and Substance painter.
I'm probably going to learn Quixel and Substance painter.
#34
Art Gallery and Creative Endeavors / Re: 3d Modeling [Work In Progress... forever]
January 30, 2015, 07:59:09 PM
Epifire that looks pretty sweet, kinda looks like something from Silent Hill. Have you heard of Substance Painter?
I finally got Quixel to work! I'm gonna start texturing my models (with Quixel and Substance Painter).
I finally got Quixel to work! I'm gonna start texturing my models (with Quixel and Substance Painter).
#35
Art Gallery and Creative Endeavors / Re: 3d Modeling [Work In Progress... forever]
January 25, 2015, 12:22:09 PM
That knife looks similar to a knife I have. Borderlands 2 has a lot of guns with sword sized bayonets. The knife that goes into the stock doesn't allow for much room for the mechanism. If the gun shoots bullets there needs to be more length at the back of the gun (or move the magazine forward), for the bolt to be able to grab a round and chamber it.
Here is a Bioshock-ified bergmann simplex. It is pretty much done, I just have to fix some topology and make all of the low poly parts high poly.
Do you like using Electro Bolt to defend your home from splicers, but don't have enough Eve? With our pistol upgrade you can shoot a barrage of electric projectiles at your enemies without the need for needles!
(learning how to use 3ds max's rendering system)
UNFINISHED- Mad Max fan project (the new movie looks awesome). The body is pretty much a HRG 1500 and the exhaust is from another old car.
And the last one is a modular environment (spaceship interior) that I'm currently working on. There are about 6 modular parts, I'm going to make more; ceiling pieces, windows...
Here is a Bioshock-ified bergmann simplex. It is pretty much done, I just have to fix some topology and make all of the low poly parts high poly.
Do you like using Electro Bolt to defend your home from splicers, but don't have enough Eve? With our pistol upgrade you can shoot a barrage of electric projectiles at your enemies without the need for needles!
(learning how to use 3ds max's rendering system)
UNFINISHED- Mad Max fan project (the new movie looks awesome). The body is pretty much a HRG 1500 and the exhaust is from another old car.
And the last one is a modular environment (spaceship interior) that I'm currently working on. There are about 6 modular parts, I'm going to make more; ceiling pieces, windows...
#36
Other Games / Re: What Games do you like to play overall?
January 02, 2015, 02:32:52 PM
All Bioshock games
Fallout New Vegas
Borderlands 2
Fallout 3
Dishonored
Fuel (my favorite racing game, along with Pro Street)
SWBF 1 and 2
Fallout New Vegas
Borderlands 2
Fallout 3
Dishonored
Fuel (my favorite racing game, along with Pro Street)
SWBF 1 and 2
#38
Welcome Center / Re: Hello
December 20, 2014, 11:32:51 AM
Welcome!
My computer has cheap integrated graphics, but with 3.0 ghz and it is i3. I can run Bioshock Infinite on medium/low settings. Bioshock 1 on high. Bioshock 2 on medium. Dishonored on the highest settings. Borderlands 2 on the highest settings. Fallout 3 and Fallout New Vegas on medium/high settings. Skyrim (with mods that make it look better) on low settings. Half Life 2 on the highest settings. All of those games have good FPS with the specified settings and I suggest playing those games. I think my brother has a similar laptop and he is able to play Borderlands on medium settings (I think). So you would probably be able to run most (probably not Bioshock Infinite) of those games on medium or low settings.
My computer has cheap integrated graphics, but with 3.0 ghz and it is i3. I can run Bioshock Infinite on medium/low settings. Bioshock 1 on high. Bioshock 2 on medium. Dishonored on the highest settings. Borderlands 2 on the highest settings. Fallout 3 and Fallout New Vegas on medium/high settings. Skyrim (with mods that make it look better) on low settings. Half Life 2 on the highest settings. All of those games have good FPS with the specified settings and I suggest playing those games. I think my brother has a similar laptop and he is able to play Borderlands on medium settings (I think). So you would probably be able to run most (probably not Bioshock Infinite) of those games on medium or low settings.
#39
Scummies / Re: I'm Done. You are free to go.
December 19, 2014, 08:52:20 PM
Farewell and may the forces of evil be confused on the way to your house. I had allot of fun on the forum games, with the people playing, including you. I'll probably go to college for animation and digital art. I highly suggest learning time management and staying (but if you feel the best thing to do is to stop, then stop).
Commander Awesome and anyone that is interested in game development, here are some books that are good overviews of game development and jobs in the game industry. Going to college for something that is more specific (once you've made your choice on specifically what you want to do) than game design (like digital art or programming...) might be safer (because digital art or programming can be used for other careers as well).
-How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World by Sam R. Kennedy
-Game Development Essentials: An Introduction by Jeannie Novak
Commander Awesome and anyone that is interested in game development, here are some books that are good overviews of game development and jobs in the game industry. Going to college for something that is more specific (once you've made your choice on specifically what you want to do) than game design (like digital art or programming...) might be safer (because digital art or programming can be used for other careers as well).
-How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World by Sam R. Kennedy
-Game Development Essentials: An Introduction by Jeannie Novak
#40
Welcome Center / Re: Hello
December 15, 2014, 12:43:04 PM
Welcome to the fake world!
Don't forget to stalk up on Van STING Signature Series Anti-Admin/Moderator Security Devices. Guaranteed to not work!
Don't forget to stalk up on Van STING Signature Series Anti-Admin/Moderator Security Devices. Guaranteed to not work!
#41
Welcome Center / Re: Hi
December 12, 2014, 09:48:22 PM
Welcome!
And don't forget to only buy "Van STING Signature Series" blasters, guaranteed to explode while operating!
And don't forget to only buy "Van STING Signature Series" blasters, guaranteed to explode while operating!
#42
Other Games / Re: What upcoming games are you looking forward to?
December 12, 2014, 01:04:18 PM
No Man's Sky - looks awesome
The Order: 1886 - even though I don't have a PS4 (I'll watch someone play it)
Fallout 4 - (hopefully) I would pay $150 for the next Fallout game
a couple free to play games
Evolve - I got to play the Evolve Big Alpha, and it was awesome
SWBF3 - if it isn't too horrible
The Order: 1886 - even though I don't have a PS4 (I'll watch someone play it)
Fallout 4 - (hopefully) I would pay $150 for the next Fallout game
a couple free to play games
Evolve - I got to play the Evolve Big Alpha, and it was awesome
SWBF3 - if it isn't too horrible
#43
General / Re: Star Wars Ep VII Trailer to premiere this Friday
November 28, 2014, 02:02:12 PM
I love the shot of the X-wings flying over the water. So far (in my opinion) they haven't ruined Star Wars.
#44
General / Re: Star Wars Ep VII Trailer to premiere this Friday
November 26, 2014, 12:14:33 AM
I'm really excited, and also anxious. I've watched the movies so many times that I've lost count.
I spent all of middle school imagining I was in the Star Wars universe.
(I'm a super huge Star Wars fan)
They better not ruin it.
I spent all of middle school imagining I was in the Star Wars universe.
(I'm a super huge Star Wars fan)
They better not ruin it.
#45
Art Gallery and Creative Endeavors / Re: 3d Modeling [Work In Progress... forever]
November 20, 2014, 03:46:18 PMQuote from: Epifire on November 19, 2014, 08:23:18 PM
Ohhhh yes I'd kill to work on anything Bioshock related. Infinite's art style is crazy blazin bright (which I really liked a lot). Really daring in design and loud with the colors. Just when I was trying to see if I could get textures right I went to work on a small "Fink crate" I thought you also might like [spoiler][/spoiler]
With a ton of random stuff smoothed and whatnot the bird is around 1.5 million. I'm only content with the engine and main body though, as I wanna actually redo a lot of it. This thing has sat around for over a year now as when I started I'd never baked a highres mesh before. So it's literally been me waiting for my skills to catch up, so I can finish it the way I had envisioned.
By the sounds of it you're wanting to do this kind of thing as a career move (if I'm not mistaken?). Totally would be awesome to collaborate on a project of some kind. Right now I just recently hopped on board with the mod Double Action: Boogaloo (steam mod) but after that it's probably back to getting into Unreal 4 and finishing the Air-Bike.
Currently I'm only working in Source for an ongoing steam mod (it's pretty cranky to work in ). But many thanks on the bird. I've spent many obsessive hours contemplating how it should work. That brings up something I forgot, being that I actually was making a scene in Unreal Engine to showcase it in...
[spoiler]
[/spoiler]
Trying not to image spam, but OMG when it comes to Bioshock I just let loose.
That stuff looks like it's straight from the game! Now I wanna make a Bioshock styled gun.
I definitely want to do this stuff as a career. I'm trying to decide if it's worth going to college (with the stuff I'm doing now). I'm going through 4 Gnomon DVD's, 10 video game related books, this channel: https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw/videos and my dad is an artist, so he's teaching me stuff.
A collaboration would be fun. What did you have in mind? Bioshock related?