is it possible to have a barrier above ground i need to put it up into the temple.
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#261
SWBF1 Modding / is it possible to move plans and barriers up ? solved
June 30, 2019, 03:19:27 AM #262
Star Wars Battlefront (2004 Original) / cross era sahara with vehicles. grab it here if your looking for some fun.
June 29, 2019, 06:45:43 AM
paste gobi into your addon folder after extracting it.
the map features empire vs droids and empire vs republic all vehicles and sounds work correctly.
bugs just one no music.
the map features empire vs droids and empire vs republic all vehicles and sounds work correctly.
bugs just one no music.
#263
Star Wars Battlefront (2004 Original) / here is a blank map to test any munging issues.
June 28, 2019, 12:24:12 PM
anyone whos having issues try this blank map.
#264
SWBF1 Modding / whic one of these lines references the imps blaster canon ?
June 28, 2019, 09:39:18 AMCode Select
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------
// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons
// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav -resample pc 22050
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav -resample pc 22050
..\..\global\effects\mineactivate2.wav -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav
..\..\global\effects\com_blg_commandpost_charge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------
// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav -resample pc 22050
..\..\global\effects\droid_gonk_02.wav -resample pc 22050
..\..\global\effects\droid_gonk_03.wav -resample pc 22050
..\..\global\effects\droid_gonk_04.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav -resample pc 22050
#endifplatform pc
// ----------------------------------------------------------------------------------------------------------
// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav -resample pc 16000
//..\..\global\effects\droid_fx7death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav -resample pc 22050
//..\..\global\effects\droid_r5_death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav -resample pc 22050
#endifplatform pc
// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav -resample pc 22050
#endifplatform pc
// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------
// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------
// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav -resample pc 22050
..\..\global\effects\wpn_throw02.wav -resample pc 22050
..\..\global\effects\wpn_throw03.wav -resample pc 22050
..\..\global\effects\wpn_throw04.wav -resample pc 22050
..\..\global\effects\wpn_throw05.wav -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------
// Grenade Bounce --------------------------------------------------------------------------------------------------------
..\..\global\effects\imp_grenade_stone_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------
// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------
// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------
// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav
..\..\global\effects\rep_weap_jetpack_turnon.wav
..\..\global\effects\rep_weap_jetpack_turnoff.wav
//-----------------------------------------------------------------------------------------------------------------------
// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------------
/////// Common to Planet /////// ---------------------------------------------------------------------------------------
/////// Common to Map /////// -----------------------------------------------------------------------------------
/////// Common to Era ///////// -------------------------------------------------------------------------------------------
// Object Explosions ---------------------------------------------------------------------------------------------
// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav -resample pc 22050
..\..\global\effects\exp_sub02.wav -resample pc 22050
..\..\global\effects\exp_sub03.wav -resample pc 22050
#endifplatform pc
// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav -resample pc 22050
#endifplatform pc
// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav -resample pc 22050
..\..\global\effects\exp_sub06.wav -resample pc 22050
..\..\global\effects\exp_sub07.wav -resample pc 22050
..\..\global\effects\exp_sub08.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------
// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav -resample pc 44100
#endifplatform pc
// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav -resample pc 44100
#endifplatform pc
// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav -resample pc 22050
#endifplatform pc
// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav -resample pc 22050
#endifplatform pc
// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------
// Unit Pain Chatter VO -----------------------------------------------------------------------------------------
// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050
// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050
// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav -resample pc 22050
#endifplatform pc
/////// Common to Units --------------------------------------------------------------------------------------------------
/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------
// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050
/////// Map Specific ///////// --------------------------------------------------------------------------------------------
// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav -resample pc 22050
//effects\emt_lg_active_river_lp.wav -resample pc 22050
//effects\emt_river_lp.wav -resample pc 22050
#endifplatform pc
// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav -resample pc 22050
#endifplatform pc
//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav -resample pc 22050
#endifplatform pc
//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav -resample pc 22050
#endifplatform
//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample pc 44100
#endifplatform pc
// ------------------------------------------------------------------------------------------------------------
#265
Star Wars Battlefront (2004 Original) / which one of these lines do i need to get the dark troopers blaster canon sounds
June 28, 2019, 09:14:58 AM
///////////////////////////////////
// Common to Worlds -------------------------------------------------------------------------------------------------
// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons
// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav -resample pc 22050
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav -resample pc 22050
..\..\global\effects\mineactivate2.wav -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav
..\..\global\effects\com_blg_commandpost_charge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------
// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav -resample pc 22050
..\..\global\effects\droid_gonk_02.wav -resample pc 22050
..\..\global\effects\droid_gonk_03.wav -resample pc 22050
..\..\global\effects\droid_gonk_04.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav -resample pc 22050
#endifplatform pc
// ----------------------------------------------------------------------------------------------------------
// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav -resample pc 16000
//..\..\global\effects\droid_fx7death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav -resample pc 22050
//..\..\global\effects\droid_r5_death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav -resample pc 22050
#endifplatform pc
// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav -resample pc 22050
#endifplatform pc
// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------
// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------
// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav -resample pc 22050
..\..\global\effects\wpn_throw02.wav -resample pc 22050
..\..\global\effects\wpn_throw03.wav -resample pc 22050
..\..\global\effects\wpn_throw04.wav -resample pc 22050
..\..\global\effects\wpn_throw05.wav -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------
// Grenade Bounce --------------------------------------------------------------------------------------------------------
..\..\global\effects\imp_grenade_stone_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------
// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------
// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------
// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav
..\..\global\effects\rep_weap_jetpack_turnon.wav
..\..\global\effects\rep_weap_jetpack_turnoff.wav
//-----------------------------------------------------------------------------------------------------------------------
// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------------
/////// Common to Planet /////// ---------------------------------------------------------------------------------------
/////// Common to Map /////// -----------------------------------------------------------------------------------
/////// Common to Era ///////// -------------------------------------------------------------------------------------------
// Object Explosions ---------------------------------------------------------------------------------------------
// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav -resample pc 22050
..\..\global\effects\exp_sub02.wav -resample pc 22050
..\..\global\effects\exp_sub03.wav -resample pc 22050
#endifplatform pc
// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav -resample pc 22050
#endifplatform pc
// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav -resample pc 22050
..\..\global\effects\exp_sub06.wav -resample pc 22050
..\..\global\effects\exp_sub07.wav -resample pc 22050
..\..\global\effects\exp_sub08.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------
// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav -resample pc 44100
#endifplatform pc
// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav -resample pc 44100
#endifplatform pc
// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav -resample pc 22050
#endifplatform pc
// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav -resample pc 22050
#endifplatform pc
// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------
// Unit Pain Chatter VO -----------------------------------------------------------------------------------------
// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050
// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050
// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav -resample pc 22050
#endifplatform pc
/////// Common to Units --------------------------------------------------------------------------------------------------
/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------
// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050
/////// Map Specific ///////// --------------------------------------------------------------------------------------------
// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav -resample pc 22050
//effects\emt_lg_active_river_lp.wav -resample pc 22050
//effects\emt_river_lp.wav -resample pc 22050
#endifplatform pc
// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav -resample pc 22050
#endifplatform pc
//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav -resample pc 22050
#endifplatform pc
//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav -resample pc 22050
#endifplatform
//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample pc 44100
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Common to Worlds -------------------------------------------------------------------------------------------------
// Unit Weapons -----------------------------------------------------------------------------------------------------
// Common Unit Weapons
// Common Props and Effects -------------------------------------------------------------------------------------
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample pc 22050
..\..\global\effects\ifc_NoAmmo.wav -resample pc 22050
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample pc 22050
..\..\global\effects\wpn_reconDroid_Launch.wav -resample pc 22050
..\..\global\effects\mineactivate2.wav -resample pc 22050
..\..\global\effects\wpn_energyRecharge.wav -resample pc 22050
..\..\global\effects\wpn_energyDepleted.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\emt_torch_lp.wav -resample pc 44100
..\..\global\effects\wpn_powerDispenser.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_idle_lp.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_01.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_02.wav -resample pc 22050
..\..\global\effects\wpn_lightsaber_swing_03.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav -resample pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_st.wav -resample pc 22050
//..\..\global\effects\wpn_intrcptTnk_trtYaw_end.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav -resample pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav
..\..\global\effects\com_blg_commandpost_charge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav -resample pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------
// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_gonk_01.wav -resample pc 22050
..\..\global\effects\droid_gonk_02.wav -resample pc 22050
..\..\global\effects\droid_gonk_03.wav -resample pc 22050
..\..\global\effects\droid_gonk_04.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_01.wav -resample pc 22050
//..\..\global\effects\droid_gonk_die_02.wav -resample pc 22050
#endifplatform pc
// ----------------------------------------------------------------------------------------------------------
// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav -resample pc 22050
#ifplatform pc
..\..\global\effects\droid_fx7_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav -resample pc 22050
//..\..\global\effects\droid_fx7_hum_lp.wav -resample pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav -resample pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav -resample pc 16000
//..\..\global\effects\droid_fx7death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Vehicle Repair Droid R5D4 ------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\droid_r5_chatter_01.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_02.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_03.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_04.wav -resample pc 22050
..\..\global\effects\droid_r5_chatter_05.wav -resample pc 22050
//..\..\global\effects\droid_r5_death.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp01.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp04.wav -resample pc 22050
#endifplatform pc
// ----- Low hums for turret blasters -----
#ifplatform pc
..\..\global\effects\ammo_blaster_lp02.wav -resample pc 22050
..\..\global\effects\ammo_blaster_lp03.wav -resample pc 22050
#endifplatform pc
// ----- Rocket hum-thrust -----
#ifplatform pc
..\..\global\effects\ammo_rocket_lp02.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp03.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp05.wav -resample pc 22050
..\..\global\effects\ammo_rocket_lp06.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------
// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\imp_laser_dirt_07.wav -resample pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample pc 22050
..\..\global\effects\imp_ricco_02.wav -resample pc 22050
..\..\global\effects\imp_ricco_03.wav -resample pc 22050
..\..\global\effects\imp_ricco_04.wav -resample pc 22050
..\..\global\effects\imp_ricco_06.wav -resample pc 22050
..\..\global\effects\imp_ricco_08.wav -resample pc 22050
..\..\global\effects\imp_ricco_12.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------
// Generic Throw ---------------------------------------------------------------------------------------------------------
..\..\global\effects\wpn_throw01.wav -resample pc 22050
..\..\global\effects\wpn_throw02.wav -resample pc 22050
..\..\global\effects\wpn_throw03.wav -resample pc 22050
..\..\global\effects\wpn_throw04.wav -resample pc 22050
..\..\global\effects\wpn_throw05.wav -resample pc 22050
#ifplatform pc
//..\..\global\effects\wpn_thermalDetonator_throw.wav -resample pc 22050
#endifplatform pc
// -----------------------------------------------------------------------------------------------------------------------
// Grenade Bounce --------------------------------------------------------------------------------------------------------
..\..\global\effects\imp_grenade_stone_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_01.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -resample pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -resample pc 22050
// -----------------------------------------------------------------------------------------------------------------------
// Concussion Grenade Explosion -----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_grenade02.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade03.wav -resample pc 44100
..\..\global\effects\exp_ord_grenade01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------
// Thermal Detonator Explosion ----------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_thermalDetonator01.wav -resample pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav -resample pc 44100
#endifplatform pc
//---------------------------------------------------------------------------------------------------------------------
// Rocket Explosion ---------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_ord_rocket_large01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav -resample pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav -resample pc 44100
#endifplatform pc
// ----- Jetpack -----
..\..\global\effects\rep_inf_jetpack.wav
..\..\global\effects\rep_weap_jetpack_turnon.wav
..\..\global\effects\rep_weap_jetpack_turnoff.wav
//-----------------------------------------------------------------------------------------------------------------------
// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform pc
..\..\global\effects\mvt_getup_rifle.wav -resample pc 22050
..\..\global\effects\mvt_jump_rifle.wav -resample pc 22050
..\..\global\effects\mvt_land_rifle.wav -resample pc 22050
..\..\global\effects\mvt_squat_rifle.wav -resample pc 22050
..\..\global\effects\mvt_roll_rifle.wav -resample pc 22050
..\..\global\effects\mvt_lie_rifle.wav -resample pc 22050
..\..\global\effects\mvt_stop_rifle.wav -resample pc 22050
..\..\global\effects\mvt_getup_pistol.wav -resample pc 22050
..\..\global\effects\mvt_jump_pistol.wav -resample pc 22050
..\..\global\effects\mvt_land_pistol.wav -resample pc 22050
..\..\global\effects\mvt_squat_pistol.wav -resample pc 22050
..\..\global\effects\mvt_roll_pistol.wav -resample pc 22050
..\..\global\effects\mvt_lie_pistol.wav -resample pc 22050
..\..\global\effects\mvt_stop_pistol.wav -resample pc 22050
..\..\global\effects\mvt_getup_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_jump_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_land_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_squat_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_roll_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_lie_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_stop_bazooka.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_bazooka_smBF.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------------
/////// Common to Planet /////// ---------------------------------------------------------------------------------------
/////// Common to Map /////// -----------------------------------------------------------------------------------
/////// Common to Era ///////// -------------------------------------------------------------------------------------------
// Object Explosions ---------------------------------------------------------------------------------------------
// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform pc
..\..\global\effects\exp_obj_med05.wav -resample pc 44100
..\..\global\effects\exp_obj_med04.wav -resample pc 44100
..\..\global\effects\exp_obj_med03.wav -resample pc 44100
..\..\global\effects\exp_obj_med02.wav -resample pc 44100
..\..\global\effects\exp_obj_med01.wav -resample pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample pc 320
#endifplatform pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform pc
..\..\global\effects\exp_obj_small01.wav -resample pc 44100
..\..\global\effects\exp_obj_small02.wav -resample pc 44100
..\..\global\effects\exp_obj_small03.wav -resample pc 44100
..\..\global\effects\exp_obj_small04.wav -resample pc 44100
..\..\global\effects\exp_obj_small05.wav -resample pc 44100
..\..\global\effects\exp_distant_small02.wav -resample pc 22050
..\..\global\effects\exp_distant_small01.wav -resample pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample pc 320
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform pc
..\..\global\effects\exp_sub01.wav -resample pc 22050
..\..\global\effects\exp_sub02.wav -resample pc 22050
..\..\global\effects\exp_sub03.wav -resample pc 22050
#endifplatform pc
// ----- Hiss -----
#ifplatform pc
//..\..\global\effects\exp_sub04.wav -resample pc 22050
#endifplatform pc
// ----- Pop and Hiss -----
#ifplatform pc
..\..\global\effects\exp_sub05.wav -resample pc 22050
..\..\global\effects\exp_sub06.wav -resample pc 22050
..\..\global\effects\exp_sub07.wav -resample pc 22050
..\..\global\effects\exp_sub08.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------
// ----- Alliance Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample pc 44100
..\..\gcw\effects\wpn_all_sniperrifle_fire.wav -resample pc 44100
#endifplatform pc
// ----- Imperial Unit Weapons ------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_sniperrifle_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_imp_mortar_fire.wav -resample pc 44100
#endifplatform pc
// GCW Unit Weapons ------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_all_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_all_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\wpn_imp_unit_lockon_lp.wav -resample pc 22050
//..\..\gcw\effects\wpn_imp_vehicle_lockon_lp.wav -resample pc 22050
..\..\gcw\effects\crtr_vader_breath_lp.wav -resample pc 22050
#endifplatform pc
// ----- GCW Equip --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_smlEquip.wav -resample pc 22050
#endifplatform pc
// ----- GCW Reload --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_rebel_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_rebel_lgReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav -resample pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// ----- Imperial Sith Probe Droid Ordnance -----
#ifplatform pc
..\..\global\effects\droid_probe_beeps_01.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample pc 22050
#endifplatform pc
// -------------------------------------------------------------------------------------------------------------------
// Unit Pain Chatter VO -----------------------------------------------------------------------------------------
// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample pc 22050
..\..\gcw\effects\AICOM402.wav -resample pc 22050
..\..\gcw\effects\AICOM403.wav -resample pc 22050
..\..\gcw\effects\AICOM404.wav -resample pc 22050
..\..\gcw\effects\AICOM405.wav -resample pc 22050
..\..\gcw\effects\AICOM406.wav -resample pc 22050
// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample pc 22050
..\..\gcw\effects\IICOM417.wav -resample pc 22050
..\..\gcw\effects\IICOM418.wav -resample pc 22050
..\..\gcw\effects\IICOM419.wav -resample pc 22050
..\..\gcw\effects\IICOM420.wav -resample pc 22050
..\..\gcw\effects\IICOM421.wav -resample pc 22050
// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\crtr_wookiee_chatter_01.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_02.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_03.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_05.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_chatter_06.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_death.wav -resample pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav -resample pc 22050
#endifplatform pc
/////// Common to Units --------------------------------------------------------------------------------------------------
/////// Common to Vehicles ///////// -------------------------------------------------------------------------------------
// Vehicle Equip
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample pc 22050
/////// Map Specific ///////// --------------------------------------------------------------------------------------------
// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample pc 44100
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\emt_canal_stream_lp.wav -resample pc 22050
..\..\global\effects\emt_fountain_lp.wav -resample pc 22050
//effects\emt_lg_active_river_lp.wav -resample pc 22050
//effects\emt_river_lp.wav -resample pc 22050
#endifplatform pc
// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_trooper_squat.wav -resample pc 22050
#endifplatform pc
//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_trooper_getup_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_trooper_lie_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_squat.wav -resample pc 22050
#endifplatform pc
//-- Stone - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Metal_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Metal.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Metal_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\gcw\effects\mvt_Soldier_getup_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_lie_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Wookiee Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform pc
..\..\global\effects\mvt_Wookiee_squat.wav -resample pc 22050
#endifplatform
//-- Stone - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Stone.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Stone_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Stone.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Stone_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Stone.wav -resample pc 22050
#endifplatform pc
//-- Metal - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav -resample pc 22050
#endifplatform pc
//-- Water Deep - Walkways etc.
#ifplatform pc
..\..\global\effects\mvt_Wookiee_getup_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_jump_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_land_Water.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_01.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_lgBF_02.wav -resample pc 22050
..\..\global\effects\mvt_wookiee_Water_smBF.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_lie_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_roll_Water.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_run_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_L04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R01.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R02.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R03.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_walk_WtrDp_R04.wav -resample pc 22050
..\..\global\effects\mvt_Wookiee_stop_WtrDp.wav -resample pc 22050
#endifplatform pc
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample pc 44100
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------
#266
Star Wars Battlefront (2004 Original) / i got cross era with vehicles working if your interested grab my test map here.
June 28, 2019, 06:53:16 AM
things that work in this test atst and atte and all factions in galactic civil war.
#267
Star Wars Battlefront (2004 Original) / does anyone have earth house assets that they could share with me ?
June 28, 2019, 04:04:31 AM
If anyone has earth houses skyscrapers and so on could they share their odfs and msh files of them? so that i can build an estate map of my home town.
#268
Released Maps and Mods / Star Wars Battlefront Mos Staike
June 27, 2019, 03:56:40 PM
Star Wars Battlefront Mos Staike
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497
Battle on Tatooine in Mos Staike.
features 3 factions with cw era having clones vs empire with rebels as a local faction
and gcw has droids vs empire with clones as a third faction.
enjoy!
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497
Battle on Tatooine in Mos Staike.
features 3 factions with cw era having clones vs empire with rebels as a local faction
and gcw has droids vs empire with clones as a third faction.
enjoy!
#269
Star Wars Battlefront (2004 Original) / Mos staike release.
June 27, 2019, 02:05:42 PM
Mos staike is finally out play on tatooine in mos staike features cross era with a local faction of rebels in the cw era and clones in gcw.
get it right here on this site http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497
or at game front. https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-mos-staike
https://www.moddb.com/downloads/mostaike
as usual please let me know of bugs or balancing issues or if the links dont work.
get it right here on this site http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1497
or at game front. https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-mos-staike
https://www.moddb.com/downloads/mostaike
as usual please let me know of bugs or balancing issues or if the links dont work.
#270
Star Wars Battlefront (2004 Original) / cross era with vehicle sounds ? solved
June 26, 2019, 10:26:31 AM
how do i get sounds for the tx 130 tank and the atte as well as atst and atat to work ?
i can get cross era without vehicle sounds to wrok perfect but is there a way to get vehicles to work ?
ReadDataFile("sound\\bes.lvl;bes2gcw")
ReadDataFile("sound\\bes.lvl;bes2cw")
i can get cross era without vehicle sounds to wrok perfect but is there a way to get vehicles to work ?
ReadDataFile("sound\\bes.lvl;bes2gcw")
ReadDataFile("sound\\bes.lvl;bes2cw")
#271
Star Wars Battlefront (2004 Original) / how do i make the capture region smaller in battlefront 1 zero editor ?
June 25, 2019, 08:39:59 AM
How do i change the region size in zero editor ?
#272
Star Wars Battlefront (2004 Original) / script to set a reinforcement counter for local faction ?
June 24, 2019, 09:27:04 AM
is there a script to limit how many locals can spawn ?
like a add deathmatch goal but for locals ?
like a add deathmatch goal but for locals ?
#273
Star Wars Battlefront (2004 Original) / need a co modder to help with custom cross era sounds.
June 24, 2019, 06:56:24 AM
Hi i need a co modder to help me make cross era sounds for empire vs republic and all of there vehicles as well as empire vs seperatists and all of their vehicles.
i dont need any of the factions flying vehicles just ground vehicles will suffice.
i dont need any of the factions flying vehicles just ground vehicles will suffice.
#274
Star Wars Battlefront (2004 Original) / mos taike beta preview.
June 22, 2019, 11:19:05 AM
this is a preview version of my map currently the map is in the beta stage but i need feedback so please leave any feed back here.
#275
Released Maps and Mods / Star Wars Battlefront Naboo Jungle
May 24, 2019, 10:47:17 AM
Star Wars Battlefront Naboo Jungle
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1495
This is my first ever custom map so give it a try and see. feel free to leave a comment feedback is appreciated.
Should have released this first but here it is.
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1495
This is my first ever custom map so give it a try and see. feel free to leave a comment feedback is appreciated.
Should have released this first but here it is.
#276
Released Maps and Mods / Star Wars Battlefront Sahara Desert Map
May 20, 2019, 02:06:17 PM
Star Wars Battlefront Sahara Desert Map
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1494
This is my second map i know it is basic but what else can a desert map have so please give it a try.
This map features 3 way fights but i wont say with who thats a surprise.
Feedback is appreciated please let me know of any bugs or things i should add or improve etc.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1494
This is my second map i know it is basic but what else can a desert map have so please give it a try.
This map features 3 way fights but i wont say with who thats a surprise.
Feedback is appreciated please let me know of any bugs or things i should add or improve etc.
#277
Star Wars Battlefront (2004 Original) / star wars battlefront 1 sahara map released
May 19, 2019, 02:31:56 PM
this map is my second map ever so please leave your feeback tell me what to add what to improve etc.
https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-2-sahara-desert-map
https://www.gamefront.com/games/star-wars-battlefront/file/star-wars-battlefront-2-sahara-desert-map
#278
Star Wars Battlefront: EA Reboots 1 and 2 / anyone else having problems getting into capital supremacy ?
March 26, 2019, 10:15:43 AM
either i get in the game or i get stuck unable to get in or i get in and it kicks me out due to a server error seriously dice fix this game.
#279
SWBF1 Modding / feedback on my second map named sahara needed.
March 09, 2019, 04:43:00 PM
Hi i am working on my second map that is going to be desert based and would like feedback on what to add or change link to a test version will be down below.
#280
SWBF2 Modding / dense foliage lua command ?
March 04, 2019, 06:31:10 AM
is there a command for lots of foliage i am trying to convert my naboo jungle map to battlefront 2 and it works with low foliage but if i have high foliage the game doesent render it and crashes.