BF1 Map to BF2 Conversion | Object too dark

Started by tr1x, April 01, 2024, 10:06:08 AM

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April 01, 2024, 10:06:08 AM Last Edit: April 01, 2024, 12:48:28 PM by tr1x
Hi, I'm already 2 weeks into SWBF modding. Too improve my skills, I've decided to convert one of Sereja's map to BF2. Everything worked out fine. I was able to fix the sfx, the lighting of the terrain/objects and I've also managed to convert the minimap to the BF2 style. Now I have the problem that only one object (hoth_prop_trench_short.odf) is darker than all the others, as you can see in the first picture:


The lighting of this object is obviously way lower compared to the larger hoth trench object (hoth_prop_trench_turrets.odf):


I already looked up some swbf2 videos on yt and the lighting of the shorter hoth trench object (hoth_prop_trench_short.odf) was way higher there.
It wouldn't make sense to me if it was related to the lighting, since all other objects are bright enough. I hope someone who knows how to fix this could help me.

Have you looked at the core hoth files and have both compared?
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April 02, 2024, 01:49:09 AM #2 Last Edit: April 02, 2024, 11:40:07 AM by tr1x
I have and everything seems to be the same. Even tryed to replace the object with the stock hoth version in ZE but that didnt fix the problem