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Messages - Led

#6226
The DC is up. 76.18.114.96

Standards  and

maz1, mon1, dea1, uta1


Cheers,
Buck

EDIT: This server is no longer running.
#6227
Hi MPCgamers,

A series of events has led me to be able to provide a (nearly) continous 24/7 direct connection server.

Some of you may know that I have been hosting PC servers for some time now, taking them down for the occasional DC event.


JediKiller provided me with information on Nuclear Fallout (NFO) game servers, and I am renting them for my PC clan, {PLA}.  Right now, it's for a three month duration, but I hope to extend it.  The cost is not terrible ($37/month) for a virtual dedicated server, which beats the heck out of renting a fully dedicated machine.


In any event, this frees up my home server to host DC's.  (No one has been able to figure out how to get a DC to run remotely).  So, I can host mod maps and standards, with probably about 24 slots without many lag issues.  The server can be left up except for map changes and the rare event that I need another server for {PLA} to use.

As a bonus (to me) I discovered that you can host a DC *and* a PC internet server.  Start the DC, then ALT-TAB out of it, then start the PC dedicated server.  The DC will take the first port, and the PC server will take the second port.  (PC dedicated servers are designed to be able to run two at a time.)  I tried this out for me and it worked.  Hopefully it will work for everyone else too.  This will allow me to leave a private PC server up for training while I run a DC.

I will start running a DC this Saturday 11/7/09.  My IP is 76.18.114.96.  Please reply with what maps you want to play.

Pi-man--if you have that tool working that provides the player list for DC's, let's see if we can get that integrated into the MPCgamers site somehow.  One problem I see with a 24/7 DC is that it's only going to be fun if we can gather a crowd, and nothing gathers a crowd better than knowing that a few players are on a server.

I can make a post with maps on it like I did for the former MXG site.  However, I am not going to provide mod map links like I did before--it simply takes too much time.  So, if someone wants to provide map links, or make sure the files are uploaded to MPCgamers, I would appreciate it.

Cheers,
Buckler

#6228
Welcome Center / Re: Im an oldie
October 26, 2009, 02:15:59 PM
Hey,

Here is a link to the gametoast topic about Battlebelks AntiGlitch server side mod.
(Note that it is not completely glitch proof, but it discourages most of the glitch-noobs :)

http://www.gametoast.com/forums/viewtopic.php?f=64&t=11690&hilit=antiglitch

Long Live SWBF!
Long Live Battlebelk!

:D

Buckler/Led
#6229
Welcome Center / Re: Im an oldie
October 25, 2009, 07:31:04 PM
Hey Nut,

Yes, most excellent ping on the server.  Lots of people on it tonight.

Let me know if you want the anti-glitch package, or if you need anyone
to help admin it  ;)





Buckler/Led
#6230
When I read it, i always say it like

cash-she-ee-ee-eek    :smile:
#6231
Quote from: Captain Rex on September 15, 2009, 09:48:18 PM
I dont understand why people use gamespy.

The Mac equivalent of this question is "I don't understand why people use Gameranger." 

It's not a choice if you select the Internet Option to play a game using the PC version of
SWBF.  The upside is that you can easily see who is playing in any PC SWBF server, because it's all tracked with Gamespy.  The lists are available via widgets like Jedikiller has installed, and is also available by programs like xfire.

It is not possible, as far as I know, to get a list of players that are playing with Direct Connection.

Buckler



#6232
Hi Ryan,

Battlebelk has released a collision fixed Polis Massa Medical Facility:
http://wwwnew.filefront.com/13952933/Polis_Massa_swbf1.zip/

its still called pol1, but is playable--check it out if you have not already.

Buckler
#6233
We may get some PLA's on the PC side to show up, and maybe even Striker (the best PC
player that I know of) so bring your best MAC's  ;)

PS.  try to get GDA artworks to play  :P

Oh, and I think I made the server hold up to 24, just in case
#6234
>Is there not a second AA Map?

Not sure what you mean, Bomb.

The first time, AA--macs will be empire
The second time, AA-PC's will be empire


Buckler
#6235
Hi everyone,

I am getting the server setup today for the weekend.  It will be served at 30 frame per second, so make sure your graphics are set to handle the load.  I will have a server set up through work (the one  I used for the weekend DC's a while back) and I can use my home server if needed.

The server IP will be 130.160.60.47.  It will be active after 6:00 pm eastern time Friday Night.  Feel free to go on and practice before the match.  I am using Kamino as a buffer map.

At the start of the match time, players will capture CP's on the existing maps as Empire or Clones, and advance the map list to Kamino. We will go over any rules, etc. at that time.  The match will then commence, as directed by Jedikiller.

Please note that the first map in the match may not be Cloud City, since I am opening the server early so that players can check graphics setting, check their ping, and practice.  Whatever map come first, we will start at that point and loop back through the progression according to the list below. 

You may want to write down the list so that you know what side you are on.

In case of server failure, check the MPCgamers shout box for the alternate IP address.


The server settings I will use are: 
-team damage on
-30 ticks or frames per second
-choose your side
-no spawn protect
-I will make a maximum of 20 players



Kamino:  buffer map, make rules clear.

Cloud City GCW:  Macs Empire
Cloud City GCW:  PC's Empire

The Maze CW:  Macs  CIS
The Maze CW:  PC's CIS

Kamino:  buffer map, refreshment break

Death Star Interior GCW: PC's Empire
Death Star Interior GCW: Macs Empire

Jabba's Palace CW:   PC's CIS
Jabba's Palace CW:   Macs CIS

Kamino:  buffer map, refreshment break

Arm Chair Assualt GCW:  Macs Empire
Arm Chair Assualt GCW:  PC's Empire


#6236
Yeah, since I started my SWBF experience with MXG players, I was intially more familiar with TK on.  However, as HC mentioned, in a public server TK on turns into a TK-fest, and unless an admin is in the server, things get out of control.

TK off can be fun to play, particularly if you get good with nade-a-pults.  It can units to places that they ordinarly couldn't get to, and in a way, partially even out the advantages that a Clones and Empire teams get with jets.

Matches get set by the teams that play them, and I don't have any trouble with participants agreeing to what ever terms they come up with.  Most 1.2 version PC clans would have team damage on.  The former 1.0 clans liked to play no jet, no pilot, no cp, hallway only, tk off.  (Yuk  :P ).


Buckler aka Led
#6237
Hi Ryan,

Here is a link to Froggy's Snowball Valley (SNOW)

http://www.mediafire.com/download.php?zjyfy5mgjmd

All the best,
Buck
#6238
Requests / Re: Head Shot Training Mod
June 24, 2009, 10:15:45 AM
Hey Mach,

Well the idea is that it would be a new skin for units--the opponent moves, shoots, rolls,
etc, but the only thing you would see and aim for would be the head, with the idea that
getting good with the target area of the head during practice would translate into more head shots
in an actual game.

Buck
#6239
Awesome--thanks.  I looked at gametoast, but apparently in the wrong section.  :-\

Buck
#6240
Thanks HC--maybe Ryan has it?   ;)

Buck