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Topics - drbob76

#1
General / Forums for other games
October 06, 2025, 02:00:31 PM
Unrelated to SWBF, I was wondering if anyone here knows of any good places to ask questions on how to edit and modify the campaigns of Call of Duty 4 and Call of Duty World at War.
#2
SWBF2 Modding / BF1 maps crashing on certain modes
September 21, 2025, 09:05:46 AM
After having gotten the scripts for Marvel4's BF1 maps and editing them, I created a new world with VisualMunge, then in the new world (for example, BCC, which I created for Cloud City), I placed the edited scripts in the world's common/script folder, then I edited the mission.req file, I placed the code
 - example:   "lvl"
                "bccc_con"
                "bccc_ctf"
                "bccg_con"
                "bccg_ctf"
                "bccg_eli"
Then I munged the new world, then placed the new mission.lvl file in the downloaded BCC level in gameddata/addon folder of SWBF2. After doing this for all downloaded BF1 levels, I find that, while the conquest mode works fine, when trying to play another mode, like ctf, hunt or xl, the game immediately crashes to the desktop right after launching the map. This also happens when I launch Rhen Var Citadel in conquest mode for Clone Wars, though Rhen Var Citadel in conquest mode for Galactic Civil War works fine.
#3
SWBF2 Modding / Hex BF1 maps for BF2
September 16, 2025, 06:56:06 PM
After now having a bit of experience with hex editing for another game, I was wondering if anyone had more knowledge on hex editing for SWBF2 that I could do for the Marvel4 BF1 maps. Specifically, I am looking to A) remove all vehicles and turrets, and B) have only some classes for each faction specifically; Rebels: rifleman, sniper and engineer, Empire: rifleman, sniper and engineer, Clones: ep2 rifleman, ep2 sniper, ep2 engineer, Droids: rifleman (which I changed to a B1 battle droid), engineer and droideka. I would also like to be able to change the heroes.

Here is how I have it arranged in the Lua files for SWBF2's base maps, using the ones from the Coruscant map as an example:

        imp = {
            team = IMP,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",      --change this to imp_bldg_defensegridturret once the odf has been set up
            soldier  = { "imp_inf_rifleman",7, 25},
            assault  = { "imp_inf_sniper",1, 4},
            engineer = { "imp_inf_sniper",1, 4},
            sniper   = { "imp_inf_sniper",1, 4},
            officer = {"imp_inf_sniper",1, 4},
            special = { "imp_inf_engineer",1, 4},
           
        },
        all = {
            team = ALL,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",
            soldier  = { "all_inf_rifleman",7, 25},
            assault  = { "all_inf_sniper",1, 4},
            engineer = { "all_inf_sniper",1, 4},
            sniper   = { "all_inf_sniper",1, 4},
            officer = {"all_inf_sniper",1, 4},
            special = { "all_inf_engineer",1, 4},

        rep = {
            team = REP,
            units = 32,
            reinforcements = 150,
            soldier  = { "rep_inf_ep2_rifleman",7, 25},
            assault  = { "rep_inf_ep2_sniper",1, 4},
            engineer = { "rep_inf_ep2_sniper",1, 4},
            sniper   = { "rep_inf_ep2_sniper",1, 4},
            officer = {"rep_inf_ep2_sniper",1, 4},
            special = { "rep_inf_ep2_engineer",1, 4},
           
        },
        cis = {
            team = CIS,
            units = 32,
            reinforcements = 150,
            soldier  = { "cis_inf_rifleman",7, 25},
            assault  = { "cis_inf_engineer",1, 4},
            engineer = { "cis_inf_engineer",1, 4},
            sniper   = { "cis_inf_engineer",1, 4},
            officer = {"cis_inf_engineer",1, 4},
            special = { "cis_inf_droideka",1, 4},

Would also like to know how to switch command posts to other team, like set team assigned to attacking to defending and vice versa.
#4
Is it possible to use scripts, files, etc. from the SWBF1 mod tools in order to edit the Marvel4's downloadable BF1 maps, like for which factions and which classes to have? If it is possible, how do I do this, what steps do I take?
#5
SWBF2 Modding / Spaces Maps Crashing
April 05, 2024, 04:52:00 PM
Whenever I try to load a space map, or the Knightfall mission in campaign, the game stops and cuts to desktop. How do I fix this?
#6
SWBF2 Modding / BF1 maps assets
April 01, 2024, 06:38:29 PM
Does anyone know if there were assets released for Marvel4's BF1 converted maps (or for any converted BF1 maps), and if so, where can I find them? Apparently, I need them in order to edit things like which faction classes to have.
#7
SWBF1 Modding / BF1 cheats
March 31, 2024, 06:49:23 PM
Are there cheats (or any method) to enable invincibility and unlimited ammo for Battlefront 1 classic, specifically on steam? Also, is there a way to add a sprint feature?
#8
SWBF2 Modding / Downloadable Maps
October 22, 2023, 11:57:35 AM
Is there a way to edit downloadable maps, like the SWBF1 maps made by Marvel4, like editing scripts and munging, or can you only do that with the default maps?
#9
SWBF2 Modding / Command Posts
May 17, 2023, 06:21:54 AM
How do you edit command posts to determine which team controls them at the beginning of a match? For example, on Endor, starting with the rebels controlling the bunker instead of the Empire?

Likewise, can you also do this for Battlefront 1, and if so, how?
#10
SWBF2 Modding / Edit SWBF1 maps for SWBF2
March 30, 2023, 01:10:46 PM
Is there somewhere where I can get SWBF1 maps for which I can edit, such as which units to have on the field, for SWBF2?

For instance, I see that there are some converted maps by Marvel4. Is there a way to edit them?
#11
Is there a way to manually create Clone Wars for Endor and Hoth, and likewise, Galactic Civil War for Geonosis, or is using a mod, like this one, the only way to do this?
#12
SWBF1 Modding / How to edit units revised
January 28, 2023, 06:01:10 PM
Months ago, I asked for how to edit BF1 so as only to have certain classes on the field (the full details of the problem are in the topic titled How to edit units), and after a brief discussion, have heard nothing since. Is there anyone who can help me with this?
#13
SWBF2 Modding / Clone Wars for Galactic Civil War maps
September 24, 2022, 07:02:58 PM
Is there a way to add Clone Wars mode to Endor and Hoth, and likewise, Galactic Civil War mode for Geonosis?
#14
SWBF1 Modding / How to edit units
August 29, 2022, 05:54:40 PM
I'm trying to figure out how to edit the factions in the maps for SWBF1, choosing which classes to have on the field.

I managed to figure out how to do this for SWBF2. Mostly following the advice of a post by Anyder, the process for that was by downloading BF2 Mod Tools, then went to C:\BF2_ModTools\data\_BUILD and run Modtools VisualMunge.exe to create a new world. I then copied the maps from the script folder from BF2_ModTools\assets and placed the maps in the script folder in the common folder inside the new world folder. After editing the maps, I went back to the common folder to open mission.req and place the code Anyder had written, replacing the previous text. Afterwards (after having to use vistamungefix to fix the visual munge) I ran the visual munge, which successfully created a LVL_PC folder in both the new world folder and in the addon folder of Star Wars Battlefront II Classic (This is on Steam by the way), both of which contained a new mission.lvl file which I then used to replace the original mission.lvl file (after having the original copied and back up)

So, is there a way to do this with SWBF1 as well? What is the process? What tools will I need and how do I use these tools, step by step?