I am using Softimage, and can't seem to find a way to get the bespin floor grid textures to have the vent holes. Its hard to put into words, but I can't make the polygon surface have the grid that you can see through.
you'll have to hex edit it to enable transparency or just make it a lill more high poly and actually give it vents.
Gametoast has a tutorial for enabling transparency in the SWBF2 forum, it should also work in SWBF1.
If you're still having trouble creating vents, I'll work step by step with you on it.
--AG
Oh ok. I guess that I just need to find out how to get transparency to work in xsi. I got it to work in 3D Wings one time, and don't know how I did. ???
From my info, if you have a tga enabled with a alpha channel, it will then be a texture usable for transparency? If I could find some place to re-dowload gimp again I think I could do that.