The girl-sniper from SW Battlefront 2

Started by Rebel Marksman, April 25, 2012, 10:10:52 AM

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April 26, 2012, 05:40:04 PM #16 Last Edit: April 26, 2012, 06:01:18 PM by Sereja
The map is mine, and it's name Nar Shaddaa: Vertical City. It based on SWFU, and SWBH games. It included totaly new props and effects, but I am not released it yet. Mostly becose I need door animation, and still do not understand, how to make it. I am using ModTool, so possible I can't export it anyway...

And few words for sceletons:
in my practice it works automaticaly only for vehicles, but for infantry, I have to always add REQ lines. You can check EWK sample, from assets.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Well when you finish fixing it upload it because from those 2 pictures it looked really cool!

Thank's, I do my best.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on April 26, 2012, 05:40:04 PM
Mostly becose I need door animation, and still do not understand, how to make it. I am using ModTool, so possible I can't export it anyway...

Theres a door and an animation with it in Jabbas Palace assets
=AaTc= Forever

SALLY....

-Retired Modder

Yes, and I am use some of them, but I need very specifical "bar door", which can be open, by 3 separate parts.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

April 26, 2012, 07:00:00 PM #21 Last Edit: April 26, 2012, 07:04:02 PM by SnΛke
I tested some things and the marksperson is the same when i add the skeleton lines and when i take them out.

--EDIT

deathstarleia and all_inf_marksperson and without any skeleton lines all look the same.. I don't remember how I got it to work before.
=AaTc= Forever

SALLY....

-Retired Modder

You mean it is not work?
I just figure out, how the SWBFgamers uploader links system works, so here the link for the SWBF2 rebel marksman, for explore:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=550
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Yours doesn't seem to work either :/
=AaTc= Forever

SALLY....

-Retired Modder

April 26, 2012, 10:20:03 PM #24 Last Edit: April 26, 2012, 11:19:48 PM by Sereja
What?! If she do not work, how I cud make these pics at all? I have only one explanation: you do something wrong...
May be somebody else cud download it, test it, and post reply?
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Got her working.
[spoiler][/spoiler]

I have a generic side lvl created with BFBuilder Pro that I use for testing.
Using Sereja's provided assets I did the following:

-Copied all files in MSH to my side MSH folder
-Copied all files in munged to my side munged folder
-Copied all files in ODF to my side ODF folder
-Copied all_inf_rebels.req in REQ to my side REQ folder
-I ignored the FPM folder in REQ (I didn't want to dig up all the all_1st_tatooinehansolo stuff)
-added the following line in my side req under "lvl" (as in Sereja's all\all.req)
"all_inf_rebels"
-added the following line to my level lua in Common\Scripts
AddUnitClass(CIS, "all_inf_marksman3",2)
(Replace CIS with your side name)

Munged and crashed when I tried to select the unit.

I noticed none of her weapons were listed, so I replaced the WeaponName, WeaponAmmo,WeaponChannel info with weapons I already have in the side.

Munged and ran around enjoying a groovy BF2 model :)
( Thanks Sereja )

The test level I use is deliberatly as generic as possible so I can quickly clean then munge for troubleshooting.

That's it! I expect no less!
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Hmm.. I did everything but I copied the contents of marksman3 and pasted it over the stock marksman but it didn't change..
=AaTc= Forever

SALLY....

-Retired Modder

What are you mean by that: "pasted it over the stock marksman"?
You sure you put it in this directory: DataModID/Sides ?
Also, you have to edit your Mission LUA like that:
ReadDataFile("dc:SIDE\\all.lvl", "all_inf_rebels");
and that:
AddUnitClass(ALL, "all_inf_marksman3",2)
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

I'm not making a map though, I'm making a mod.
=AaTc= Forever

SALLY....

-Retired Modder