SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Sereja on October 13, 2013, 03:11:14 PM

Title: Serejas Turbotank
Post by: Sereja on October 13, 2013, 03:11:14 PM
Serejas Turbotank

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1038 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1038)

This is my, adopted for SWBF1, republic Turbotank (Juggernaut).
The model is based on assets by DooFi, but most of parts was remaded and deleted, so there is actualy not much left.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi57.fastpic.ru%2Fbig%2F2013%2F1014%2Fa7%2F444b2158f76872bbb2f22100e751aea7.jpg&hash=6d49ea77b5f72aa4b987306ee7d8b99e3ea3adaa)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi57.fastpic.ru%2Fbig%2F2013%2F1014%2Fff%2F4176b35f65d5ee2a19f66822c4cb35ff.jpg&hash=773b9beafc01395bf46b6a2101b8f475112f22ea)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi59.fastpic.ru%2Fbig%2F2013%2F1014%2F2a%2Fd2b6a9f22ed521def9c09a99ee99d62a.jpg&hash=15770251536d1bebfd47adeb29d1fb2b2e802128)[/spoiler]
Features:
New animation, woking treads, turrets, collision, shadow, lowrez, chunks, render effects.

Known issues:
1. Some parrts (mostly wheels), have incorrect shadow artifact bug. Reason: issue of the one of last ZETools version. Can be fixed only by Ande.
2. AI can't use side turrets in all directions. Reason: it have very unusual construction, and I do not know, how to set it up correct, without ruin the model canon look's.

Credits: me, Sereja.
DooFi for some of the textures and model parts.

Enjoy the ride!
Title: Re: Serejas Turbotank
Post by: Phobos on October 13, 2013, 07:48:47 PM
very nice sereja your vehicles are always impressive
Title: Re: Serejas Turbotank
Post by: Sereja on October 14, 2013, 05:14:39 AM
Thank's! :)
I guess many new maps, with this vehicle, now cud be possible. ;)
Title: Re: Serejas Turbotank
Post by: Kit Fisto on October 14, 2013, 09:08:09 AM
I look forward to seeing this in action! Perhaps an enlarged Kashyyyk: Beachhead (SWBFII Kashyyyk map) could work for this...
Title: Re: Serejas Turbotank
Post by: Sereja on October 14, 2013, 01:42:38 PM
Yes, turbotank, deserve to be a part of some nice Kashyyyk map, but it's too big for the stock BF2 one. Perhaps, only AT-AP, may have a chance to be there... If I ever figure out, how to make a walkers. ;)
Title: Re: Serejas Turbotank
Post by: 411Remnant on October 18, 2013, 10:36:42 AM
is there any chance we can see some video of this beast in action? The textures look brliiant! very well done job seraja!
Title: Re: Serejas Turbotank
Post by: Gui de Machaut on March 31, 2016, 07:26:05 AM
Please, someone help me!!

I'm trying to use the Serejas's Turbotank in my map, but after munge, I receive this message:

"ERROR[levelpack req\rep_tread_turbotank.req]:Could not open munged\pc\rep_tread_turbotank.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\rep_tread_turbotank.req]:Could not open munged\pc\rep_tread_turbotank.anims for input. DOS reports:
No such file or directory

   2 Errors    0 Warnings

ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_tread_turbotank.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_tread_turbotank.lvl.req(1)...

ucft <--

   2 Errors    0 Warnings
"

Sorry for my terrible english, I'm still learning this language O.O
Title: Re: Serejas Turbotank
Post by: Rayce on March 31, 2016, 10:25:11 AM
This vehicle is for SWBF1, it will need to be modified in order to be useable in SWBF2.
Title: Re: Serejas Turbotank
Post by: Gui de Machaut on March 31, 2016, 02:51:32 PM
Commander Awesome, thanks for responding me!!
And how can I MOD it? Have idea??

I need this in my BF2 MOD hahahahahaha
Title: Re: Serejas Turbotank
Post by: Overlord ray on April 01, 2016, 02:13:28 PM
Is it possible to turn it into a mobile command post like the AT-TE?
Title: Re: Serejas Turbotank
Post by: Giftheck on April 01, 2016, 03:28:24 PM
Yes. The class you need to use is "commandhover".
Title: Re: Serejas Turbotank
Post by: Gui de Machaut on April 02, 2016, 06:33:26 PM
How can I put this in my BF1 MOD?
Title: Re: Serejas Turbotank
Post by: Dark_Phantom on April 02, 2016, 09:47:46 PM
Quote from: Gui de Machaut on April 02, 2016, 06:33:26 PM
How can I put this in my BF1 MOD?
You should check out Breakdown's Modding Guide here: http://www.swbfgamers.com/index.php?topic=8.0
Much of your basic modding questions can be answered in here, and with more specific questions, please use the SWBF 1 Modding section of the page.
EhPortal 1.34 © 2024, WebDev