SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: SleepKiller on November 22, 2011, 08:57:30 PM

Title: Force Ghost
Post by: SleepKiller on November 22, 2011, 08:57:30 PM
I got pretty bored and annoyed with ZE today. So I decided to whip up something utterly random so I made this Force Ghost.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg2.uploadhouse.com%2Ffileuploads%2F15095%2F15095513a579b04ffdb12bc4ddcdf0efa4aef7c2.png&hash=74a3fd0e071d02c7d480d70859c725ee87970e92)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg7.uploadhouse.com%2Ffileuploads%2F15095%2F15095514893e75081a0c4002dffbf85bf6cb425d.png&hash=37dc16f1d046b520b38c4123531e5f78110365af)
Enjoy. (Or not since I can not imagine many people having a use for a dead Jedi.)

http://www.mediafire.com/?wisunvvcxtvc4jl (http://www.mediafire.com/?wisunvvcxtvc4jl)
Title: Re: Force Ghost
Post by: tirpider on November 22, 2011, 10:37:29 PM
I love the idea.

Perhaps a local faction, "haunting" a ghost ship, battleground, city, ect?
Or even helpers in Phobos Developer's zombie levels?
Title: Re: Force Ghost
Post by: SleepKiller on November 22, 2011, 10:38:31 PM
Btw the model appears green because of the holograms light it is really light-blue.
Title: Re: Force Ghost
Post by: tirpider on November 22, 2011, 10:47:17 PM
Winrar is throwing an error on the zip.

!   D:\Games\SWBF\_work\Player Model Assets\_in\ghostjedi.zip: Unknown method in jed_inf_jedi.msh
!   D:\Games\SWBF\_work\Player Model Assets\_in\ghostjedi.zip: Unknown method in jed_inf_jedi01.tga
!   D:\Games\SWBF\_work\Player Model Assets\_in\ghostjedi.zip: Unknown method in jed_inf_jedi_low1.msh
!   D:\Games\SWBF\_work\Player Model Assets\_in\ghostjedi.zip: Unknown method in readme.txt


It seems to like the option files.

-forgot to mention that I tried re downloading a few times. same every time.
Title: Re: Force Ghost
Post by: SleepKiller on November 22, 2011, 11:01:03 PM
Okay I'll reupload.

here is the new link. http://www.mediafire.com/?wisunvvcxtvc4jl (http://www.mediafire.com/?wisunvvcxtvc4jl)
Title: Re: Force Ghost
Post by: tirpider on November 22, 2011, 11:31:17 PM
Just took him for a test drive.
This is a good technology.
I like this a lot.

Thanks, Sleepkiller.
Title: Re: Force Ghost
Post by: Phobos on November 23, 2011, 03:34:21 PM
it wont extract properly. says unknown method? exact same error tirpider posted with both download links, wierd. perhaps someone can re-upload either as rar or 7z
Title: Re: Force Ghost
Post by: SleepKiller on November 23, 2011, 03:38:28 PM
No problem I'll have it up in a 7z soon. Check back in about hour mate.
Title: Re: Force Ghost
Post by: Phobos on November 23, 2011, 03:45:37 PM
I am interested in the ghostification process used here. You say it was done in XSI, could a rancor or bith also be made into ghost form using XSI?
Title: Re: Force Ghost
Post by: SleepKiller on November 23, 2011, 04:02:05 PM
XSI comfuses me. XVi32 comfuses me slighly less. So here is what I did. I hexedited the mesh for double sided tranperancy, and then added ice reflection via hex editing as well. (It goes straight after 08 for tranperancy and is 16 .)

7z link http://www.mediafire.com/?pnskcc85xa251z7 (http://www.mediafire.com/?pnskcc85xa251z7).
Title: Re: Force Ghost
Post by: Phobos on November 23, 2011, 04:04:27 PM
Quote from: SleepKiller on November 23, 2011, 04:02:05 PM
XSI comfuses me. XVi32 comfuses me slighly less. So here is what I did. I hexedited the mesh for double sided tranperancy, and then added ice reflection via hex editing as well. (It goes straight after 08 for tranperancy and is 16 .)

7z link http://www.mediafire.com/?pnskcc85xa251z7 (http://www.mediafire.com/?pnskcc85xa251z7).

nice, hex editing has a lot more potential than I originally thought. I have not tried hex editing msh files yet but could see a nice tutorial eventually being written about it.

I apologize for misreading your post. You didn't say you used XSI but somehow I thought u did say that so nvrmind.

the 7z extracts fine thx. I want to try waht you did with rancor mesh now. Being eaten by a anorexic ghost.
Title: Re: Force Ghost
Post by: SleepKiller on November 23, 2011, 04:21:15 PM
Quote from: Phobos Developer on November 23, 2011, 04:04:27 PM
Being eaten by a anorexic ghost.
Sounds like fun. Remember to alter the texture to else it will stay solid.(Look at mine to see what I did.)
Title: Re: Force Ghost
Post by: Phobos on November 23, 2011, 04:23:23 PM
the default mesh option for rancor is scale 2.0. so if you don't include that option file, it will load default 1.0, thereby making rancors appear anorexic  :P

discovered by accident during exploration of rancorland's underground glitch tunnels
Title: Re: Force Ghost
Post by: SleepKiller on November 23, 2011, 04:26:46 PM
LOL. Gamereon - "The rancors looking aweful thin." Bobba Fett - "Yeah Jabba has not gotton angery with anybody in while."
Title: Re: Force Ghost
Post by: Led on November 23, 2011, 06:19:29 PM
Hmm, sleepkiller, could you make a transparent body for units, and just leave a solid head?

I've been wanting to do that for my headshot training mod.
Title: Re: Force Ghost
Post by: SleepKiller on November 23, 2011, 06:24:49 PM
Ah, yeah I can do that which units?
Title: Re: Force Ghost
Post by: Led on November 23, 2011, 07:59:00 PM
mmm, how about rebel and emp sniper, if it's not too much trouble. :cheers:
Title: Re: Force Ghost
Post by: SleepKiller on November 23, 2011, 08:39:15 PM
Here you go, the textures are a bit rough and both of the models have small holes in top of their heads because of the fact that they reuse a peice of texture from a differant part of the model.
Title: Re: Force Ghost
Post by: Led on November 24, 2011, 05:13:31 PM
heehee :)

http://www.xfire.com/video/50a200/

thanks!

Can you teach me how to do it?  I would like to take care of the other units, too.
Title: Re: Force Ghost
Post by: SleepKiller on November 24, 2011, 08:01:43 PM
Well open up the mesh in a hexeditor search for .tga go back afew paces from this point you'll find HBATRB after this their is 04 00 00 00 00 00 00 00 change this to 04 00 00 00 08 00 00 00. Now you'll have to edit the TGA file for all tranparancy except for the head. (Just select and press delete in gimp.) Boom your unit should now be done. If you run into problems let me know.
Title: Re: Force Ghost
Post by: Led on November 24, 2011, 11:17:48 PM
very nice.

This could mean too that we could have fully invisible mines.

That would make for a mean game.
Title: Re: Force Ghost
Post by: SleepKiller on November 24, 2011, 11:59:21 PM
Ohh, that would be sweet. Invisable mines. I love it.
Title: Re: Force Ghost
Post by: Phobos on November 25, 2011, 06:01:07 AM
Quote from: SleepKiller on November 24, 2011, 08:01:43 PM
Well open up the mesh in a hexeditor search for .tga go back afew paces from this point you'll find HBATRB after this their is 04 00 00 00 00 00 00 00 change this to 04 00 00 00 08 00 00 00. Now you'll have to edit the TGA file for all tranparancy except for the head. (Just select and press delete in gimp.) Boom your unit should now be done. If you run into problems let me know.
Is it ok for me to include this as a tutorial in the modding tutorial compilation project? I will call it Force Ghost Tutorial by sleepkiller
Title: Re: Force Ghost
Post by: SleepKiller on November 25, 2011, 01:12:14 PM
Knock yourself out. (I hope you understand that expression, - If not it means yes.)
Title: Re: Force Ghost
Post by: Snake on November 25, 2011, 04:30:18 PM
Very cool, added to the thread.
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