I have decided to start releasing some of my assets so here ya go
please use these for whatever you want but please credit me
cis_weap_inf_shotgun.odf
[weaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "bdroid"
GeometryName = ""cis_weap_inf_rifle"
HighResGeometry = "cis_1st_weap_inf_rifle"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "32"
MaxRange = "78"
LockOnRange = "64.0"
LockTime = "0.4"
LockOnAngle = "1.0"
ZoomMin = "3.5"
ZoomMax = "3.5"
ZoomRate = "0.0"
YawSpread = "0.0"
PitchSpread = "0.0"
SpreadPerShot = "0.1"
SpreadRecoverRate = "0.8"
SpreadThreshold = "0.6"
SpreadLimit = "3.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "70"
ReloadTime = "0.5"
ShotDelay = "0.2"
TriggerSingle = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
SalvoCount = "1"
ShotsPerSalvo = "10"
ShotPatternCount = "10"
ShotPatternPitchYaw = "0.1 0.2"
ShotPatternPitchYaw = "0.0 0.5"
ShotPatternPitchYaw = "0.2 0.1"
ShotPatternPitchYaw = "0.0 0.5"
ShotPatternPitchYaw = "0.0 0.7"
ShotPatternPitchYaw = "0.3 0.6"
ShotPatternPitchYaw = "0.0 0.4"
ShotPatternPitchYaw = "0.4 0.3"
ShotPatternPitchYaw = "0.0 0.4"
ShotPatternPitchYaw = "0.1 0.6"
OrdnanceName = "cis_weap_inf_wrist_blaster_ord"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_blasterrifle_icon"
//ModeTexture = "HUD_weap_fullauto"
ReticuleTexture = "reticule_charger"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
RecoilLengthLight = "0.0"
RecoilLengthHeavy = "0.0"
RecoilStrengthLight = "0.0"
RecoilStrengthHeavy = "0.0"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "cis_weap_inf_wrist_shrapnel"
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "cis_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "cis_weap_inf_equip_med"
cis_weap_inf_shotgun_ord.odf
[OrdnanceClass]
ClassLabel = "bolt"
[Properties]
ImpactEffectWater = "watersplash_ord"
LaserTexture = "redlaser_D"
LaserGlowColor = "253 43 43 100"
LightColor = "253 43 43 150"
LightRadius = "4.0"
LaserLength = "3.0"
LaserWidth = "0.1"
GlowLength = "5"
BlurLength = "6"
ImpactEffectSoft = "ord_explosion"
ImpactEffectRigid = "ord_explosion"
ImpactEffectStatic = "ord_explosion"
ImpactEffectTerrain = "ord_explosion"
ImpactEffectWater = "watersplash_ord"
ImpactEffectShield = "ord_explosion"
ExpireEffect = "ord_explosion"
LifeSpan = "3.8"
Velocity = "500.0"
Gravity = "1.0"
Rebound = "0.0"
MaxDamage = "350.0"
VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
OrdnanceSound = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"
creates a 10 shot spread pretty good shotgun odfs are above
Groovy.
They will be put to good use.
Thanks, WUSIEsS.Target.
thanks for sharing assets, if I use this shotgun in my upcoming zombie map you will surely be credited.