Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Unit 33

SWBF1 Modding / Re: Zombie Mod Ideas
April 15, 2009, 03:29:34 PM
Wait this is quite off topic, but I just got banned from Gametoast, how rude !

Any way, you mean layouts of the map, yes?
I just thought I might as well make some form of an entrance...
well here it is...
... yeah well I couldn't find any fireworks...
SWBF1 Modding / Re: Zombie Mod Ideas
April 15, 2009, 09:51:51 AM
How far have you got in the mod anyway, have you started?
SWBF1 Modding / Re: Zombie Mod Ideas
April 15, 2009, 01:40:52 AM
I just think Jabba's Palace is the perfect setting,
by zombie droids, I just thought it would be cool... just a kind of resurrected army for Storm troopers / rebels to fight.

Perhaps zombie Tuskan raiders, as it is set on Tatooine...
Who will the defence team be? - Storm troopers?

What if there are two small teams, still with few reinforcements, (rebels and empire)
and the overwhelming zombie army plays as the local side?
Do locals have a reinforcement count, or are they exist in  infinite numbers?

The only problem would be if the two sides killed each other off before they had a chance to fight the zombies...
Perhaps if they defend separate parts of the Palace...
SWBF1 Modding / Re: Zombie Mod Ideas
April 14, 2009, 11:15:01 AM
They don't have to wait, just put their cp at a greater distance from the base.

EDIT: it has occurred to me that Jabbas' palace would be almost perfect, except where would the zombies start?
With the addition of barricades and turrets it could work... Could it be modified so there is an 'outside' for the zombies to start from? And the defence perhaps have several command posts which they are forced to fall back through as the zombies advance in great numbers through the palace doors?
SWBF1 Modding / Re: Zombie Mod Ideas
April 14, 2009, 10:44:13 AM
I'm not saying we copy the COD5 mode completely !

I just thought it was a decent game mode and I wasn't hitting at you,
I just think it would be better in a Star Wars format.

Look, the general idea of most zombie games is sneaking around narrow
corridors in burnt out buildings whilst fighting off crowds of zombies, ( Zombie Bespin?)
usually zombies only advantage is their numbers rather than their range of attacks.
Perhaps some variation, some carry bars, yes or melee attacks with ammo-less weapons.

I had this idea where Some imperials have crash landed in some densely built up base, when they soon realise a hoard of zombie droids are approaching from every angle!
You have to stay alive by building barriers, turrets, and looking for more ammo for you shotgun / rifle / etc... or the zombies will get you !  :-o

Just a thought.
SWBF1 Modding / Re: Zombie Mod Ideas
April 14, 2009, 06:12:59 AM
How about, similarly with COD5, a small group of defenders (with low reinforcement count) defend a building, whilst constantly under siege from a hoard of zombies !
Now I've never seen a game where zombies have weapons !
(except halo... but that doesn't count)
The zombie if are to balance with a small defence team should only have melee  attacks...
Perhaps zombie Sand people?
Or zombie Droids !

Remember this is a Star Wars game !!!

Anyway I think the set-up in COD5 nazi zombie mode was a success.