hi luna, sorry about those account issues, good to have you back!
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#17
Star Wars Battlefront (2004 Original) / Re: Star Wars Battlefront Classic Collection
March 13, 2024, 06:37:46 AM
There's been a a lot of gameplay clips surfacing with the review embargo lifting and NZ players getting it in their time zone.
My initial impression is that they might have increased the low res unit threadhold.
Fonts are updated and textures have seemingly been upscaled with AI (?)
Obviously we'll have a lot more to unpack in the coming days.
My initial impression is that they might have increased the low res unit threadhold.
Fonts are updated and textures have seemingly been upscaled with AI (?)
Obviously we'll have a lot more to unpack in the coming days.

#18
Star Wars Battlefront (2004 Original) / Re: Star Wars Battlefront Classic Collection
March 12, 2024, 06:51:47 AMQuote from: jonjonshell21 on March 12, 2024, 03:53:37 AMWell this is what I found out According to a Steam discussion, old games will be delisted from the store page, but owners of the video game before delisting will still be able to download them.Yes, from a cynical business perspective it is entirely possible.
There's been no official announcement in the regard, and there's still a lot to learn about how the new collection will interact with mods.
We expect and hope that mods will work fine, but we can only know for sure in a few days.
#19
Star Wars Battlefront (2004 Original) / Re: Star Wars Battlefront Classic Collection
March 12, 2024, 03:36:24 AMQuote from: jonjonshell21 on March 12, 2024, 02:42:39 AMSo basically if you still have the original game and you still working on the mod for originals you may want to read it, RECOMMENDEDI assume you are referring to a list like this:
By Games at risk of removal February 21
"Star Wars: Battlefront Classic Collection releasing on March 14, 2024." meaning they could remove it once the classic collection release.
https://store.steampowered.com/curator/31857481-Games-at-risk-of-removal/
Those kinds of lists are made by random users. There has been no official word on whether the old listings are going to be removed.
#20
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
March 10, 2024, 11:16:30 AMQuote from: wsa30h on March 10, 2024, 10:47:36 AMi have been looking for someone to make tcw style animation rebels. poly count wouldnt matter in that case.well you're in luck!
the older GoH models are a lot more stylised and closely resembly the TCW / Rebels style.
They're usually above 4000 polys, but can usually be reduced quite easily

They're avaialbe here:
https://groinkick.freeforums.net/thread/86/star-wars-galaxy-heroes
Teancum has ported a number of the more recent models to SWBF2, but not too many of these older stylised ones.
It takes some doing to rig them for SWBF and export them as mshs, which is why I tried kitbashing first.
#21
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
March 10, 2024, 09:11:53 AMQuote from: wsa30h on March 10, 2024, 05:04:49 AMunit 33 is that a tcw clone head ?it's the head and chest from a Rebel Pathfinder kitbashed onto Luke. The model came from 'Galaxy of Heroes'.
I spent a good amount of time getting it down to 1397 triangles and making the UVs as efficient as possible (quite fun actually) and then it broke in game.
Something to do with the armatures probably.
I haven't finished the texture, and probably won't bother unless I can figure out what went wrong.
I've been lazily joining new bits of msh to create the desired effect. Sometimes it works, sometimes it doesn't.
Here's the assets if anyone fancies a look:
https://mega.nz/file/ga8WhD7S#wbpYFW50kqG-Qp7rbOVyK-p1-J8hF41Kg0SYsuKL9GM
I've been using SK's blender addon.
#22
Requests / Re: Dead links all over the site?
March 09, 2024, 11:13:14 AM
When the site moved to a new host it caused a number of links to break.
If you can share which downloads aren't working we can see if we can fix it on our end.
If you can share which downloads aren't working we can see if we can fix it on our end.
#23
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
March 09, 2024, 09:47:09 AM
thanks guys!
nearly got this kitbash working and it went very wonky in-game.
I even managed to get all the UV onto a singular 512x512 targa (which took a good while)!
I'm going try some more SchMEe. Not sure how to introduce 'new' msh objects for the purposes of kitbashing in SchMEe, but I'm sure it's written down somewhere.
nearly got this kitbash working and it went very wonky in-game.
I even managed to get all the UV onto a singular 512x512 targa (which took a good while)!
I'm going try some more SchMEe. Not sure how to introduce 'new' msh objects for the purposes of kitbashing in SchMEe, but I'm sure it's written down somewhere.

#24
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
March 08, 2024, 03:44:43 AM
baby's first kitbash
thanks to TY for figuring out my error
I like the less 'uniform' rebels we've seen in SW media since Rogue One and the first EA Battlefront.
I'm hoping to throw together a few similar kitbashes that give stock Rebel models a few new heads.
thanks to TY for figuring out my error
I like the less 'uniform' rebels we've seen in SW media since Rogue One and the first EA Battlefront.
I'm hoping to throw together a few similar kitbashes that give stock Rebel models a few new heads.

#25
Released Maps and Mods / Stock Unit UV Maps
March 05, 2024, 02:50:27 AM
Stock Unit UV Maps
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1655
A useful reference material for those who are interested in retexturing models and aren't savvy with 3D tools.
There may be some triangles out of place, but these maps are good enough for reference.
Credits:
Sleepkiller: SWBF .msh Blender Tool
Unit 33: UV Exports
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1655
A useful reference material for those who are interested in retexturing models and aren't savvy with 3D tools.
There may be some triangles out of place, but these maps are good enough for reference.
Credits:
Sleepkiller: SWBF .msh Blender Tool
Unit 33: UV Exports

#26
SWBF1 Modding / Re: Need help!!!! Republic Commando Skin Online Compatible
March 01, 2024, 08:17:26 AM
Hey Sam,
Here you go:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1654
It's been a while since I threw a side mod together. It all came back to me like riding a bike.
I think I must have made a few for penguin back in the day, he always had requests.
Some pics:




Here you go:
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1654
It's been a while since I threw a side mod together. It all came back to me like riding a bike.
I think I must have made a few for penguin back in the day, he always had requests.
Some pics:




#27
Released Maps and Mods / Republic Commandos Skin Mod [Online Compatible]
March 01, 2024, 08:14:29 AM
Republic Commandos Skin Mod [Online Compatible]
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1654
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1654
#28
Star Wars Battlefront (2004 Original) / Re: Star Wars Battlefront Classic Collection
February 27, 2024, 12:57:15 AM
Interesting post from reddit about 64bit:
Maybe it's just the poster's hype boiling over, but the speculation is interesting. I'm sure folk here might have some insight.
Maybe it's just the poster's hype boiling over, but the speculation is interesting. I'm sure folk here might have some insight.
QuoteAlthough one thing I haven't seen anybody really talking about is the 64 bit requirement.
On surface level this means pretty much nothing to anyone because we've oddly enough been running 64 bit Operating systems since 2005 when battlefront 2 came out. However, both games were developed with 32 bit systems in mind thus limiting them to 4gb of ram with out stability hangups.
If you check out the Steam page. You can see that the minimum requirements state that a 64 bit operating system is required. Assuming that this wasn't written in error, it would imply that there has been an upgrade to the games engine. This upgrade would enable a plethora of things but I think the key takeaways are as follows:
• Better stability
• Ability to add MORE MODS
• HIGHER QUALITY mods
• Potential mod.io support as per the EULA also mentioned on the steam page
#29
SWBF1 Modding / Re: Star Wars: Battlefront - Anniversary Edition (Formerly Star Wars Battlefront Legacy)
February 25, 2024, 10:37:06 AMQuote from: jonjonshell21 on February 25, 2024, 02:19:39 AMOh ok I am just making sure that you are aware of it because a lot of people are concern about mod support for Star Wars Battlefront Classic Collection. Also will this mod support Star Wars Battlefront Classic Collection and if so, how would that work?no one knows for sure about mod support until the collection is out or Aspyr tells us something.
#30
SWBF1 Modding / Re: Need help!!!! Republic Commando Skin Online Compatible
February 23, 2024, 07:19:17 AM
Hey Sam, did the mod replace ever class with a Commando, or just one of the classes?
I think I remember that one from Filefront.
In more recent times Sereja ported / modelled the Commandos as a usable asset so it wouldn't be so hard to remake the side mod.
I think I remember that one from Filefront.
In more recent times Sereja ported / modelled the Commandos as a usable asset so it wouldn't be so hard to remake the side mod.