91st_Assault_BofC_beta1.rar
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=521 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=521)
Pics from the 91st Assault Corps: The Battle of Coruscant map:
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I feel the urge to host a DC server! Perhaps this weekend :)
THANK YOU NAPSEEKER! :cheer: YOU ARE THE BEST!!!!!
Is there a way to take out the auto turrents or lower the blast they make because it makes it really laggy? have lag? well you get the idea.
Unfortunately not at this time, if I ever do a beta2, I will make a note to release a version of the map that turns off the turrets or greatly reduces the fire rate. It's a good observation, I should've thought of that.
Buckler, do you mind renaming this thread to "91st Assault Corps: The Battle of Coruscant, beta 1" instead of using the filename? It would probably be a bit more descriptive that way.
Thank you napseeker, how long does it take to make a beta 2 version? Other than the auto turrent problem this map is freakin awesome!!
Quote from: kitfisto15678 on April 06, 2012, 09:16:01 AM
Thank you napseeker. Other than that the map is freakin awesome!!!
Yes, thanks indeed.
Before this I thought nobody would ever create a proper space map for swbf 1
Now all my dreams have come true (ok, maybe that's a bit overdone :)).
The "Victory In" timer starts as soon as the map loads.....for me. :confused:
Did you install both maps into the addon folder?
Quote from: Unit 33 on April 07, 2012, 01:34:16 AM
Did you install both maps into the addon folder?
This. Unit 33 is right, the error that you reported means that you didn't install both map folders (one map has the sides and the map itself that you will need, the other is a mission map). It sounds like you only installed the mission map folder.
@kitfisto:
> Thank you napseeker, how long does it take to make a beta 2 version?
Well, for the fix that you want, it wouldn't take too long. But I've no idea right now when such a release would come... could be tomorrow, could be next year (evil laugh begins...)
Thank you! Happy you'll do it! I discovered your execution at geonosis and the first mission on Coruscant is super fun! I really like the walrus guy with the shotgun!
Quote from: Napseeker on April 07, 2012, 08:53:30 PM
This. Unit 33 is right, the error that you reported means that you didn't install both map folders (one map has the sides and the map itself that you will need, the other is a mission map). It sounds like you only installed the mission map folder.
@kitfisto:
> Thank you napseeker, how long does it take to make a beta 2 version?
Well, for the fix that you want, it wouldn't take too long. But I've no idea right now when such a release would come... could be tomorrow, could be next year (evil laugh begins...)
Holy smokes! Well that really DID take a year, didn't it? I've finally freed up enough space, munged a new version of the map with what is essentially the turret fire turned down so much that I don't think you'll see them firing unless you plan on playing for a really, really long stretch. This one should be suitable for doing multiplayer games with, should see a lot less lag with any luck.
https://hotfile.com/dl/201578231/70ba125/bofc_REPLACEMENT_MAP_NOFIRE.rar.html (https://hotfile.com/dl/201578231/70ba125/bofc_REPLACEMENT_MAP_NOFIRE.rar.html)
Give this map a try. Just rename the beta1 map to something else and fire up the game. Let me know if there are any unintended problems.
Wow, this thread contains some of my first posts!
Anyway, I just got a chance to try it out and it works like a charm. I didn't see any problems, but I only played CW era.
I suggest immediate upload to this site, with a readme saying that it's for reduced lag/multiplayer.
Thanks for this Napseeker, I can't believe it really took a year!
Kit, I think I'm going to release this as part of "beta 2". Your request for a no-fire map makes sense to me as a way to play the game with less lag, so this particular version of the map should actually be included in the official release. I'll whip up a second mission map that loads this new map and include it as part of the beta2 package. This way, gamers won't have to go thru the tedium of taking the existing single-player map and renaming it, copying in the no-fire map, making sure other gamers on the network have done the same thing too, etc.
You know what that means of course... beta2 in April 2014! :)
Quote from: Napseeker on April 11, 2013, 12:08:28 PM
You know what that means of course... beta2 in April 2014! :)
Haha! Yep! I'll be waiting! :hehe:
Quote from: Kit Fisto on April 11, 2013, 05:50:18 PM
Haha! Yep! I'll be waiting! :hehe:
I hope you're not still waiting. I'm overdue by 5 years. :P
I do plan on releasing an update to Battle of Coruscant maybe in late 2019 or 2020. I've learned a few things since then while working on another space map...
I look forward to that! If you need any new CW assets, like guns or updated clones, I can send you mine from the Main Play Mod reboot :)
Quote from: Giftheck on May 03, 2019, 11:04:46 PM
I look forward to that! If you need any new CW assets, like guns or updated clones, I can send you mine from the Main Play Mod reboot :)
Thanks Giftheck, actually I was only planning on adding some new missions to the existing map (based on destroying ship systems now instead of purely wiping out the ground units). I remember someone in this thread wanting me to remove stuff from the original beta release in order to keep the framerate from lagging so I'm apprehensive about updating the units with higher polycount models for that reason.
That said, I think Deviss did a port of Anakin and Obi from another SW game which looked far better than what I was using. Those two might get a needed update...