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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on March 27, 2010, 02:53:45 PM

Title: [SOLVED] Putting a mod permanently in a map. (Question)
Post by: Snake on March 27, 2010, 02:53:45 PM
Hey peeps, I'm working on the U.S.S. Honor map but I need to put some custom sides in, How exactly do I do that? Is it with the locolizing tool or something? I'd really appreciate help on this if anyone can give me some instructions.
Title: Re: Putting a mod permanently in a map. (Question)
Post by: Xfire Keenmike aka cull on March 27, 2010, 03:50:44 PM
Do you mean so that no one can ever take apart your map and alter it with different sides?
Title: Re: Putting a mod permanently in a map. (Question)
Post by: Snake on March 27, 2010, 04:16:40 PM
Yeah basically, like the rogue clones map or something, I want to put my mod in my map. How do I do it?
Title: Re: Putting a mod permanently in a map. (Question)
Post by: Jango on March 27, 2010, 04:53:36 PM
in the lua where it says ie:ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper");

change it to this ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper");
Title: Re: Putting a mod permanently in a map. (Question)
Post by: Snake on March 27, 2010, 05:00:04 PM
Um, they're the same thing, is that an error or am I really supposed to do that?
Title: Re: Putting a mod permanently in a map. (Question)
Post by: Jedikiller on March 27, 2010, 05:22:06 PM
You will notice in the line ReadDataFile("SIDE/rep.lvl"), it is changed to ReadDataFile("dc:SIDE/rep.lvl").
Title: Re: Putting a mod permanently in a map. (Question)
Post by: Snake on March 27, 2010, 06:55:03 PM
Ooooh, thanks JK, my eyes aren't as discerning as yours.  :happy:
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