any clue why this adding unit class would crash the game?
SetupTeams{
all={
team = ALL,
units = 32,
reinforcements = 150,
soldier = {"all_inf_rifleman_fleet",7, 25},
assault = {"all_inf_rocketeer_fleet",1, 4},
engineer = {"all_inf_engineer_fleet",1, 4},
sniper = {"all_inf_sniper_fleet",1, 4},
officer = {"all_inf_officer",1, 4},
special = {"all_inf_wookiee",1, 4},
},
imp={
team = IMP,
units = 32,
reinforcements = 150,
soldier = {"imp_inf_rifleman",7, 25},
assault = {"imp_inf_rocketeer",1, 4},
engineer = {"imp_inf_engineer",1, 4},
sniper = {"imp_inf_sniper",1, 4},
officer = {"imp_inf_officer",1, 4},
special = {"imp_inf_dark_trooper",1, 4},
}
}
-- Hero Setup --
SetHeroClass(IMP, "imp_hero_darthvader")
SetHeroClass(ALL, "all_hero_leia")
AddUnitClass(All, "imp_inf_rifleman",1, 4)
Quote from: Kade on August 04, 2021, 03:26:57 PMany clue why this adding unit class would crash the game?
SetupTeams{
all={
team = ALL,
units = 32,
reinforcements = 150,
soldier = {"all_inf_rifleman_fleet",7, 25},
assault = {"all_inf_rocketeer_fleet",1, 4},
engineer = {"all_inf_engineer_fleet",1, 4},
sniper = {"all_inf_sniper_fleet",1, 4},
officer = {"all_inf_officer",1, 4},
special = {"all_inf_wookiee",1, 4},
},
imp={
team = IMP,
units = 32,
reinforcements = 150,
soldier = {"imp_inf_rifleman",7, 25},
assault = {"imp_inf_rocketeer",1, 4},
engineer = {"imp_inf_engineer",1, 4},
sniper = {"imp_inf_sniper",1, 4},
officer = {"imp_inf_officer",1, 4},
special = {"imp_inf_dark_trooper",1, 4},
}
}
-- Hero Setup --
SetHeroClass(IMP, "imp_hero_darthvader")
SetHeroClass(ALL, "all_hero_leia")
AddUnitClass(All, "imp_inf_rifleman",1, 4)
also what do you all think of my first attempt at a purge trooper?
(https://i.gyazo.com/89cff087b8fabf1ad7eae69c8ab1bbdf.png)