SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: PhilMitchell6 on January 29, 2021, 10:16:49 AM

Title: How to configure the modtools to implement shipped sounds.
Post by: PhilMitchell6 on January 29, 2021, 10:16:49 AM
How to configure the modtools to implement sound.

Before we begin:
This tutorial doesn't include how to set up the sfx and req files, so if you want to do that go to http://secretsociety.com/forum/display_message.asp?mid=323 and come back to this tutorial after doing so.
It assumes you downloaded the modtools from http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1219

1. Create the directory C:\LucasArts.

2. Open the modtools you downloaded and take the folder called BFBuilder and copy it in C:\LucasArts so the address should be C:\LucasArts\BFBuilder.

3. Open up BFBuilder, then Data\_BUILD_PC\PremungedSoundConfig.

4. In there you should see a folder called Sound copy and paste to the Data\_BUILD_PC folder you were just in.

5. Now go to DataModID and right click on soundmunge.bat and click on edit.

6. You want to edit the second line so it reads:
@if /i %1==pc set BANKOPT=-template -stub c:\windows\media\chord.wav
and click save.

7. Adjust the sfx and req files appropriately, they are located in DataModID\Sound\Worlds\ModID.

8. Run clean.bat and munge.bat and there should be a sound.lvl created.

Now that's it! Play the game and test it out! If it didn't work leave a reply and I'll try to help.
It should also work on 64bit computers - It does on mine!
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