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Topics - Giftheck

#201
http://www.gamespot.com/articles/star-wars-battlefront-2-confirmed-features-content/1100-6439682/

It's confirmed to be happening with content from the Sequels though I'm guessing it will also have GCW content too, but no mention has been made of the Clone Wars or single player (they should have learned their lessons from this game on that regard)
#202
Released Assets / TFU Stormtrooper set
May 09, 2016, 03:06:08 AM
So, after the Disney amendment of the EULAs of many games (details here) I did a port of the TFU Stormtrooper to SWBF2 (technically it's the TFU2 one but they're the same model). I did a few variants of the Stormtrooper based off the new EA game as well, including the Shadow Trooper and Shock Trooper.

Here's a few SWBFViewer screenshots:

[spoiler]



[/spoiler]

Credits:

Quote-Pandemic Studios for the mod tools.
-LucasArts for the original model
-Free Radical for the Sand Trooper backpack, pauldron and parts
-Anakin for the Magmatrooper parts
-iamastupid for the Magmatrooper parts texture

DOWNLOAD
#203
As many of you will know, a while back I tested out a conversion of the DICE stormtrooper units for Star Wars: Battlefront II. That test was to test just how far we could push the engine. Given the fact it is a recent game, there were a few issues rolling around in my mind. I talked these issues over with Led, and we came to an understanding. So, here I will set out what is best for these assets.

MODELS

I'll break this down into sections:

Units

Obviously, as the stormtrooper models were a test for anybody to try out, it's okay to use them in a mod. However, it is not going to be a wise idea to convert too many units from the new game to the old ones. So, no total conversions. If you need, say, the Tatooine Rebel helmet, or the Jump Trooper jump pack, then that would probably be fine, but as far as anything else goes, try to find alternatives first. For the most part, many things have already been done with regards to units in SWBF before the new game came out, so you should not need to use much here.

Weapons

Weapons are a slightly different case, though my suggestion about looking elsewhere first still counts. There are weapons in this game that are safe to use. But my advice here would be to use the LOD/Third Person versions. For instance, the DLT-20A on Facepunch has both the first person and third person models, and the third person model has 5 different LODs, each with varying detail levels.

Map elements

There are certain map elements that are not yet available elsewhere which it should be okay to use, but don't go overboard with this. Do you really need those super-HD trees from Endor? Probably not.

TEXTURES

From what I gather, textures in the new game are somewhat tricky to work with anywy. A lot of what's there we already have in some form, so try to use as little as possible.

SOUNDS

Sounds are sometimes a sticky issue. I know this game has some unique sounds not found elsewhere, but again, if you need them, make sure they're not elsewhere first. You should not need to take many in any case: you don't need 100 explosion sounds, for instance, when the game's stock explosion sounds suit for most purposes.

Regarding music: it's not necessary to use any music from the new game, really. The stock music should do just fine.

SUMMARY AND ADDENDUM

In summary, use as little as you can.

GameToast has a blanket ban on assets from any game less than ten years old from games that are less than ten years old without Disney's new EULA (read about it here). Led has said it's okay to release mods using these things on here, but I would strongly advise against posting anything about it on GameToast.
#204
Requests / Mesh conversion to OBJ
April 26, 2016, 01:13:34 AM
Can somebody convert "end_bldg_bunker_corridor.msh" to obj format? I've tried doing it through Mod Tool but it crashes on export.
#205
Here's the SWBFIII Snowspeeder ready for use in SWBF1 and SWBF2. It has no cockpit interior model unlike the stock one so the windows are blackened.



DOWNLOAD

Credits:
-Free Radical for the snowspeeder model.
#206
SWBF1 Modding / PilotType
April 17, 2016, 01:33:45 PM
Just a quick question re the PilotType command. Can droids self-pilot?
#207
Starting with the latest release by Corra_Ashu on GameToast:

Rebel Vehicles
[spoiler]AAC-3 Hovertank

http://www.mediafire.com/download/i4vif517madm22u/reb_aac-3.rar
http://www.mediafire.com/download/184lt982odb9hnu/reb_aac-3_turret.rar

A-wing(with cockpit)

http://www.mediafire.com/download/p2axfnfpu314ufv/reb_awing.rar

B-wing(i re-released this cause of the textures)

http://www.mediafire.com/download/8mi32n36226rjd1/reb_bwing.rar

Dropship(Rebel version of the LAAT)

http://www.mediafire.com/download/eou1q96ehq4p7s2/reb_dropship.rar

Falcon

http://www.mediafire.com/download/ta539px3dv99k3e/reb_falcon.rar

HTT Transport

http://www.mediafire.com/download/qz7dbefbqb66r95/reb_htt.rar
http://www.mediafire.com/download/19u9b4y5aa6p6ra/reb_htt_gun.rar

LandSpeeder

http://www.mediafire.com/download/9q1at5130h0d4b2/reb_landspeeder.rar

T4B(this is not the T4B wtf were you thinking Free Radical this is http://starwars.wikia.com/wiki/T4-B_heavy_tank)
(Also the T4B uses the AAC-3 turret for the middle there so you'll need to size it up to place it right)

http://www.mediafire.com/download/ena7ithpju5iwvm/reb_t4b.rar
http://www.mediafire.com/download/184lt982odb9hnu/reb_aac-3_turret.rar

T5B

http://www.mediafire.com/download/4rmlo3u2ed53col/reb_t5b.rar

X-wing(Re-released for cockpit and landing gear)

http://www.mediafire.com/download/9w5903yn74m2306/reb_xwing.rar

Y-wing(something is odd about the y-wing it has a cockpit but it's attached to the main model so it maybe a bit of trouble detaching it)

http://www.mediafire.com/download/04v9dtq5txui3o4/reb_ywing.rar

Snowspeeder

http://www.mediafire.com/download/k5mbt94da69kp61/reb_snowspeeder.rar
http://www.mediafire.com/download/p2d570ng2565xn9/reb_snowspeeder_grapple.rar[/spoiler]

CIS third person weapons. (for some reason the third person version of their sniper rifle has the scope so you may need to detach that and add it to the first person model)
[spoiler]http://www.mediafire.com/download/xh7wzh0oas6tj4q/cis_e5_droidblaster_thirdperson.rar

http://www.mediafire.com/download/74xoik64ytkbej3/cis_sniperrifle_thirdperson.rar

http://www.mediafire.com/download/u1dgdnb2d9dpl5u/cis_chargelauncher_thirdperson.rar

http://www.mediafire.com/download/0iw0n9cxu0adp7g/cis_arc_cutter_thirdperson.rar

-SHOTGUN REMOVED as the model was a duplicate of the Republic shotgun[/spoiler]

Empire weapons (if there are any missing textures ask for them here in the thread with their file name and i'll get them)
[spoiler]http://www.mediafire.com/download/cbhc5zx7gglpcke/imp_e11blastech_thirdperson.rar

http://www.mediafire.com/download/c3xx734jppc1bax/imp_disruptor_pistol_thirdperson.rar

http://www.mediafire.com/download/5yuvv8e592a0vo2/imp_disruptor_pistol_firstperson.rar

http://www.mediafire.com/download/6r7jnwavg1x7aep/imp_chargelaunch_firstperson.rar

http://www.mediafire.com/download/vn4gwtng9zc3co9/imp_chargelaunch_thirdperson.rar

http://www.mediafire.com/download/pkqyxd3ph3sckvz/imp_arccutter_thirdperson.rar

http://www.mediafire.com/download/t8xddrl6lpy6n3t/imp_blastechse14r_pistol_thirdperson.rar

http://www.mediafire.com/download/2bf029uuceewbv6/imp_shotgun_thirdperson.rar

http://www.mediafire.com/download/le352om3fl9qky6/imp_e11ssniper_thirdperson.rar

http://www.mediafire.com/download/d76sk68nbgl69zn/imp_minimag_ptl_thirdperson.rar[/spoiler]

Rebel third person weapons.
[spoiler]http://www.mediafire.com/download/p34ci10k6p58b3v/reb_e17d_sniperrifle_thirdperson.rar

http://www.mediafire.com/download/0ga0p0rrxfy2bgj/reb_soniccharge_launcher_thirdperson.rar

http://www.mediafire.com/download/ynsuzyd69iyojo5/reb_dl44_blasterpistol_thirdperson.rar

http://www.mediafire.com/download/6ikvw28056uslet/reb_disruptor_pistol_thirdperson.rar

http://www.mediafire.com/download/2pdykkqpwp69u1q/reb_a280blaster_thirdperson.rar

http://www.mediafire.com/download/g6fapuisyf3yvey/reb_hh15rocketlauncher_thirdperson.rar

http://www.mediafire.com/download/l2ixl86k28mqznk/reb_dh17_blasterpistol_thirdperson.rar

http://www.mediafire.com/download/f6ubeux5jjdju0t/reb_shotgun_thirdperson.rar

http://www.mediafire.com/download/taey515erp41cvs/reb_wookiee_bowcaster_third.rar

http://www.mediafire.com/download/vus6hhm3to49dz0/reb_arccutter_thirdperson.rar

http://www.mediafire.com/download/pl65wwvad4p9o52/reb_minigun_thirdperson.rar

http://www.mediafire.com/download/tmm2b94yn0ugg41/reb_hansolo_blaster_thirdperson.rar

http://www.mediafire.com/download/tmm2b94yn0ugg41/reb_hansolo_blaster_thirdperson.rar[/spoiler]

Republic third person weapons.
[spoiler]http://www.mediafire.com/download/4f7zh7g964mxo3e/rep_dc17_pistol_thirdperson.rar

http://www.mediafire.com/download/c7s90rb0o0cyl50/rep_grenadelauncher_thirdperson.rar

http://www.mediafire.com/download/6fohy0rp0ccak40/rep_dc15_blaster_thirdperson.rar

http://www.mediafire.com/download/oyjyh5s92fz3r42/rep_disruptor_pistol_thirdperson.rar

http://www.mediafire.com/download/4hiy181keprkabm/rep_shotgun_thirdperson.rar

http://www.mediafire.com/download/ulok5bk8x6b74ny/dc15x-sniperrifle_thirdperson.rar

http://www.mediafire.com/download/352c58wt2jpgvcp/fusion_cutter_third.rar

http://www.mediafire.com/download/ter3lwql54eij44/rep_minigun_thirdperson.rar

http://www.mediafire.com/download/78tjirytjwpmbfi/rep_disruptor_pistol_firstperson.rar[/spoiler]

Corra_Ashu has made this request:

QuoteAlso please do not mention or say that these were released on facepunch i'll do it in do time cause of what is going on behind the scenes with these models atm.

Just to make any person aware that these are raw models. They're not ready for the game. You'll need to convert these yourself.
#208
Released Assets / SWBFIII Map models
April 14, 2016, 02:16:42 AM
http://www.mediafire.com/download/2rrnyi6mb8ihnsl/SWBF3_Maps.rar

This contains the following maps:

Coruscant
Mustafar
Cato Neimodia
Death Star
Hoth
Bespin
Dathomir
Tatooine
ISD Interior
Venator Interior
Acclaimator Interior
Munificent interior
Invisible Hand interior


Bear in mind these models are not textured, nor do they have any UV data.

Textures:

-Coruscant: http://www.mediafire.com/download/1a7a31jm5v8oj86/SWBF3_Coruscant_textures.7z
-Tatooine: http://www.mediafire.com/download/wvxw7kd221z7v9a/SWBF3_tat_v2-tat_new_bg_textures.7z

Other map objects:

-Droids: http://www.mediafire.com/download/wr77t9lxk1c9580/SWBF3preAlpha_fx7_gonk.7z
-Command Post: http://www.mediafire.com/download/65znrmtwcssnd9c/SWBF3preAlpha_command_post.7z

Credit to Corra_Ashu for ripping these and AceMastermind for converting the Coruscant textures.
#209
Requests / AT-AT animations slowed down
April 12, 2016, 03:34:33 AM
Is anybody able to slow down the walking animations for the AT-AT? I need them slowed down to about double their current speed, which would be more accurate.
#210
Here is a complete rip and tagging of the entirety of the common.lvl sound bank for SWBF1. Thanks go to id-daemon on ZenHax for creating the program that neatly extracted the sound effects from the game. I went file-by-file, using the stock .sfx files as a reference to rename all the sound effects. This includes some unused sounds that were not commented from the game but were still included in the common.bnk file (IE the AT-ST chin fire sound, the IFT turret firing sound and the Gonk Droid death sounds to name a few), as well as the sounds from the Jabba's Palace addon. In total, you will find 1,555 sound effects in this.

https://www.mediafire.com/?b4cunujijocica4

There are still some sounds that are missing - these are the ones munged directly into their respective sound.lvl (IE the sarlacc and Rancor sfx). I'll look into retrieving those later on.
#211
So, seeing as there is no thread for this on this board, I figured I would create one.

https://forums.battlefront.starwars.ea.com/discussion/7753/help-me-get-single-players-voices-heard-soloplayersmatter/p1

#soloplayersmatter is a hashtag movement created by joeybmx7 on the EA forums and has gained quite a bit of traction. It is exactly as it sounds: the group wants instant action in the game. That is to say, they want the online modes available to play offline.
#212
Requests / Clean "REP" BFBuilder Folder
March 23, 2016, 05:30:09 AM
It seems I have accidentally removed all of my vehicles from my stock REP assets folder for BFBuilder. Can somebody upload the "REP" folder?
#213
EDIT: Official release is done!  :cheer: Go here to download it: http://www.swbfgamers.com/index.php?topic=11040.msg108579#msg108579

So, as you know, I moved the Uprising mod to SWBFII recently. But I still wanted to produce one last SWBF1 mod before I started on Uprising on SWBFII. So, with that in mind, I want to start a mod I am tentatively naming "The Accuracy Mod" "Star Wars: Battlefront Legacy".

The ideas behind this mod are not quite as sweeping as Uprising was going to be, nor will it be "Uprising Lite". I intend on keeping the exact structure of the classes the same (IE no "Brute" class replacing the "Special" class) but intend on making changes to the classes themselves (IE the Shock Trooper will be based off the SWBFEA Shock Trooper, the Dark Trooper will be a PH3 Dark Trooper, weapons will be altered, new sounds etc).

Heroes will of course still be expanded upon, and I'm considering a new campaign but that one is currently low priority.

Current status of the mod is that it is in beta. Screenshots can be found throughout the thread.
#214
Released Assets / Star Wars: Battlefront III AT-AT
March 03, 2016, 02:26:25 PM
Here is is, folks: my first full conversion from SWBFIII. I bring to you the AT-AT.

This is the full package including cutsom sounds and custom ODF files to tinker with at your leisure. I did not make chunks for this, though, as it won't matter what it looks like when it's destroyed.



DOWNLOAD

edit by Led
local link http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1368
#215
Released Assets / SWBFIII Models
February 10, 2016, 12:02:56 AM
In case you weren't aware, the SWBFIII format has now been 100% cracked and models from the game are being posted this very moment.

https://facepunch.com/showthread.php?t=1505237

There's a load of awesome stuff in there: you can see what SWBFIII was going to do with the New Republic, Imperial Remnant and X1's spoiled clones. Also, proper models for X1 and X2!
#216
Is it possible to create a shadowvolume from a duplicated mesh? I believe you have to remove the textures from the model but I don't know how to do that in Mod Tool.
#217
General / Currently no access to GameToast
February 03, 2016, 11:40:14 PM
Just so you guys know, I currently have no access to my account on GameToast. I wasn't receiving any e-mails and now I know why: somehow my e-mail address on there had been set to junk@gmail.com. Well, I went to correct it and it requires re-validation. I have not received the validation e-mail so I can't log in to my account there. It's of course possible yahoo.co.uk addresses are blocked there so I've sent a couple of alternatives to guru and hope to get the issue resolved soon.
#218
Requests / TFU EVO Trooper
January 30, 2016, 01:37:49 PM
I seem to recall the TFU EVO trooper was converted at one point. I'd like to have that model as it would come in handy to learn how to envelope certain parts of the SWBFEA model.
#219
Other Games / Star Wars: Battlefront III has leaked
January 21, 2016, 02:39:26 AM
Read it and weep EA: http://kotaku.com/star-wars-battlefront-iii-prototype-apparently-leaks-1754127977

It's no great secret: there's even a link to the download on GameToast, I believe.
#220
Released Assets / Improved AT-ST
January 13, 2016, 05:50:22 AM
One thing that always bugged me about the stock AT-ST was how... inaccurate it was due to the wrong sounds being used, the mesh being so low detail... so I took it upon myself to improve the AT-ST, from mesh to sounds. Here is my new, improved AT-ST.



GGCTUK's Improved AT-ST
======================

I have taken the liberty of adding more detail to the stock AT-ST. I have added in more 3D parts from the SWBFIII AT-ST, while also modifying the original mesh to be a bit more accurate.

I have also included ODF and sound files for you to play around with if you want.

SFX used:
-Modified STAP blaster sound from the stock sounds
-New footsteps from the Star Wars Soundboards. However, I have borrowed a couple of hydraulid sounds from the new game.
-Launcher sound from LEGO Star Wars III

CREDITS:
-LucasFilm for Star Wars
-Ben Burtt/DICE for sounds
-Pandemic Studios for original model
-Free Radical for parts from SWBFIII model


https://www.mediafire.com/?kj3ionc68wd7fbh




edit:  local link
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1364