SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Giftheck on November 24, 2019, 10:24:13 AM

Title: Stopping shadows being cast on an object (Interior building)
Post by: Giftheck on November 24, 2019, 10:24:13 AM
How do I stop shadows from being cast on an object that is meant to be inside or underground? I thought the prefix -vertexlighting in the .msh.option would help but it doesn't really.
Title: Re: Stopping shadows being cast on an object (Interior building)
Post by: Ginev on November 24, 2019, 11:30:10 AM
I remember someone from years ago told me to put in the msh option  -shadowon    or something like that.That actually killing the shadow of the model but i am not sure anymore.It was long time ago.But give it a try.

EDIT:sorry i didn't read correctly your question.I do not know.
Title: Re: Stopping shadows being cast on an object (Interior building)
Post by: Giftheck on November 27, 2019, 05:46:19 AM
I figured it out: even strictly interior-only objects need shadowvolumes. The reason I didn't figure it out before was because ZETools imports MSHs but turns the shadowvolumes into nulls.
EhPortal 1.34 © 2024, WebDev