help

Started by Delta327, January 28, 2015, 10:27:14 AM

Previous topic - Next topic
January 28, 2015, 10:27:14 AM Last Edit: January 28, 2015, 03:31:16 PM by Delta327
How do you spawn a hailfie droid in the LUA file I mean the Memory pools for it
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

Quote from: Delta327 on January 28, 2015, 10:27:14 AM
How do you spawn a hailfie droid in the LUA file I mean the Memory pools for it
I think the hailfire is an entity walker with 2 sets of legs, so try this one
AddWalkerType(2, 2)

Didn't work
PROJECTS:                                 
BF1:
Sector 3-4482-F
Solar System
BF2:
Shattered Galaxy
Project 171A

January 31, 2015, 09:08:41 PM #3 Last Edit: January 31, 2015, 09:13:59 PM by Phobos
Quote from: Delta327 on January 31, 2015, 04:54:29 PM
Didn't work
try other variations, if the vehicle cant spawn BFront.log should say what memorypool is missing.
and make sure the spawn point is in the control region, or it wont spawn.
-> I suggest looking at the geonosis LUA and world in zeroeditor for an idea of how to spawn hailfire droid.

Edit: I got spider walkers and hailfires mixed up by mistake. Hailfire droids only need the Hover memorypool

Something like this should work for spawning up to 10 hailfires
SetMemoryPoolSize("EntityHover", 10)