Animals as local side?

Started by jdee-barc, September 26, 2012, 10:17:46 AM

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If you look on Naboo and Hoth, Kaadu and Tauntauns spawn as pilotable vehicles, as opposed to standalone ai units. How should I go about trying to change the odfs to make them ai units so I can have say, a kaadu as a local third team on naboo?
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Interesting question.  Let's see if SleepKiller is awake!
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Making a vehicle something that walks around by itself, I don't know maybe. I have a theory that I will try to test soon and I will get back to you.

can't you just change the ODF to say: Geometryname = "kaadu.msh" or whatever its called? Then the AI would be gungan 'horses' with weapons xP

I have been wondering about this very question! And no, the mesh would be all jumbled up and look crazy.
=AaTc= Forever

SALLY....

-Retired Modder

Bones and stuff make it an issue right? Why can't you apply the lines that allow other unusual models work as units, for instance the R2D2 or Probe droid?

R2D2, at least, in my maps, has ewok skeleton, and may be playable.
Probe Droids, has special class, "droid", and for real, they are boneless hovers. The only walker, that can be spawn as locals, it's droideka, but it seems, that class (walkerdroid), impossible to edit...
Beauty is, the way to perfection.

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