Maps you'll be seeing in the mod

Started by jdee-barc, September 05, 2012, 06:43:49 PM

Previous topic - Next topic

jdee-barc

September 05, 2012, 06:43:49 PM Last Edit: October 09, 2012, 07:33:14 PM by jdee-barc
Maps of the mod

Gogo12 Maps: Originally he was working on this project with me, developing the maps for the mod. HE has since moved onto his own awesome projects. You can thank him for the following awesome maps

Raxus Prime: Junkyard
Morishim: Canyons
Dxun Moon: Mandalorian Camp (If have the free time and everythings done I'll set up a mandalorian side)
DXUN Moon: Forest Path (Campaign map)
Nar Shaada: Rooftops
Korriban: Valley of the Sith Lords
Hoth: Echo Base (extended)
Geonosis: Spire (extended edition)
Dantooine: Compound
Felucia: Forest
Space Naboo
CIS Core Ship (Behind Enemy Lines)
Dagobah

Psych0fred's Chain Isle

SWBF2 Converted Maps available in the mod
Mygeeto (Scum/Strike)
Mustafar (Scum/Strike)
Utapau (Scum/Strike)
Jedi Temple (Jedi Temple)
Polis Massa (Battlebelk)
Tantive IV (SleepKiller)
Death Star (Sleepkiller. my campaign mode additions are in progress)
BF2 Kamino (WIP) (me)

My Finished Maps
Conversion of Authraw's Dathomir BF2 map (Converted with his blessing)
Bespin: Platforms (modified)
Kashyyyk: Docks (extended version)
Conversion of Naboo: Prototype


Maps In-progress:
Yavin IV: Abandoned Oasis
Venator: Hangars


Maps in the concept/planning stage
Rhen Var: Harbor (extended)
Tatooine: Dune Sea (extended)
Naboo: Seaport




MAP SHOWCASE
1st Map: YAVIN IV: ABANDONED OASIS
Images of the Yavin IV map in zeroedit.

The outpost
[spoiler][/spoiler]

The decrepit old bridge and the canyon entrance
[spoiler][/spoiler]

The oasis
[spoiler][/spoiler]

The remains of a compound of a temple
[spoiler][/spoiler]

The fountain
[spoiler][/spoiler]

Still to do: Add more trees and some more props
add turrets (the really tall yavin ones),
Add vehicle spawns,
put cps in their right places
add spawnpaths, plans, and barriers.
munge

Screenshots Ingame


It's basically the remains of a large temple spread over a long plain, through a small forest, over a lake and to an island connected by a long bridge

These trees are a problem, though.
[spoiler][/spoiler]
The Screens
[spoiler]











[/spoiler]
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

jdee-barc

Map #2: Kashyyyk: Docks (extended)

ZeroEditor Screens


I removed the foliage wall behind the village and created a whole new part to the map


Screens from zeroedit
[spoiler]



[/spoiler]

Reserved for Ingame screens
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Helios

cant wait for the docks extension and the outpost map!  :cheer:
Proud [Freelancer Consortium] Member! [FC]Leader.Helios

Kit Fisto


QuoteSWBF2 Converted Maps available in the mod
Mygeeto (Scum/Strike)
Mustafar (Scum/Strike)
Utapau (Scum/Strike)
Jedi Temple (Jedi Temple)
Polis Massa (Battlebelk)
Tantive IV (SleepKiller
BF2 Kamino (WIP) (me)
BF2 Naboo Theed (WIP) (me)
Why don't you just use the newer conversions? SleepKiller made a way better Utapau, Coruscant, and Kamino ( his newest one )...

jdee-barc

I'm trying to do Kamino myself. And Gogo12 gave me his Dagobah and Felucia maps to use (not exact conversions but rather his custom ones that are just as awesome).
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Kit Fisto

Yes I really like his Dagobah and Felucia maps, well lets just say it, all of gogo12 maps are awesome!!
Hey why don't we give him his own section in the maps category of the D/l's?  :D

jdee-barc

Naboo: Prototype
What needs to be finished
LUA script

Current Bugs:
missing birds in the sky (just black bird-shaped things)

Screens
[spoiler]



[/spoiler]
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Unit 33

That speeder is great! I've only seen it used a couple of times for some reason. Come on! It's a Speederbike with a rotating turret!

Sereja

September 26, 2012, 09:50:51 AM #8 Last Edit: September 26, 2012, 09:53:36 AM by Sereja
I guess, it's called "lightspeeder".
Those "black bird-shaped things" is realy birds. You just forget add skins for them.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

jdee-barc

Gogo12's Take on Bespin Platforms.

Still to do: make the sky/lighting more..."bespin-y", fix cw era lua so vehicles spawn

The one bug in the map itself: This ramp. My pet peeve.
[spoiler][/spoiler]

Glamour Shots
[spoiler]




[/spoiler]
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Kit Fisto

That looks amazing!! Gogo12 is sure a master mapper!!
Another question, why don't you use sleepkiller's Jedi temple and Utapau conversions?

Unit 33

Player models benefit so much from shininess!

RepComm

How in heavens name can someone be so creative!?
Absolutely amazing! Forget about modder of the month when this is finished xD!

jdee-barc

October 28, 2012, 08:29:53 PM #13 Last Edit: October 28, 2012, 08:38:06 PM by jdee-barc
So While I'm fixing problems with the GCW sides I came up with some game modes

1. Survival. It's different from SleepKiller's survival mode for his mod


Premise: There was an outbreak of a virus on a planet the rebels/empire were fighting over, infecting the Imperial forces. While most of the rebels fled in time, one of their escape ships had a mechanical failure while lifting off and crashed down into a mountainside. All the rebels were killed, except one lone mechanic.

You vs. Zombies (currently I'm setting that for 1000 zombies)
Objective: Kill all the zombies or die trying.

Your unit has a fusion cutter,  3 landmines to drop , and a recon droid to send out into action.


Basically you spawn at an outpost and there are several spots for building gun turrets left over from the battle,  1 health droid, 1 recharge droid (both of which have high health, neither of which can be repaired upon destruction), and one light speeder for making quick getaways;. With the exception of one, the turrets can be rebuilt as often as needed but they have an ammo limit.

4 types of turrets (2 each)
a chaingun (1500 rounds). Best for repelling enemy zombies effeciently
a Heat-seeking missile turret (16 missiles). Locks on to zombies,
a beam cannon turret from the wing of a crashed Imperial Gunship (this one cannot be rebuilt but has high health and no ammo limit)
a sniper turret. a semi-automatic turret with a double-zoom scope that fires sniper shots (1 hit kills), has 100 clips.

The Zombie Stormtroopers: These guys just won't die. The virus that infected them altered their minds (made them more aggressive and violent), and gave them an increase in their stamina. They run faster, take more damage. The force of one of them hitting you is enough to: crack your skull, break your neck, dislocate your spine, destroy your hoverspeeder.  if one gets too close, you're dead. They come in waves. And yes, their weapon is their fists.




2. Mafia

You play as Boba Fett on Tatooine hunting down a local duo of thugs who didn't pay off a debt to Jabba The Hutt. It's a 2-on-1 fight in Mos Eisley.

Locals: Jawas, Rodians, Sullustans, Humans, Stormtroopers
Your target: a Rodian and a Sullustan.

With this you really have to be observant as there are a ton of locals and the guys you're hunting down look and act a bit different. And they are armed (pistols, grenades, maybe a few other surprises).

No screens yet; still working out gcw-era crashing bug.

a CW-era version of this is Jango Fett taking out a few thugs for Jabba
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

jdee-barc

Screens of The Zombie map

1. Your outpost
[spoiler][/spoiler]
2. Zombie spawnpoint #1
[spoiler][/spoiler]
3. Zombie Spawnpoint #2
[spoiler][/spoiler]

Note that this is very much unfinished.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)