Hex Editing Textures.

Started by Epifire, December 02, 2011, 07:36:44 AM

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Hey guys I had asked this question a good while back in a Game Toast forum but didn't really get what I was supposed to do then. What I want to do is to add bump mapping to my models. I already have a good program to create bumpmaps with but I do not know how they should be applied to BF 1 models.

I use Meshexbeta3 for exporting purposes, and only have the Modtools version of XSI. So I heard that once you apply a texture with bumpmapping available you are supposed to edit a small string of numbers in one of the Hex Edit lines for it to be enabled. Now this was quite a while ago and I don't have any way of knowing how to go about this.

If some one with more knowledge in this area could help clarify this for me then that would be great.
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Meshtool beta 4. I believe I had heard of this, but I just was never informed on what it did. I'll pick it up and look into it. Sounds less tedious then Hex Editing my way through all my bumpmapped models lol
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