[HELP] Enabling Polgons With Vent Holes

Started by Epifire, July 09, 2010, 04:42:09 PM

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July 09, 2010, 04:42:09 PM Last Edit: July 19, 2010, 07:44:30 PM by ag
I am using Softimage, and can't seem to find a way to get the bespin floor grid textures to have the vent holes. Its hard to put into words, but I can't make the polygon surface have the grid that you can see through.
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you'll have to hex edit it to enable transparency or just make it a lill more high poly and actually give it vents.

Gametoast has a tutorial for enabling transparency in the SWBF2 forum, it should also work in SWBF1.

If you're still having trouble creating vents, I'll work step by step with you on it.

--AG


#TYBG

Oh ok. I guess that I just need to find out how to get transparency to work in xsi. I got it to work in 3D Wings one time, and don't know how I did.  ???

From my info, if you have a tga enabled with a alpha channel, it will then be a texture usable for transparency? If I could find some place to re-dowload gimp again I think I could do that.
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